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The Last Story art

Posted on 14 years ago by (@NE_Brian) in News, Wii | 8 Comments


Metroid: Other M details

Posted on 14 years ago by (@NE_Brian) in News, Wii | 3 Comments

– Increase the rate of the charge beam with speed upgrades
– Game is mostly gameplay, not cinematics
– Sometimes can go an hour or more without a cutscene
– Small real-time cutscenes like Metroid Prime, are thinly placed
– Can’t skip cutscenes (at least on the first playthrough)
– Can dodge in first-person
– Find new areas to explore by deactivating holographic generators
– Some of the music include remixes
– Auto-aim will hit enemies that are far away, missiles have limited range
– Samus turns slow in first-person
– Some sequences can cause instant death (like one involving an elevator)
– Save points and continue points
– Continue points appear more frequently than save points
– Continue points usually appear before difficult sequences like the elevator sequence
– Armadillo-like boss can roll up into a ball and attack you
– Boss is vulnerable when he isn’t rolled up like an armadillo
– There are enemies that will be invisible before they attack
– First-person will allow you to find the invisible enemy’s energy signature
– Shoot the invisible enemies so that they will become visible
– A “ping” noise can be heard after all enemies in an area are defeated which will help you find hidden pick-ups
– Even though a pick-up could be in a certain room, you need to find a different room to access the original room to obtain it
– You’ll see a summary of the game’s story so far, recapping what you’ve seen and done as the game loads from a save point
– Cutscene in the game has a chicken-like creature, leaps out of the shrubbery, stares with black eyes and wags its tail
– one cut-scene features a strange chicken-like creature that leaps out of shrubbery, stares at you and waggles its tail

Source 1, Source 2, Source 3


– Second Quarter EPS Ahead of Prior Outlook – – Company Reaffirms CY 2010 Net Revenues and EPS Outlook – – Q2 Sales From Online Channels Exceeded Retail Sales For the First Time –

SANTA MONICA, Calif., Aug 05, 2010 /PRNewswire via COMTEX News Network/ — Activision Blizzard, Inc. (Nasdaq: ATVI) today announced financial results for the second quarter of 2010.

For the quarter ended June 30, 2010, Activision Blizzard’s GAAP net revenues were $967 million, and its non-GAAP net revenues were $683 million. For the quarter ended June 30, 2010, Activision Blizzard’s GAAP earnings per diluted share were $0.17, and the company’s non-GAAP earnings per diluted share were $0.06. The company reports results on both a GAAP and a non-GAAP basis. Please refer to the tables at the back of this press release for a reconciliation of the company’s GAAP and non-GAAP results.

Robert Kotick, CEO of Activision Blizzard, stated, “Our quarterly results were fueled by continued strong consumer response to Activision Publishing’s Call of Duty(R) franchise and Blizzard Entertainment’s World of Warcraft(R). For the first and second quarters, we outperformed our earnings per share outlook, and we grew our operating margin year over year for the six month period, driven by our focused effort to increase digital revenues. There are clearly more opportunities than ever before to create great games and we are at the forefront of doing so.”


NdCube

– Started out as a Nintendo subsidiary (GameCube/GBA development)
– Was a joint venture, 78% shares for Nintendo, 13% shares for Dentsu
– Dentsu is Nintendo’s advertising firm
– Company struggled, some employees left for Sony
– NdCube has seen a massive overhaul this year, Dentsu’s shares were bought out, Nintendo now the sole proprietor
– Company is now more of a Nintendo R&D rather than a subsidiary
– Company has expanded, second division in Sapporo and Tokyo established, both are close to Nintendo’s branch offices

Mario Party

– Franchise could become less relevant
– Wii Party has been successful
– Lead staff has left Hudson, joined Nd Cube
– Original staff was a join venture, Monegi, created by Nintendo and Hudson
– Nintendo wanted to capture a larger audience with Wii Party than Mario Party could

Metroid: Other M

– Always had plans for a deep story
– Game development became much different than the game that was first conceived
– Because of the advancement in technology/development, Sakamoto has been able to express the story himself, original design team has encapsulated
– Game is a “romantic” project for Sakamoto
– Ideas thought of by Sakamoto that were formed in past years are in the game

Source


Believe it or not, these are the first official screenshots that have been released for The Last Story. We’ve seen some of them in scans before, though Mistwalker and Nintendo have finally published direct-feed shots of the title. You can also check out the updated game site here, as well as the first trailer which was released last month here.



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