Lots of details from the Japanese Iwata Asks: Game & Wario
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Nintendo has published the next entry in its Iwata Asks discussion series. This time around, Satoru Iwata sat down with Yoshio Sakamoto, Masamichi Abe, and Naoko Mori for a chat about Game & Wario.
An English version isn’t available currently, but NeoGAF member “StreetsAhead” did translate a significant amount of points from the interview. There’s talk about how the Wii U title wasn’t always planned as a Wario game, how Nintendo of America influenced the naming of the project, and more.
Head past the break for the full summary.
DICE explains reasoning behind lack of Battlefield 4 Wii U, says Frostbite isn’t supported currently
Posted on 11 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U | 0 comments
What started out as a simple question ended up turning into a complicated answer.
You may remember how at Nintendo’s E3 2011 press conference, EA CEO John Riccitiello – now gone from the company – essentially promised Battlefield for the Wii U. He teased: “Imagine a shooter, like Battlefield, with jaw-dropping graphics and smooth character animations of the Frostbite engine, brought to you on a Nintendo system with that breakthrough controller.” Now along with Battlefield 3, Wii U won’t be getting Battlefield 4.
So what exactly is preventing a Wii U port? DICE was approached by Eurogamer in search of some answers.
You can read up on the company’s reasoning below, which also includes a confirmation that the game’s Frostbite engine currently isn’t supported on Wii U.
Listing covers Nintendo’s involvement with LEGO City: Undercover
Posted on 11 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U | 0 comments
LEGO City: Undercover was developed by TT Fusion, but Nintendo certainly played a role in the game’s development. Of course, the Big N did publish the title, though the company typically hasn’t been too involved with titles created by outside studios.
The amount of Nintendo staff who worked on LEGO City: Undercover may surprise you. Producer Masakazu Miyazaki, co-producer Azusa Tajima, executive producer and Nintendo president Satoru Iwata, and countless others contributed to the Wii U release.
You can find a complete listing of Nintendo staff who worked on LEGO City below.
Details from the Nintendo Web Framework GDC session
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News, Podcast Stories, Wii U | 0 comments
A few hours ago, Nintendo held a session at GDC to show off its new Nintendo Web Framework for the first time. Polygon was at the event and has a write-up of the proceedings. We’ve posted a summary of the report below.
– Nintendo first showed Wii Street U
– This is one of the first apps built from the Nintendo Web Framework
– Nintendo Web Framework uses WebKit as a core
– Compatible with existing apps
– Framework can help make apps that run on the GamePad, TV, or both
– Can also be used to port games made using web technology much faster than it would take to port over a game by actually coding it for the Wii U specifically
– Gunman Clive isn’t a Nintendo Web Framework game, but it’s an example of how a game available on other platforms can benefit from being on a Nintendo system and having access to more precise control methods
– Nintendo senior software engineer Ryan Lynd took over the presentation to show off some of the specific steps in the Nintendo Web Framework process
– Simple video-on-demand app was first demonstrated
– This shows the software’s ability to make changes, refresh, and see them reflected on the GamePad or TV screen instantly — the same way a web developer would work on a web app
– Sketch Ball: simple platformer made entirely in Javascript and ported to Wii U with the Nintendo Web Framework
– Lynd showed off the ability to quickly create new stages using HTML backgrounds as well as the option to use the GamePad’s camera and accelerometer
– Sketch Battle will be included in the Nintendo Web Framework SDK as a demo for developers to mess around with and learn from
– Nintendo Web Framework’s codename was Bamboo
– Name was chosen since the plant grows quickly over a short span of time
– In an effort to live up to that name, Nintendo is pursuing some aggressive developer-friendly policies with Nintendo Web Framework
– Devs can obtain the Framework SDK for free after signing an agreement
– Only necessary to purchase a dev kit
– Nintendo will not require concept approval so that developers can choose their own price and release date for apps
– Will also allow for use of freemium models in apps developed in the Nintendo Web Framework
– Nintendo also has plans for Unity game engine support on the Wii U
– More Unity Wii U details this week
Another round of Game & Wario videos
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Lots of Disney Infinity footage
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii, Wii U | 0 comments
Photos/slides from Nintendo-related GDC 2013 sessions
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, Images, Wii U | 0 comments
Miiverse heading to smartphones and web browsers in April/May, 3DS to follow
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Podcast Stories, Wii U | 0 comments
During a session at the Game Developers Conference earlier today, Miiverse producer Kiyoshi Mizuki revealed that Nintendo will make the social network available on smartphones and web browsers in April or May – likely the latter. The previously-promised 3DS support will arrive sometime in the future.
Initially, it will only be possible to get involved with basic Miiverse functions on smartphones and web browsers such as comment posting and image drawing. Viewing as well as participating in communities will be implemented, too.
It’s unclear when exactly Miiverse will launch on the 3DS. When it does release, some existing games and apps will be incompatible with the service.
So what’s next? At the moment, Nintendo is seeking requests and input from different developers in terms of updates to the Miiverse API.
A few Nintendo Web Framework bits, a look at Nintendo’s platformer demo
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News, Podcast Stories, Wii U | 0 comments
The newly revealed Nintendo Web Framework allows for some very interesting features. By using the technology, developers can easily create and port HTML as well as Javascript applications for Wii U. One piece of functionality included in the editing tools lets developers send a build directly to Nintendo by simply hitting a button. Even better, it’s possible to convert iOS to Javascript and CSS with an Intel tool, which can, in turn, land on Wii U.
Just to be clear: Nintendo Web Framework isn’t just about apps. Actually, Nintendo has a simple platformer demo at its GDC booth this year – see the photo above.