Here I am again with yet another post. This time I’ll be talking about the Nintendo 64!
My discovery of the N64 was a strange one. If I’m remembering correctly, I was at my cousin’s house. He didn’t own many games for it at the time, but he did have Pokemon Stadium in his possession. Now, looking back, I realize how boring of a game this really was. I mean, it was essentially a stripped down version of the Game Boy games. But at the time, I was freaking out that it was on a TV screen and not my tiny handheld.
A Cave Story remake has just been announced by NIS. The game is set to be released on the 3DS this Summer. Check out the first details about the title below. Daisuke Amaya, the game’s creator, also shared information on a possible sequel, his thoughts on the 3DS, and the possibility of porting other games to handhelds.
– NIS publishing
– Still a side-scrolling game
– New content
– Full 3D visuals
– Full 3D environments
– Keeping the style of the original
– Character models and levels are polygons
– Weapons, items in 3D
– Based on the original game for the most part
– Will have some secrets and Easter eggs
– Composer to be announced later
– Building on the original and making new music
– Ikachan and Guxt handheld ports possible
– Retail release
Daisuke Amaya on the 3DS…
On the 3DS, there’s a great possibility for action games, especially these jumping around, action-type games like Mario, and things like that. But because there’s that sense of depth, players will be able to visually experience the distance. Like, before, it’s a simple “hit the button to jump across,” but now you’ll be able to hold down the button for a certain length to be able to jump a certain distance with the depth. And the visual difference is probably going to be a big plus for future action games.
Daisuke Amaya on a possible Cave Story sequel…
“The original Cave Story took me five years to create, and the testers that were playing the game, they wanted to have something even more difficult than the original stages. So I created the Hell stage, and put so much effort into it that I basically said, “all right, this is the grand finale for Cave Story for now.” And then I wanted to create a few other games on the side, which I was able to in the past few years. So I’m satisfied with that. It’s now been 10 years since the original Cave Story came out, so I’m now thinking that maybe it’s time to start thinking about a sequel for Cave Story. There’s a very, very good chance we’ll see a sequel.”
Thanks to Chauncey for the tip!
Nintendo seems to be pumping out Iwata Asks features on a regular basis now. The latest column contains all sorts of Game & Watch discussion, including the handheld’s origins. Masao Yamamoto, Makoto Kano, Takehiro Izushi, and of course, Satouru Iwata were all on hand for the interview. If this is something that sounds interesting, you can check out the full feature right here.
WiiWare
Urbanix (demo version) – 316 blocks
LIT (demo version) – 235 blocks
Spot the Differences! – 229 blocks
Virtual Console
S.C.A.T. – 14 blocks
DSiWare
Shawn Johnson Gymnastics – 70 blocks
Boom Boom Squaries – 30 blocks
G.G Series Dark Spirits – 28 blocks
505 Tangram – 28 blocks
Thanks to Chauncey for the tip!