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Dragon Quest Monsters: Joker 3 gets first review in Famitsu

Posted on April 2, 2016 by (@NE_Brian) in 3DS, News

Famitsu tends to publish reviews around the launch of new games, and that was no different with Dragon Quest Monsters: Joker 3. The magazine shared its review in a recent issue. Four editors handed out scores of “9”, “9”, “8” and “9” for a total score of 35 out of 40.

We now have a complete translation of Famitsu’s Dragon Quest Monsters: Joker 3 review. You can find it after the break.

Reviewer 1 – 9

The ”Ride system” has a big effect on movement and battling and it expands the width of the game even more. It is interesting to train monsters and make them more powerful by Synthesizing, but this title isn’t just about strong monsters, as creating monsters that are suitable for riding also adds the fun. It is nice that you can change the color of a monster in “Color Fusion” as well. It’s also good that connective play is supported extensively, with things like VS and ranked battles or coin exchange.

Reviewer 2 – 9

It is as fun as ever to make monster friends by scouting and Synthesizing, and you can get into a trance-like state. Repeating Synthesizing while trying to create stronger monsters takes a lot of work, but it is rewarding. It is good that dividing monsters into genders has been removed, so you can easily perform Synthesizing. Mounting monsters in “Ride” expands the scope of movement and increases the sense of adventure on the field. It is well done how you grow attached to [monsters].

Reviewer 3 – 8

The aged systems have a high degree of perfection, collecting and strengthening monsters is as interesting as always and you can jump into the new adventure with a peace of mind. On the other hand, when that is combined with things like recycled music, it also feels somewhat getting stuck in a rut. The new element “Ride system” looks nice in addition to having well done action puzzle-like gameplay. It also feels unique to play by using the 3DS system as a secret device “Reactor”.

Reviewer 4 – 9

Every time when you arrive at a new land, it is fun to both scout monsters while leaving out nothing and manage current powers in order to directly progress in the story. The balance of the game is charming. Moving on the field with Monster Ride stimulates a lot of sense of adventure and childishness. Conventions of an orthodox RPG are simplified as well as possible, so it’s nice that you can also play lightheartedly with an action game like feel.


Thanks for making it to the end of this post! If you use any of this translation, please be sure to properly source Nintendo Everything. Do not copy its full contents.

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