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Posted on 14 years ago by (@NE_Brian) in News, Wii | 0 comments


This information comes from Martin Hollis, the designer of the original GoldenEye…

“I imagine it is a business decision isn’t it? This name is valuable, let’s use it. I find it hard to picture Activision’s top management being excited about the original and wanting to do it justice. In fact, I find it hard to imagine them being excited about any game. It’s my perception that they are trying to be EA, only more so. I think they are doing a fine job at that… I know and like Eurocom. I think they are a good company. I’m confident they have done their very best.”

I know reviving GoldenEye won’t please everyone, but I don’t think Activision asked Eurocom to remake the game only as a result of a business decision. Yesterday, we saw some really encouraging words from Activision’s Julian Widdows about the project, as well as the Wii in general. So I’m sure there are a number of employees at the company who wish to release a high-quality product for the fans.

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Starting today, fans can pre-order GoldenEye 007 for Wii at GameStop to receive an exclusive* code to unlock Invisibility Mode for split screen multiplayer. Invisibility Mode allows each player to become invisible for a set period of time. Run right up to other players without them ever seeing you and catch them off guard with a surprise attack in the heat of battle! *Exclusive until Dec. 31, 2010. For more info and an exclusive video sneak peek, visit this link. Get Invisible. Get the Edge. Get Your Friends.

Eager fans who purchase a copy of GoldenEye 007 at Best Buy will receive an exclusive* code to unlock Tag Mode for splitscreen multiplayer. Tag Mode takes the classic playground game and gives it a twist on the Wii. The player who is “tagged” cannot eliminate an opponent until they tag someone else – creating fast, frenetic multiplayer action where players are sprinting at each other from all angles. *Exclusive until Dec. 31, 2010. For more info and an exclusive video sneak peek, visit BestBuy.com.


Best weapon: Ice beam
Most dramatic moment: The baby Metroid’s sacrifice
Best enemy: Metroid
Best secret: Samus is a woman
Best armor: Varia Suit from Super Metroid
Best Ridley: Meta Ridley
Best boss: The Metroid Prime
Best ability: Spider ball
Best self-destruct escape: Finale of Super Metroid
Best ship: Metroid Prime 3: Corruption
Best tune: Main theme from Metroid
Best ending: Metroid: Zero Mission


Even though Conduit 2 was on track to be released on November 2, coverage of the game has been rather light recently. Perhaps we know the reason for that now. SEGA and High Voltage Software have quietly confirmed that Conduit 2 has been pushed back to 2011. The two companies also revealed that the title will support the Classic Controller/Classic Controller Pro when it arrives in the first quarter of next year.

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– Multiplayer about co-op
– Can’t play right away
– Unlock multiplayer stages by finding secret rings in the main game
– Don’t play as Sonic(s) in co-op
– Co-op presented as sort of an Eggman/Robotnik-designed simulation with different-colored robot-Sonics going through levels specifically made for two players
– Ctombine Color abilities to find secrets
– Same speed in co-op as in single-player
– Pulley systems require both players to air dash into each other over and over to move upward
– Covert battles to collect more rings than the other player
– Some sections encourage/require cooperative use of powers such as the laser or drill abilities
– Encounter blocks guarding rings or a goal that can be reached after extensive drilling, or destroyed instantly if you work together by timing the activation of the laser/drill to combine into a super-laser drill
– Other combinations as well
– Six tiers, three levels each

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