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Iwata: Maintaining sales momentum after Wii U is important, add-on content can help

Posted on January 30, 2012 by (@NE_Brian) in 3DS, General Nintendo, News, Wii U

When the Wii U launches, Nintendo won’t just be concerned about the console’s price point and initial launch lineup. They’ll also be focusing on maintaining the sales momentum once it’s on store shelves.

Satoru Iwata believes that add-on content is one way of maintaining market momentum. This is because people could play a particular title once again if such content is announced. By doing this, Nintendo can keep some momentum, raise profits, and can increase the lifespan of certain products.

Iwata said:

“…In determining the launch date of the Wii U, we need to take into account not only what to release at the launch period but how to keep the sales momentum after then. In the past, I mentioned that having strong momentum is very important for game platform businesses, and as a matter of course, we are now more convinced of that and we need to have a backup plan ready.

“Regarding the add-on content I mentioned before, effectively providing such content for a game which has sold well could be a way to keep the market momentum. The sales pace is getting slower day by day even for the biggest hit software. If we could announce some big news in connection with the add-on content for such software, many people would start playing it again, which could be an opportunity to revive the momentum. In this context, the add-on content should be considered as a key to extending the lifespan of products and to maintaining the sales momentum, as well as a chance to earn additional profits.”

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