Submit a news tip



Wii

Cammie on the game industry moving toward a more year-long release schedule…

“One of the things that’s true for Nintendo is that we’re not driven by a calendar for our release dates. When the games are ready to go, when the quality is perfect, that’s when we release. We all benefit if we can keep a pretty steady pace, so the development teams have worked hard to make sure that we’ve got a full lineup this year. If you compare the first half of 2010 with the first half of 2009, it’s night and day. And from some of the things that Mr. Iwata has talked about, and that we will talk about at E3, like Zelda, you know that we’re going to have a good back half of the year, as well. (About releasing Mario/Metroid/Zelda Wii in the same year) And you said we wouldn’t. You bet no, right?…”

Dunaway on Nintendo localizing games…

“The way it works is that Nintendo of America and Nintendo of Europe have teams who are responsible for going over to Japan three or four times a year, looking at what’s going on with the development teams, and making decisions about what makes sense to bring to the U.S. and when it makes sense to bring it here. I would argue that they are bringing a lot of great Japanese property here — I know you and I are great Professor Layton fans, and we finally got our Professor Layton 2, and hopefully we’ll get 3 sometime — I don’t know, but I’m hoping on it.

And bringing things like Fossil Fighter here, and certainly some of the lineup that we talked about today from things like Sin and Punishment, and also from a third party, bringing Dragon Quest IX, which we’re going to publish here in the U.S., Monster Hunter Tri, coming in a big partnership with Capcom to make sure that we really expose that content, which Japanese audiences love, to American audiences. So you’re right, we pick and choose, and we can’t bring everything. But I think that we’re working hard to try and bring a lot of those titles that did well in Japan to the U.S.”


PSP – 32,796
PS3 – 32,130
Wii – 31,652
DSi LL – 24,388
DSi – 15,380
DS Lite – 5,053

Xbox 360 – 2,453
PS2 – 1,883
PSP go – 1,371

For comparison’s sake, here are the numbers from February 8th (last week).

PSP – 39,293
Wii – 37,501
DSi LL – 27,586

PS3 – 24,811
DSi – 18,082
DS Lite – 5,659

Xbox 360 – 3,428
PS2 – 1,869
PSP go – 1,394


A recent study by the American Stroke Association has showcased some more interesting results about the Wii and stroke victims. A pilot study conducted among 20 stroke survivors actually showed a ‘significant improvement’ for those who played Wii over those who didn’t. Patients were subjected to playing games such as “Jenga”, “Cooking Mama”, and “Wii Tennis” over a two-week long period, and compared to those who participated in a “recreational group”.

“This is the first randomized clinical study showing that virtual reality using Wii gaming technology is feasible and safe and is potentially effective in enhancing motor function following a stroke. The beauty of virtual reality is that it applies the concept of repetitive tasks, high-intensity tasks, and task-specific activities that activates special neurons (called ‘mirror neuron system’) involved in mechanisms of cortical reorganization (brain plasticity). Effective rehabilitation calls for applying these principles.” -Gustavo Saposnik, Director of the Stroke Outcomes Research Unit, St. Michael’s Hospital

My only question? Why are they making these stroke victims play Jenga, of all games?

Source


WiiWare
Reel Fishing Challenge (Natsume) – 500 Points
Castlevania The Adventure ReBirth (Konami) – 1000 Points
Dracula – Undead Awakening (Chillingo) – 1000 Points

DSiWare
Bird & Bombs (Nintendo) – 200 Points
Elektroplankton Varvoice (Nintendo) – 200 Points
Electroplankton Marine-Crystals (Nintendo) – 200 Points
Dracula – Undead Awakening (Chillingo) – 500 Points
Zoo Frenzy (Gameloft) – 800 Points

Source


A new studio founded by industry veterans from companies such as Capcom and Sega was formally announced today, stating that it was a Wii-focused studio in “stealth development” on a new family-friendly Wii game.

“Judobaby is committed to creating a line of fun, humorous, ‘pick-up & play’ products to entertain the entire family. Our focus is on providing top quality entertainment that brings the whole family together through gaming experiences that have yet to be offered.” – Company CEO Dan Mueller

Other notable people involved include art director Ben Harrison (Crystal Dynamics, Sony Computer Entertainment), Richard Anderson (Sony Computer Entertainment, Capcom), and David Ralston (EA, Blueshift, Capcom, Studio 8). Best of luck to the new studio on their game!

Source


Yup, it’s the truth. According to VG247.com the Wii has a total of 76 games that have sold over 1 million copies, 22 of which are first-party and the remaining 54 third-party. I’m not sure how impressed to be with this, as I can guarantee that a good chunk of these games are “Carnival Games” or “Just Dance” style, but either way, good for Wii.

Additionally, it was revealed that Wii’s fastest selling game to date is New Super Mario Bros., with just under 12 million in about 3 months.


We posted the significant parts of this interview below, but you can check out the full discussion with Cammie Dunaway below…

Source


“I think the biggest misconception may be that it’s only for expanded audiences. And I think that you see all kinds of people enjoying experiences on the Wii. And, certainly, whether it’s third-party games like Madden, like Guitar Hero, or whether it’s first-party games like New Super Mario Bros., there really is something for everyone to enjoy on the Wii.” – Cammie Dunaway

I always scratch my head when gamers say that there aren’t enough hardcore games for Wii. Sure, many companies produce casual software, but I feel like there’s enough titles for the core. Starting next month, there will be at least one “triple A” title to purchase up to June.

Source


“I don’t think it’ll be any time soon because even though our install base is, at this point, five million households larger than the PS2 install base was at the same point in its lifecycle, it still has a lot of room to grow. If you think PS2, there’s been about 50 million sold, Wii close to 28 million sold. So that says to me that there’s still a big audience out there that we can access with the Wii That being said, part of Nintendo’s heritage is to always be looking at innovation and to start working on the next hardware as soon as we launch a platform. So we’ll have it ready when we think the time is right.” – Cammie Dunaway

I think it would be a bit odd if Nintendo were to release a Wii successor in the near future. The DS is still going strong after more than five years in the market. It feels like the Wii has been out for awhile, but the console was only released a little more than three years ago.

Source



Manage Cookie Settings