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Digital Foundry compares LEGO City Undercover on Switch to PS4, Wii U original

Posted on April 14, 2017 by (@NE_Brian) in Switch, Videos, Wii U

Digital Foundry has a new comparison video up for LEGO City Undercover. We’re able to get a better look as to how the Switch version compares to the PlayStation 4 and original Wii U releases.

If you’re looking at how LEGO City Undercover has changed since the four years it came to Wii U, the game now features a redone lighting system along with upgrades to the effects pipeline, the quality of the shaders, the detail in the core art assets and normal maps, and more.

Comparing Switch to PS4, some visual elements have been scaled back. Switch does have some advantages though, as mesh fences draw in sooner. The game also runs at 1080p while docked and produces more pixels than Xbox One.

Of course, simply due to the differences in power, there are some areas where Switch doesn’t hold up as well. Ambient occlusion is removed and shadow detail is reduced while reflection quality has also been scaled back. Some textures also appear at a resolution.

In terms of frame rate, the game mostly runs at 30 frames per second. There are some small dips here and there – mainly in the open world – but LEGO City Undercover seems to hold up better than the Wii U title.

Here’s the full analysis from Digital Foundry:

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