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Nickelodeon All-Star Brawl has just released Hugh Neutron DLC, gameplay video

Posted on August 5, 2022 by (@NE_Brian) in News, Switch, Videos

The previously-announced Hugh Neutron DLC is now available for Nickelodeon All-Star Brawl, publisher GameMill as well as developers Ludosity and Fair Play Labs have announced.

Hugh Neutron is voiced by Mark DeCarlo. He brings along an all-new stage and bonus alternate costume, pictured above.

The character is said to feature “a new, wacky, fast-paced fighting style.” He’s able to fly like a duck, and even hit with one as well. Pies, bananas, motorcycles, and the art of Duck-Fu are also at his disposal.

As for the stage, it’s straight from Hugh’s dreams. Players can battle atop a giant pie in a magical sky filled with ducks, roosters, and even more pie.

Here’s a video showing the Hugh Neutron DLC for Nickelodeon All-Star Brawl:

The Hugh Neutron Brawler Pack is now available as part of the Nickelodeon All-Star Brawl Universe Pack – Season Pass, which also features Jenny Wakeman and Rocko (Rock is coming this fall), as well as their unique stages and costumes for $11.99. The “Hugh Neutron Brawler Pack” can also be purchased individually for $4.99.

Aside from the DLC, Nickelodeon All-Star Brawl has gained a new update. We have the highlights below, and the full rundown with character changes can be found here.

  • Hugh Neutron joins the battle as a DLC character!
  • Reworked interaction calculations to ensure consistent outcomes
  • RPS
    • Neither player suffers any hitlag whatsoever
    • Base stun frames increased from 30 to 60
    • Percentage penalty multiplier decreased from 0.5 to 0.3
    • Warning color overlay to indicate stun ending now appears later (20f → 30f)
    • Losing RPS no longer causes the character to slowly fall, they’ll just be dazed in whatever location they interacted in
    • Spinout no longer forces a character to leave the ground
    • Stunturn will actively turn the player horizontally similar to how spinout turns the character vertically
    • Now considered an “OnHit” interaction
    • Inactive hitboxes changed from single capsule to mirroring hurtbox values
    • Inactive hitboxes persist throughout the active hitbox states, disappear when the active attack fully ends
  • Fixed bug causing momentum to be retained even after losing a stock
  • Initiating an air-taunt while holding another player will cause that held character’s grab-escape state to be fully actionable
  • Picking up an item with light attack no longer requires the user to also hold down
  • Halved the speed at which a character can be pushed
  • Destroying/Reflecting a projectile will now cause the attacker & projectile to incur whatever base hitlag the projectile would’ve caused on-hit

Finally, we’ll also mention that Mark DeCarlo and Debi DerryBerry – the voice of Jimmy Neutron – will be hosting an independent Nickelodeon All-Star Brawl creator tournament live on YouTube tonight at 5:30 PM PT / 8:30 PM ET. You can tune in right here.

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