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Wii U

Nintendo is preparing a couple of different 3DS XL packages around the world.

Europe and Japan will be greeted with the system that lacks a charger. The situation is different in North America, however, as the accessory will be bundled in.

We don’t know the exact reasons behind the decision to leave out the charger in Europe/Japan, but Nintendo France CEO Stephane Bole has tried to justified the situation somewhat. Bole explained that the company wouldn’t doesn’t want to “penalize the millions of DS owners” who would be forced to pay for another charger.

That’s fine and dandy, but could similar thinking have an impact on the Wii U? Maybe Nintendo would decide against bundling in a Wiimote, even though it’ll be a standard control option for many games.

Addressing the possibility, Bole said (rough translation):

“There are 200 million Wiimotes in the world. This is something you must consider before deciding which devices will be sold with the console.”

Of course, Nintendo hasn’t made an official decision regarding a Wiimote pack in with Wii U. There’s no reason to panic yet, guys!

Source, Via


Wii U is the first console from Nintendo to implement extensive social and online elements. Miiverse will allow gamers all over the world to connect with each other simply by booting up the console. You’ll be able to communicate with players through text messages, voice chat, and more.

So how did this ambitious program come about? According to Shigeru Miyamoto, it all started with Wii Fit.


Shin’en boss Manfred Linzner has offered some high praise for the Wii U’s hardware.

In an interview with ONM, Linzner delivered encouraging sentiments that the console is easy to develop for and its power can be utilized properly. He said that the studio was able to easily run a fairly complex game world containing “thousands of animated objects”.

According to Linzner:

“The Wii U hardware has a great architecture and, most importantly, it is easy for developers to utilise its power. For instance, we have a very action-heavy game with literally thousands of animated objects, but had no problems rendering the complete gameworld, twice, for the Wii U controller display in two-player mode.”

Linzner later made a suggestion for Nintendo. He feels that the company should re-release Wii software for the new console in HD. These games, Linzer believes, “would look and play better than many current titles.”

“You could easily take many original Wii titles from Retro Studios or Nintendo and release them again in HD and they would look and play better than many current titles. I believe that the most important resource in game development is the developers, rather than the actual hardware.”

Source


It’s sad to say, but it’s unfortunately true: Ninja Gaiden 3 was one of the worst entries in the franchise. Despite the poor reception, Tecmo Koei and Team Ninja haven’t abandoned their plans to bring a new version of the game – Razor’s Edge – to Wii U.

Based on what’s been said about Razor’s Edge thus far, the mechanics are similar to the PlayStation 3 and Xbox 360 versions. However, there are new gameplay elements and the overall experience has been “reworked” for Wii U.

Team Ninja’s Yosuke Hayashi has stated that the studio has “listened to the feedback” from the original game and also “reexamined what the series was, what the game was, what people want.” With the Wii U edition, Hayashi said that the title “just tries to be its best”.

According to Hayashi:

“For Razor’s Edge, we listened to the feedback (from Ninja Gaiden 3) and we reexamined what the series was, what the game was, what people want. We’re going back to rethinking what the series means. The concept for the Wii U version of Razor’s Edge is for it to be its own action game, an action game that doesn’t try to be anything else. It just tries to be its best.”

Razor’s Edge must be halfway decent if Nintendo has faith in the product, right? The Big N plans to publish the title when it launches on Wii U.

Source


NBA 2K13 boxart

Posted on 13 years ago by (@NE_Brian) in News, Wii, Wii U | 0 comments


If you ask me, we need a “NBA 2K” game with Walt Frazier on the box! I know that there’s no way that’ll happen, though.


Game Critics has announced the winners for its “Best of E3 2012” awards. We’re posting the Nintendo-related winners below, but all of the selections have been added to our sister site.

The original nominees were posted last week and can be accessed here.

Best Hardware/Peripheral
Wii U
(Nintendo)

Best Fighting Game
Injustice: Gods Among Us
(NetherRealm Studios/WBIE for PS3, Xbox 360, Wii U)

Source



The image above comes from a recent issue of the Yomiuri Shimbun newspaper.

Nintendo president Satoru Iwata told the publication that the Wii U will be priced “reasonably”. Iwata additionally stated that the company will do everything its power to avoid the same mistakes made with the 3DS.

Speaking of the portable, Iwata says that Nintendo is improving costs of the system. The 3DS has become profitable once again, and the company overall should become profitable by March 2013, the end of the fiscal year.

Source 1, Source 2


Even though E3 2012 has come and gone, it’s still unclear if Call of Duty: Black Ops II is in development for Wii U. Its creators have hinted at a version for Nintendo’s upcoming console, but nothing has been confirmed.

Treyarch director of communications John Rafacz remained quiet when asked about the possibility of a Wii U edition recently.

Rafacz did throw out one nugget, though. He said that “any technology that can enhance the Call of Duty experience is worth considering”.

According to Rafacz:

“Right now we’ve announced that the game is coming for 360, PS3 and PC. Announcements regarding any other SKUs just haven’t been made. When you talk about any technology that can enhance the Call of Duty experience, that’s a technology that is worth considering. There’s that core Call of Duty experience and that is what fans expects, so anything that helps advance that is worth considering.”

Source



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