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In an interview, Mike Capps (President of Epic Games) had this to say about the Wii:

“It’s a virus where you buy it and you play it with your friends and they’re like, “Oh my God that’s so cool, I’m gonna go buy it.” So you stop playing it after two months, but they buy it and they stop playing it after two months but they’ve showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. Obviously there’s a class of people who really love it and enjoy it and are getting into the games but I’m still waiting for that one game that makes me play it. Who knows, maybe Wii Fit will be it.”

Also during the interview, Capps insisted that Epic Games will never create a title for the Wii. He insisted, “no, we go forward, not back. It makes more sense for us to invest in the next-generation tech.”

It’s impossible to say that the technology of the Wii can match that of the 360, but the approach to video games has moved forward because of the system. I strongly believe that the Wii has impacted the industry, and there would be no possible way to progress if developers and publishers relied only on horsepower and graphics cards. Gaming needs other things, too, such as creativity and a fresh approach.

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TRMK: Will the game be only for the Xbox 360 and PS3 or will there be a possibility of a Wii port?

Ed Boon: I don’t know for sure. It’s kind of like it was with Armageddon. We did an Xbox version and a PS2 version and a Wii version followed. We didn’t know it was going to follow. The Wii is selling so huge it would almost be difficult to ignore it. But at the same time, there’s no Unreal Engine for the Wii.

TRMK: I think one company has got it working, but Epic is not supporting it.

EB: Right, so it would be a challenge. I certainly wouldn’t have a problem with it. Armageddon actually did pretty well on the Wii. So it makes some sense.

Based on what Ed Boon says in this interview, it seems like the new Mortal Kombat game could definitely be released on the Wii. If Armageddon performed well in terms of sales, there shouldn’t be many reasons as to why the game couldn’t be brought over to the Wii.

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In what seems to be a huge screw up by the people at Capcom, on their latest Wii game Okami, The IGN website logo seems to be just visible on the front cover box art. Did they not have their own artwork to work with or something?

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Wii

1. Wii Sports (21.09 million)
2. Wii Play (11.31 million)
3. Super Mario Galaxy (6.38 million)
4. Mario Party 8 (5.08 million)
5. The Legend of Zelda: Twilight Princess (4.87 million)

DS

1. Nintendogs (17.79 million)
2. Pokémon Diamond and Pearl (14.17 million)
3. New Super Mario Bros. (13.14 million)
4. Brain Age: Train Your Brain in Minutes a Day! (11.71 million)
5. Brain Age 2: More Training in Minutes a Day! (9.84 million)

GameCube

1. Super Smash Bros. Melee (7.09 million)
2. Super Mario Sunshine (5.5 million)
3. Mario Kart: Double Dash!! (4.67 million)
4. The Legend of Zelda: The Wind Waker (3.07 million)
5. Luigi’s Mansion (2.53 million)

GBA

1. Pokémon Ruby and Sapphire (13 million)
2. Pokémon FireRed and LeafGreen (10.66 million)
3. Pokémon Emerald (6.32 million)
4. Super Mario World: Super Mario Advance 2 (4.079 million)
5. Super Mario Advance (3.73 million)

Source, more here


Monday’s NA VC titles

Posted on 16 years ago by (@NE_Brian) in News, Wii | 0 comments

NES
– River City Ransom

Genesis
– Phantasy Star III: Generations of Doom

Well, we aren’t receiving as many games as the Japanese gamers, but these titles should hold us over until WiiWare!

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Super Famicom
– Heracles no Eikou IV: Kamigami-kara no Okurimono (Paon)

Mega Drive
– Phelios (Bandai Namco)

PC-Engine
– Akumajo Dracula X: Chi no Rondo (Konami)

Neo Geo
– Metal Slug

If only Americans were so lucky as to have 4 titles per week! At least we know entertaining WiiWare games are on the way.

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PSP 85,721
DS Lite 47,158
Wii 46,296

PS3 8,232
PS2 6,834
Xbox 360 1,147

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– Developed by High Voltage
– First-person shooter
– Deals with government conspiracies, aliens
– Game needs a publisher
– Takes place in Washington D.C. Find truth behind alien invasion
– Customize controls. Devs looked at Metroid, Medal of Honor for inspiration
– Quantum3 engine pushes Wii graphically – tons of effects being pulled off
– Runs at 30 FPS, dev team hopes to change to 60

Source


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“I think we’d gotten to a point where videogames were something that everyone could no longer enjoy. As a designer, I’m always focusing on what is fun — ideas that people can enjoy. For me, I’m trying to entertain as many people as I can, creating games that the widest number of people can enjoy. Of course, that being said, we do have the existing teams at Nintendo working on the kinds of products we’ve always made over the years. The Zelda team is forming again to work on new games! But to me, it’s about finding these new interactive experiences and bringing them to people.” – Shigeru Miyamoto

Hopefully one of these games Mr. Miyamoto is referring to is an original Zelda title for the Wii. Imagine – If Nintendo starts on Zelda now, it will probably take until 2011 for it to be released!

Source/Full interview with Shigeru Miyamoto



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