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Wii U

Monster Hunter 3 Ultimate lets you take the progress you’ve made in the 3DS version and bring it to the Wii U game. Series producer Ryozo Tsujimoto explained how the process works while speaking with IGN.

3DS users will be able to download an application on their home menus. Once you boot it up, simply press a button and the rest will happen automatically. Everything should work as long as the wireless switch is turned on – an Internet connection isn’t needed.

Tsujimoto said:

“You can think of it as just one save data that both systems are sharing.”

Tsujimoto additionally said that he hopes Capcom will be able to “appeal to two very different types of playing styles” by bringing Monster Hunter 3 Ultimate to the 3DS and Wii U.

“One of the things we’re trying to emphasise is that because it’s on two platforms, we’re actually trying to appeal to two very different types of playing styles. There are people who want to play outside with the 3DS version, and also people who want to play at home online; hopefully we can hit both of those audiences at the same time. There will of course also be people who will want both versions. We’re really hoping that because of the strategy that we have with Monster Hunter 3 Ultimate we will be able to reach out to a greater range of fans.”

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Ubisoft won’t be bringing Far Cry 3 to Nintendo’s new console, even though a few rumors have suggested otherwise.

Henri Guay, a spokesperson from the company, said that it has “no plans to release Far Cry 3 on Wii U”.

So that’s the end of that. No Far Cry 3 on Wii U.

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Warriors Orochi 3 Hyper is on display at the Tokyo Game Show. Eurogamer reports that it features a slower frame rate and fewer on-screen enemies compared to other Dynasty Warriors games.

This can be attributed to the Wii U’s CPU. Dynasty Warriors producer Akihiro Suzuki says that its power “is a little bit less” compared to the technology in the PlayStation 3 and Xbox 360, and “the performance tends to be affected because of the CPU.”

“One of the weaknesses of the Wii U compared to PS3 and Xbox 360 is the CPU power is a little bit less. So for games in the Warriors series, including Dynasty Warriors and Warriors Orochi, when you have a lot of enemies coming at you at once, the performance tends to be affected because of the CPU. Dealing with that is a challenge.”

On the other hand, Hyper features overall improved visuals compared to what is offered on other consoles. That’s because of the Wii U’s high level of RAM.

“Developing on new hardware in itself was a challenge, and also making that launch date was a challenge. But from a visual standpoint, based on the performance of the Wii U, we knew the game had the capability of having much better graphics than games on PS3 and Xbox 360. Make no mistake, from a visual standpoint, it is able to produce better graphics. So our challenge was to make a higher quality graphics. We were able to meet that.”

Suzuki promises that the development team will be touching things up before launch. The game is scheduled to arrive alongside Wii U in November, so the staff only has a couple of months left to improve performance.

“While the visuals are great, as is being able to improve them, we had to deal with the lower CPU power and how we can get around that issue. Actually, we’re still working on that. If you see the demo on the show floor and you try it, you’ll probably feel it’s not up to the PS3 level. But we’re working on it!”

Again, all of this comes back tot he Wii U CPU. It’s new, and the team is inexperienced with this particular piece of hardware, “so there are still a lot of things we don’t know yet to bring out the most of the processing power.”

“For the PS3 it has multiple CPUs and an SPU, so you can calculate the various motions of the characters on the CPU so overall it runs smoothly. The Xbox 360 CPUs are formulated so they can spread out the processing power so things run efficiently. With the Wii U being new hardware, we’re still getting used to developing for it, so there are still a lot of things we don’t know yet to bring out the most of the processing power. There’s a lot that still needs to be explored in that area.”

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On Wii, the Virtual Console ran through the N64 era. Now that we’re entering a new generation, might we see GameCube games come to the VC service on the upcoming console?

Nintendo of America president would like to see it happen. However, he can’t confirm that Nintendo has any plans in the works to bring GameCube titles to the service.

“That is a great question. And personally I would love for that to happen, but we have nothing to announce right now.”

The Wii U won’t be compatible with GameCube discs. So the only way you’d be able to play classics such as Wind Waker on the system is through Virtual Console releases.

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