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Metro: Last Light dev explains why it dropped Wii U SKU, says console has a “horrible, slow CPU”

Posted on November 20, 2012 by (@NE_Brian) in News, Podcast Stories, Wii U

THQ and developer 4A Games dropped its plans to release Metro: Last Light for Wii U. Part of that can be blamed on the number of SKUs the studio is already committed to. Unlike the original game, Last Light will be coming to the PlayStation 3.

Chief technical officer Oles Shishkovtsov explained that if yet another platform was involved, the quality of the game could have diminished:

“We had an early look at it, we thought we could probably do it, but in terms of the impact we would make on the overall quality of the game – potentially to its detriment – we just figured it wasn’t worth pursuing at this time. It’s something we might return to. I really couldn’t make any promises, though. We had an initial look at the Wii U, but given the size of the team and compared to where we were last time, just developing for the Playstation 3 is a significant addition.”

Wii U’s technical aspects may have also contributed to the decision. 4A’s Huw Beynon said that console “has a horrible, slow CPU.”

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