Submit a news tip



Podcast Stories

Update: Nintendo of America and NOE confirm the news as well. Summer release. It’s being rebuilt from the ground up for 3DS.

Donkey Kong Country Returns is coming to the 3DS. Just announced on the Japanese Nintendo Direct, the game will be released this summer. A 3D movie will be available on the Japanese eShop today. The game will be available on the Japanese eShop or at retail.


Nintendo has added a new community to Miiverse. Starting today, gamers will be able to participate in a Legend of Zelda forum. Eiji Aonuma may appear from time to time.


New Super Mario Bros. U is getting massive downloadable content known as “New Super Luigi”. This will offer a brand new adventure. Mario will not appear in the title, which is why “Bros.” has been excluded.


Mario’s next sports title is 3DS-bound. Mario Golf is coming to the portable this summer. Camelot, as expected, is developing the title.


Luigi’s Mansion: Dark Moon isn’t the only Luigi game releasing this year. Nintendo has announced a new Mario & Luigi title for the 3DS, marking the series’ first appearance on the 3DS.

First footage is currently being shown on today’s Nintendo Direct. We’ll have it hear shortly.

The new Mario & Luigi title launches this summer.


SEGA has denied speculation that Aliens: Colonial Marines has been cancelled on Wii U.

A rumor surfaced last night that Aliens had been “postponed indefinitely” on Nintendo’s console. But a SEGA UK representative says this isn’t so:

“It’s not true. We haven’t announced the release date for it yet but that’s it.”

Aliens: Colonial Marines remains on track for a release before the end of March on Wii U.

Source


This is rather concerning. SEGA and Gearbox showed a demo of Aliens: Colonial Marines last year, but the final product looks quite different… in a bad way. The video’s title appropriately asks: “What the hell happened to Aliens: Colonial Marines?”

Source


Super Smash Bros. creator Masahiro Sakurai believes games could do a better job at story telling. In fact, Sakurai told Famitsu that he feels they “are honestly irksome”.

He discussed his story thoughts to the magazine:

“As a player, as someone who’s been playing games for a long time, the stories that get told in video games are honestly irksome to me pretty often. For example, games that take forever to get through the intro and won’t let you start playing, or games that go through the trouble of being fully voiced and wind up having their tempo all messed up as a result. I just want to enjoy the game and I think I’m just intolerant of aspects that block that enjoyment. I can enjoy a story in any other form of media; I just want the game to let me play it already.”


Word on the street is that the Wii U version of Aliens: Colonial Marines is in limbo. Kotaku received a tip in January stating that the game had been “postponed indefinitely” on Nintendo’s console. The publication did reach out to SEGA, but the publisher denied the speculation.

According to Kotaku editor Jason Schreier:

We heard from a tipster about a month ago that the Wii U version had been “postponed indefinitely.” We reached out to Sega, and they denied it. I’ll let you guys fill in the blanks there.

If this is true, I don’t think anyone would really care at this point. The Wii U probably wouldn’t be missing much either. It’s a shame how the game panned out…

Source, Via


There have been a few rumors that Need for Speed: Most Wanted could have made it out for the Wii U’s launch. Speculation indicated that publisher EA was simply holding onto the game, despite the fact that it was done.

Criterion Games’ Alex Ward has now offered his own reasoning for the wait. According to Ward, if Most Wanted was pushed for the Wii U’s launch, there could have been a strong chance that the game would have shipped without online plan. Ward noted that the team was unaware as to “how much we could do online or how it was going to be, because obviously Nintendo were making a lot of changes up until their run-up to launch.”

“The reason we didn’t do the game for launch is because the online side of it wasn’t very clear to us. We weren’t sure how much we could do online or how it was going to be, because obviously Nintendo were making a lot of changes up until their run-up to launch. So we didn’t want to bring the game out at launch on Wii U with no online play.”

Source



Manage Cookie Settings