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Nintendo not specifically making games for eSports, Doug Bowser on what went right with Switch and third-parties

Posted on July 2, 2017 by (@NE_Brian) in News, Switch

alistdaily published its own interview with Doug Bowser, senior vice president of sales and marketing for Nintendo of America. Among other things, Bowser weighed in on eSports, Switch’s success, and the status of third-parties now that the system is catching on with consumers.

You can read these excerpts below. alistdaily has the full discussion here.

On how eSports impacts Nintendo developers as they create new titles…

I don’t know that we designed the games with an esports end-game in mind. It’s more that we know that players like these type of fun, competitive games, and we’re looking for different ways to design games that meet that need or desire, so you see that. To your point, in Splatoon, it’s a very different way to have a combat turf war. ARMS introduces more of a fighting mechanic, but it’s fun, it’s competitive. Then Pokkén Tournament DX has an orientation more like a Smash Bros. in terms of its gameplay style. So, it’s more that we want to create a variety of different competitive games.

On what went right for Switch in comparison to Wii U…

Well, we’re pleased with the results so far. There clearly is a demand for the product and we think it’s a combination of factors. First of all, it’s the uniqueness of the platform itself in that it’s a home console that you can pull out and take on the go and play in a variety of different styles. Then there’s the ability to play in different modes with different controllers and with different numbers of players. When you get to the portable nature of it with Tabletop Mode, you can stack a number of Switches around the table so everyone can compete against each other with different perspectives either on one device, or each on their own respective devices. That unique playing proposition is what’s been driving the demand to this point, and then it’s about great content. It started with Legend of Zelda: Breath of the Wild, which was attaching pretty much one-to-one to every unit sold, and then it continues on with the titles we’ve launched since then like Mario Kart 8. So, it’s that combination of unique hardware proposition with some great games that people are looking forward to playing.

On how Switch’s early success has impacted the situation with third-parties…

Back in February, we announced we had 70 developers or publishers building 100 games. Since that time, each of those numbers has more than doubled, and it runs the gamut from indies all the way to major publishers. At the E3 press conferences, with the exception of Sony, everyone mentioned Nintendo Switch. Even our friends at Microsoft talked about some of the cross-play opportunities. That’s an indication of support, and we thank them and we look forward to it.

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