Spring cleaning is a lot more enjoyable with the latest downloadable game offerings from Nintendo. Instead of sprucing up your home, you’re invited to dispose of supernatural enemies and unusual messes, and the only cleanup tools you’ll need are your Wii™ or Nintendo DSi™ systems. In Puzzle Quest: Challenge of the Warlords for the Nintendo DSiWare™ service, you’ll need to wipe away an undead menace that threatens to destroy their kingdom. In Overflow, now available for the WiiWare™ service, your task is to clean up a colorful but dangerous fuel spill. Some of the action in these games may get messy, but you’ve got everything it takes to restore order.
Media Create hardware totals for the month of April are now available. The figures are based on data collected from March 28 to April 24.
PSP – 165,865
3DS – 127,179
PS3 – 91,182
Wii – 35,062
DSi LL – 32,880
DSi – 30,624
Xbox 360 – 7,484
PS2 – 5,815
DS Lite – 1,876
PSP go – 1,524
01. / 01. [NDS] Dragon Quest Monsters: Joker 2 – Professional (Square Enix) {2011.03.31} – 20.722 / 475.503 (-53%)
02. / 00. [PS3] Suzumiya Haruhi no Tsuisou (Bandai Namco) {2011.05.12} – 18.831 / NEW
03. / 00. [3DS] Steel Diver (Nintendo) {2011.05.12} – 17.408 / NEW
04. / 00. [PSP] Suzumiya Haruhi no Tsuisou (Bandai Namco) {2011.05.12} – 14.953 / NEW
05. / 02. [PSP] Patapon 3 (SCE) {2011.04.28} – 12.959 / 83.883 (-40%)
06. / 03. [PSP] Pro Baseball Spirits 2011 (Konami) {2011.04.14} – 10.166 / 152.034 (-49%)
07. / 00. [PSP] Planetarian: Chiisana Hoshi no Yume (Charity Edition) (Prototype) {2011.05.12} – 9.222 / NEW
08. / 04. [PSP] Final Promise Story (Image Epoch) {2011.04.28} – 6.915 / 85.536 (-62%)
09. / 06. [PS3] Pro Baseball Spirits 2011 (Konami) {2011.04.14} – 6.586 / 147.064 (-48%)
10. / 05. [PSP] Dai-2-Ji Super Robot Wars Z: Hakai-hen (Bandai Namco) {2011.04.14} – 6.290 / 398.964 (-54%)
11. / 07. [WII] Wii Party (Nintendo) {2010.07.08} – 4.682 / 1.886.280 (-62%)
12. / 11. [PSP] Monster Hunter Freedom 3 (Capcom) {2010.12.01} – 4.567 / 4.470.812 (-49%)
13. / 00. [PSP] DokuSui: Doki Doki Suikoden (Irem) {2011.05.12} – 4.559 / NEW
14. / 08. [NDS] Pokemon Black / White (Pokemon Co.) {2010.09.18} – 4.386 / 5.177.215 (-56%)
15. / 20. [PSP] Earth Defence Force 2 Portable (D3 Publisher) {2011.04.07} – 3.919 / 106.181 (-35%)
16. / 09. [3DS] Nintendogs + Cats: French Bulldog / Shiba / Toy Poodle & New Friends (Nintendo) {2011.02.26} – 3.678 / 218.516 (-62%)
17. / 18. [PSP] Final Fantasy IV: The Complete Collection (Square Enix) {2011.03.24} – 3.676 / 189.687 (-44%)
18. / 10. [WII] Mario Kart Wii (Nintendo) {2008.04.10} – 3.636 / 3.224.837 (-61%)
19. / 14. [3DS] Pilotwings Resort (Nintendo) {2011.04.14} – 3.439 / 57.846 (-58%)
20. / 12. [WII] Donkey Kong Country Returns (Nintendo) {2010.12.09} – 3.356 / 896.302 (-62%)
The Zelda timeline has been a topic of great debate over the years, mostly due to the fact that Nintendo has never shared anything formally. As a result, gamers have been left to discuss the appropriate order of the titles. Fans have created a few theories of their own, though it’s interesting to note that there is an official timeline. The thing is, Nintendo of Japan doesn’t want you to see it.
Nintendo of America’s Dan Owsen revealed in a recent interview that he, along with other staff, developed a timeline and were interested in publishing it online. After approaching the company’s Japanese division, however, they were discouraged from releasing it and were told that there is actually an official timeline. It sounds like Nintendo would like series followers to come up with their own interpretation of the franchise’s chronology.
“You know, at one point we had drafted a timeline and wanted to make it available online. We showed it to the guys in Japan and they basically told us that it would be best if we didn’t post it. They do have a timeline that has continuity between the games but they wanted to keep it open for how each player views the chronology of the series. There are a lot of connections between the games, but they do have a timeline that has continuity. It’s up to the player to place all the pieces together.
I wouldn’t call it a disconnect [with the developers from Japan]. Just that the developers feel that posting a full narrative would take away from the players’ imagination. Part of what makes the series so special is the legend that spans across the series and they wanted to preserve that in the players’ vision. It’s also why they have never given Link a voice. The story is told as if the player is Link. Giving him a voice would eliminate that attachment.”
I’m sure this will be one of the tracks that we’ll hear in the game, as it is available on the official Japanese Kid Icarus: Uprising website. Do you guys like it?