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“Sonic Colors gets more colorful all the time! The Green Wisp is the next in line to unveil its special Color Power. By absorbing the Green Wisp Sonic gains the ability to soar in the air with the “Green Hover” Color Power enabling you to find hidden paths, or explore much higher levels than normal! With help from the Green Wisp’s Color Power you are able to perform a Ring Dash near a series of rings!” – Official Release

Man, Sonic Colors is getting close to Super Mario Bros. 3 in terms of number of power-ups! If they nail the running and jumping gameplay, this game could really be a lot of fun to play!

Via SEGA’s Blog


Sakamoto, Hayashi discussing their thoughts on Other M’s development process, how it’s been different than what they’re accustomed to…

Sakamoto: “Of course, this is the first time that we’ve been working with Team Ninja to produce this Metroid game. [And] there have been some different approaches and different thinking about game development on each side, but we’ve always found ways to turn that into areas of inspiration and find novel solutions to implement our plans. It seems like everyone had a different kind of proficiency that all fit together to create one beautiful Metroid game. It’s really impressive. Now that we’re almost finished and I look back on the game, I have to say the results are even better than I expected.

Hayashi: Having worked mostly with Team Ninja so far, to be honest, I wasn’t entirely sure how other people took different approaches to game-making. I haven’t had much experience working with other teams. What I’ve learned is that the approaches people take when trying to make something interesting are more or less the same. This was kind of a shock to me, especially when it got to the point that I’d be working with Mr. Sakamoto and discovered that we had chosen to resolve issues in very similar ways without even discussing it with each other prior. It’s been a great experience. In some ways, it’s hard for people to tell which one of us is which in terms of the creative process.


Best of Gamescom: Gran Turismo 5
Hardware Accessories: PlayStation Move
Best Console Game: Gran Turismo 5
Best Handheld Game: Super Scribblenauts
Best Online Game: Guild Wars 2
Best PC game: Crysis 2
Best of Family Entertainment: Kirby’s Epic Yarn

Source


Nintendo Wii

North America:
1. Super Mario Galaxy 2 (Nintendo)
2. New Super Mario Bros. Wii (Nintendo)
3. Wii Fit Plus with Balance Board (Nintendo)
4. Gold’s Gym Dance Workout (Ubisoft)
5. Mario Kart Wii (Nintendo)

Japan:
1. Wii Party (Nintendo)
2. Dragon Quest Monsters: Battle Road Victory (Square Enix)
3. Wii Fit Plus with Balance Board (Nintendo)
4. Super Mario Galaxy 2 (Nintendo)
5. Sengoku Basara 3 (Capcom)

UK:
1. Just Dance (Ubisoft)
2. Super Mario Galaxy 2 (Nintendo)
3. Dance on Broadway (Ubisoft)
4. Wii Fit Plus with Balance Board (Nintendo)
5. Mario Kart Wii (Nintendo)

Nintendo DS

North America:
1. Mario Kart DS (Nintendo)
2. New Super Mario Bros. (Nintendo)
3. Chrono Trigger (Square Enix)
4. Dragon Quest IX: Sentinels of the Starry Skies (Nintendo)
5. Pokemon SoulSilver Version (Nintendo)

Japan:
1. Tokimeki Memorial Girl’s Side 3rd Story (Konami)
2. Fire Emblem: Shin Monshou no Nazo Hikari to Kage no Eiyuu (Nintendo)
3. Eigokoro Kyoushitsu DS (Nintendo)
4. Love Plus+ (Konami), 5. Tomodachi Collection (Nintendo)

UK:
1. Art Academy (Nintendo)
2. Dragon Quest IX: Sentinels of the Starry Skies (Nintendo)
3. New Super Mario Bros. (Nintendo)
4. Mario Kart DS (Nintendo)
5. Professor Layton and Pandora’s Box (Nintendo)

Source


This information comes from SEGA’s blog…

– SEGA has revamped and finalized the Lost Labyrinth Act II level for consoles
– New torch mechanic in the level
– The torch adds to exploration and platforming
– Most of the level is in darkness except for the torchlight
– New parts of the environment that you can use the torch with
– Blow up parts of the level to make new paths
– Trigger hidden paths of the ancient ruins to help you move forward
– Minecart only at the end of the level
– No motion controls for the minecart
– Sonic’s running speed has been changed slightly (includes when he builds up speed)
– Most noticeable when Sonic is running at full speed
– Can trigger blurry feet faster than before, more comparable to the old games
– Tweaks in difficulty
– Next update will arrive in early September

Source



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