SEGA says it hasn’t cancelled Aliens: Colonial Marines on Wii U
Posted on 12 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U | 0 comments
SEGA has denied speculation that Aliens: Colonial Marines has been cancelled on Wii U.
A rumor surfaced last night that Aliens had been “postponed indefinitely” on Nintendo’s console. But a SEGA UK representative says this isn’t so:
“It’s not true. We haven’t announced the release date for it yet but that’s it.”
Aliens: Colonial Marines remains on track for a release before the end of March on Wii U.
Resident Evil: Revelations HD Hunk gameplay
Posted on 12 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Full rundown of pricing in Tank! Tank! Tank!’s downloadable European version
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U, Wii U eShop | 0 comments
If you live in Europe (or Japan), you can purchase Tank! Tank! Tank! two different ways. The first is by purchasing the full game at retail. The other is by downloading a free base game from the Wii U eShop.
A Basic Pack comes with Monster Battle mode, Free-For-All mode, and Team Versus mode, each of which are set in the Urban Area stage. Gamers can try out the free version three times per day.
Below is a full listing of DLC with European prices. Buying one item unlocks the game, meaning there won’t be daily play limits in place.
- VERSUS / Industrial Complex (€1.99 / £1.59)
- VERSUS / Ruins (€1.99 / £1.59)
- VERSUS / Coastal Area (€1.99 / £1.59)
- VERSUS / Canyon (€1.99 / £1.59)
- VERSUS / Volcanic Area (€1.99 / £1.59)
- VERSUS / Lunar Base (€1.99 / £1.59)
- MY KONG (€1.99 / £1.59 until 28th February, €9.99 / £7.99 after that date)
- MONSTER BATTLE / Ruins (€3.99 / £3.19)
- MONSTER BATTLE / Industrial Complex (€3.99 / £3.19)
- STORY MISSION (€9.99 / £7.99)
Video: Aliens: Colonial Marines’ downgrade from 2012 demo
Posted on 12 years ago by Brian(@NE_Brian) in Podcast Stories, Videos, Wii U | 0 comments
This is rather concerning. SEGA and Gearbox showed a demo of Aliens: Colonial Marines last year, but the final product looks quite different… in a bad way. The video’s title appropriately asks: “What the hell happened to Aliens: Colonial Marines?”
The 90’s Arcade Racer Wii U mock-up
Posted on 12 years ago by Brian(@NE_Brian) in Images, Wii U | 0 comments
The 90’s Arcade Racer publisher Nicalis posted a mock-up image of what the game will look like on Wii U to its Twitter account. Take a look below:

Off-screen Disney Infinity footage
Posted on 12 years ago by Brian(@NE_Brian) in Videos, Wii, Wii U | 0 comments
Rumor: Aliens: Colonial Marines “postponed indefinitely” on Wii U
Posted on 12 years ago by Brian(@NE_Brian) in Podcast Stories, Rumors, Wii U | 0 comments
Word on the street is that the Wii U version of Aliens: Colonial Marines is in limbo. Kotaku received a tip in January stating that the game had been “postponed indefinitely” on Nintendo’s console. The publication did reach out to SEGA, but the publisher denied the speculation.
According to Kotaku editor Jason Schreier:
We heard from a tipster about a month ago that the Wii U version had been “postponed indefinitely.” We reached out to Sega, and they denied it. I’ll let you guys fill in the blanks there.
If this is true, I don’t think anyone would really care at this point. The Wii U probably wouldn’t be missing much either. It’s a shame how the game panned out…
Criterion explains why Need for Speed: Most Wanted wasn’t a Wii U launch title
Posted on 12 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U | 0 comments
There have been a few rumors that Need for Speed: Most Wanted could have made it out for the Wii U’s launch. Speculation indicated that publisher EA was simply holding onto the game, despite the fact that it was done.
Criterion Games’ Alex Ward has now offered his own reasoning for the wait. According to Ward, if Most Wanted was pushed for the Wii U’s launch, there could have been a strong chance that the game would have shipped without online plan. Ward noted that the team was unaware as to “how much we could do online or how it was going to be, because obviously Nintendo were making a lot of changes up until their run-up to launch.”
“The reason we didn’t do the game for launch is because the online side of it wasn’t very clear to us. We weren’t sure how much we could do online or how it was going to be, because obviously Nintendo were making a lot of changes up until their run-up to launch. So we didn’t want to bring the game out at launch on Wii U with no online play.”