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“The cities operate very similarly to the way Assassin’s Creed 2 did it. We brought it back to an Assassin’s Creed 1/Assassin’s Creed 2 style with open-ended assassination. I don’t know if it was a response to [criticism of Assassin’s Creed 3], because we started developing the game a year before Assassin’s Creed 3 came out, but we were all fans of the open ended quality.”

“I think we were actually looking back at Assassin’s Creed Revelations and Assassin’s Creed 3, both of which had kind of gone towards a more linear Uncharted style of experience. We wanted to go back to Assassin’s Creed 1/Assasson’s Creed 2 style open-ended assassinations, so even before we saw the result of what Assassin’s Creed 3 was doing, we just knew this was a philosophy we wanted to follow.”

– Assassin’s Creed 4: Black Flag lead writer Darby McDevitt


Darby also talked about the character of Edward Kenway, saying he’s perhaps a bit more like Ezio (ACII, Revelations) than Connor (ACIII) in terms of personality, but ultimately he’s different than any other characters in the franchise.

Via NowGamer


The Wonderful 101 features the inclusion of a special hero. Believe it or not, it’s based on director Hideki Kamiya.

The hidden character was revealed in a newly published Iwata Asks today. Players will come across him if they “play it enough”. And according to Nintendo’s Shingo Matsushita, “he can do something a bit unique”.


Platinum Games has updated its Wonderful 101 blog with yet another post. You can find it here. Today’s update covers the leveling system.


It’s been a few months since Nordic Games acquired some of THQ’s key franchises, including Darksiders. Where do things stand at the moment?

Nordic’s Reinhard Pollice told Joystiq:

“It takes longer than expected getting everything together because THQ, there are not a lot of people there. There are just like five people and they’re mostly financial and administration guys. So the stuff that we need is really hard to get. I’ve been visiting them a lot of times, trying to make sure we get everything that we actually want, or that we should get.”

Darksiders was among the more interesting franchises picked up by Nordic. However, a new entry is still a very long ways off. Nordic is currently in contact with a few staffers from the now-defunct Vigil Games, though because a “certain core” of employees moved on to Crytek US, they probably won’t be working on any future Darksiders projects.

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