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Wii U

Team Ninja and Nintendo have formed what seems like a pretty good relationship over the past few years. The studio produced Metroid: Other M for Wii, and last year delivered Ninja Gaiden 3: Razor’s Edge in time for the Wii U’s launch.

Having said that, Team Ninja has been quiet when it comes to Nintendo’s console as of late. Yaiba: Ninja Gaiden Z – a new game being produced in conjunction with Comcept and Spark Unlimited – won’t be heading to Wii U. While Team Ninja is very much open to working with the system again, studio head Yosuke Hayashi told Joystiq that the company currently has “no plans to port existing games to Wii U.”

“Of course, I think there are games that would be good for Wii U. So I think we need to still see what exactly those games they are and how you make a game for Wii U that is perfect for the Wii U. So if we get a chance to make a game like that, well, maybe we can think about it then. But right now we have no plans to port existing games to Wii U.”

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Activision made new multiplayer details about Call of Duty: Ghosts known at Gamescom. You can find a roundup of perks categories, strike packages, and modes below.

Perks categories

  • Speed
  • Handling
  • Stealth
  • Awareness
  • Resistance
  • Equipment
  • Elite

Strike packages

  • Assault: Based on consecutive enemy kills and resets on death. New streak rewards are as follows:
    • Sat Com – Use satellite communications to spy on enemy movement.
    • Guard Dog – Your combat dog will warn you of enemies approaching, and attack when needed.
    • Maniac – Seek help from a knife wielding juggernaut, where a high-speed melee attack is in place of guns.
  • Support: Enemy kills do not reset when the player dies. New streak rewards are as follows:
    • Night Owl: Advanced drone that detects enemies, and offers protection from explosions.
    • MAAWS: Laser guides will guide missiles from the free-fire rocket launcher.
    • Helo Scout: Hop on a helicopter and provide aerial sniper support
  • Specialist: More consecutive kills will earn you more perks.

Modes

  • Search and Rescue: Similar to Search and Destroy, however this time teammates can revive each other.
  • Cranked: Kills provide new abilities, but starts a countdown clock. Kill again before the timer runs out, or risk exploding.
  • Blitz: Breach the enemy goal line, while defending your own. A similar mode to Capture the Flag.

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kamiya

The Wonderful 101 has officially launched in Europe and Japan. Director Hideki Kamiya is celebrating the occasion with a special message on the Platinum Games blog. You can find the full thing here or after the break.


For the second time in as many days, Ubisoft executive director Alain Corre has spoken positively about Wii U.

Corre shared a few comments about the console as well as Nintendo in general while speaking with IGN. He was quick to point out the popularity of Nintendo’s IPs, which are among the world’s best. Regarding Wii U, Corre believes “that they’ll be able to sell more machines in the future”. He also noted: “It’s up to them to work on more communication to get the machine into more hands.”

Corre’s comments in full:

“There are millions, tens of millions of fans of Nintendo brands. I’m sure you’ve played Mario Kart for hundreds of hours. I did too. There are so many great franchises that are still making people dream. We think these brands will stay with us. After that, it’s up to Nintendo to make sure that the machine can reach as many consumers as possible. We all think that they’ll be able to sell more machines in the future. They have some of the best IP in the world, and some of the best memories for their players. If you’ve played Smash Bros. in the past, you want to play the next one. So these brands have a future, for sure. It’s up to them to work on more communication to get the machine into more hands.”

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club_nintendo_shirts

The Japanese Club Nintendo website tends to get the best rewards. As an example, numerous soundtracks and original downloadable rewards have been available in the past. To put it simply, there have been many more noteworthy prizes in Japan than in the US and Europe.

The trend is continuing, as a new set of fantastic items have arrived on the Japanese site. Nintendo gamers can order Pikmin 3, The Wonderful 101, and Zelda: Wind Waker HD t-shirts for 600 points each. The cost will be reduced to 400 if users register corresponding software.



Not sure how long this will stay up. Watch it while you can!


mario_sonic_boxart_big

The image above is quite a bit bigger than the original Mario & Sonic at the Sochi 2014 Olympic Winter Games boxart we posted. I figured we should make a new post given how you can actually see it this time around!


zelda_wind_waker_hd_wii_u_bundle

A now-pulled trailer for The Legend of Zelda: The Wind Waker HD confirms rumors of a Wii U bundle. The package will come with a 32GB console and a copy of the game.

Perhaps best of all is the special design included on the GamePad. There’s a small chance that it’s a decal, but given how Nintendo approaches its limited edition 3DS releases, it’s likely embedded right in. You can get a look at the controller through the image above.

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Disney Infinity has received a free update, which brings along five new Toy Boxes: Wonderland Maze, Medieval Arena, Tron vs. Sugar Rush, Happiest Place, and Floating Castle.

As the name implies, Tron vs. Super Rush is a mashup area. The Happiest Place Toybox looks similar to the Disneyland theme park.

More Toy Boxes will be coming to Disney Infinity weekly.

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The Wonderful 101 includes a number of difficulty modes, one of which was so tough that director Hideki Kamiya couldn’t complete it.

Nintendo’s Hitoshi Yamagami, producer Atsushi Inaba, and Nintendo director Shingo Matsushita shared the news in a new Iwata Asks. The three said:

Yamagami: That’s right. We’ve also prepared a really hard mode that should probably be called ‘A challenge from Kamiya.’ How hard is it? Probably only Kamiya-san and the super debuggers from Mario Club are able to beat it.

Inaba: No, Kamiya can’t do it.

Matsushita: It was so challenging, I asked Kamiya-san to help us out with the debugging process, but he said he couldn’t do it.

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