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Mario Strikers: Battle League tech analysis, including frame rate and resolution

Posted on June 8, 2022 by (@NE_Brian) in News, Switch

Mario Strikers: Battle League frame rate resolution

Digital Foundry published a new technical analysis for Mario Strikers: Battle League today, delving into details like frame rate and resolution. The outlet was able to go hands-on ahead of the launch later this week.

Here’s the full roundup of tidbits:

– 1080p when docked
– No anti-aliasing like other Nintendo games
– Mario Strikers: Battle League resolution is 720p in portable mode
– Characters are displayed with maximum detail with self-shadowing in cutscenes
– Post-processing effects such as depth of field behind them
– Shell texture layer used on the pitch to give the illusion of actual blades of grass
– Crowds are fully 3D, but are updated at half rate
– Old school render to texture feature used on the jumbotrons
– Projected shadows are visible across the scene, including characters
– Self-shadowing that you see in cutscenes is disabled during gameplay
– Smooth animation work
– Full 5.1 surround sound audio supported
– Targets 60 frames per second in-game
– Certain moves cause the frame rate to dip, but it’s largely stable
– Cutscenes run at 30 FPS with inconsistent frame pacing

You can check out the full video below for Digital Foundry’s Mario Strikers: Battle League tech analysis, including frame rate and resolution.

Mario Strikers: Battle League will be available for Switch on June 10, 2022.

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