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It’s game time!

IRVINE, CALIFORNIA – MAY 25, 2010 – Atlus U.S.A., Inc., playbook firmly in hand, today announced that it has scored the North American publishing rights from European developer and publisher Nordcurrent for 101-in-1 Sports Megamix™ for Nintendo DS™, a collection of one hundred and one addictive sports mini-games that anyone can enjoy. The game features a wide assortment of all-time favorites like bowling, boxing, volleyball, tennis, basketball and unique sports some may not recognize right away, such as caber tossing, traction kiting, capoeira, street luge, and more! Everyone is sure to find favorites in 101-in-1 Sports Megamix.

Players of all ages will have hours of fun earning points by successfully completing challenges and spending their points to reveal dozens of exciting new sports games, striving to unlock more and more each time. Simple to play and addicting to master, these games will keep players engrossed in scoring goals, earning medals, winning races, and beating high scores. There is practically no end to the fast-paced sports action!

Plans to Offer Select Developers and Publishers Access to THQ’s Industry Leading Global Retail and Online Distribution Network

AGOURA HILLS, Calif., May 26, 2010 (BUSINESS WIRE) –THQ Inc. (NASDAQ: THQI) today announced the launch of THQ Partners, providing select developers and publishers access to THQ’s global retail and online publishing network.

With offices in North America, Europe and Asia Pacific, THQ’s industry leading global publishing operation reaches all major video game territories worldwide. THQ has consistently been recognized as a best-in-class vendor by retailers around the world.

Highly-Anticipated Game To Appear At E3 In June

Burlingame, Calif., May 26, 2010 – Natsume, a worldwide developer and publisher of family-oriented video games, announced today that Lufia: Curse of the Sinistrals will be released for the Nintendo DS this Fall. The game will retail at an MSRP of $29.99.

“We’re elated that the beloved Lufia series will be making its triumphant return with Lufia: Curse of the Sinistrals later this year” said Hiro Maekawa, President and CEO of Natsume. “We know players are going to be excited about this title when they get their first peek at it at E3 next month.”

SEGA REVEALS ITS “SONIC COLOURS”

An adrenaline-pumping super fast ride through an amazing interstellar amusement park!

LONDON & SAN FRANCISCO (May 26th, 2010) – SEGA® Europe Ltd. & SEGA® America, Inc., today announced Sonic Colours™, a brand new high speed action adventure in which Sonic the Hedgehog races through incredible theme park inspired worlds to rescue a colourful alien race from the clutches of Dr Eggman. Sonic Colours will be available on the home video game system Wii™ and the Nintendo DS™ system late in 2010.

An extraordinary amusement park has been seen orbiting around the home planet of Sonic the Hedgehog, and rumours are spreading that an alien race of Wisps, who have a unique colourful energy, are being held captive there by the evil Dr Eggman. Soon after arriving at the amusement park Sonic discovers he is able to use these mysterious alien forces to help the Wisps escape! Sonic Colours for the Wii seamlessly combines both 3D and classic 2D game play perspectives, whilst the Nintendo DS version takes full advantage of the console’s dual screen.

Update: Official announcement and more details here.

– Sonic saving alien race from Dr. Eggman
– Sci-fi themed amusement park
– Releasing late 2010
– 2D/3D on Wii
– DS version will make use of the dual screens

1. [PS3] Lost Planet 2
2. [DS] Dragon Quest Monsters: Joker 2
3. [PS3] World Soccer Winning Eleven 2010: Aoki Samurai no Chousen
4. [360] Lost Planet 2
5. [PSP] Metal Gear Solid: Peace Walker
6. [PSP] Hagane no Renkinjutsushi – Fullmetal Alchemist: Yakusoku no Hi e
7. [PSP] World Soccer Winning Eleven 2010: Aoki Samurai no Chousen
8. [Wii] New Super Mario Bros. Wii
9. [Wii] Wii Fit Plus

10. [PS2] World Soccer Winning Eleven 2010: Aoki Samurai no Chousen

The information below comes from the third edition of the Super Mario Galaxy 2 Iwata Asks interviews. It’s in Japanese, but I’m sure it’ll be released in English sometime in the next few days. While you wait, we’ve posted important details from the interview below.

– Mahito Yokota in charge of sound direction
– Koji Kondo composed a few songs, was a supervisor to check that all songs fit with Mario
– Ryo Nagamatsu only has four years of work with Nintendo, but did New Super Mario Bros. Wii
– At first, team was thinking of not really changing the music, but later needed to in order to match new elements in the game such as Yoshi
– Miyamoto told the sound team they worked too hard with all of the new music they created
– Miyamoto thought some fans would have liked to hear songs from Galaxy in the sequel, which is why there are some songs from the original in Galaxy 2 along with other classic Mario tunes
– All of the developers wanted to see the orchestra live, very crowded so people took turns watching
– 60 orchestra members, first game had about 50
– Orchestra conducted by Taizou Takemoto, a well-known classical conductor (also conducted 2002 Smash Bros. Concert at the HAL offices)
– Takemoto loves games, was able to fully understand and communicate in game jargon
– The orchestral records in the first game were difficult so Yokota was worried about getting Miyamoto to get on board for the sequel; Two days spent making presentation materials to show Miyamoto the importance of using an orchestra; When asked Miyamoto obliged without really thinking about it because he thought Galaxy 2 needed it since fans from the first game would be looking forward to it
– Sometimes needed to add 10 big band artists for those types of songs
– Kondo did the Yoshi Star song; Yokota wanted Kondo to do it because Yokota was concerned that if he did it, it would only be an extension of the Mario Galaxy music and believes Kondo is good at making Yoshi music
– Yokota wanted the song to not be orchestral and to sound like the primeval age; Kondo was concerned about how to make an ancient atmosphere for the song even though the game’s setting is on a planet
– Kondo wanted to do more songs for Galaxy 2; He created five songs including Yoshi Star Galaxy, Mario Star Ship, Koopa Jr. themes
– Kondo advised other staff; Example: Nagamatsu created a song for the world map, Kondo told him it wouldn’t work since it needs to make players feel the need to hurry up and move on to the next stage rather than have a good song; Kondo suggested that he create a simple looping song
– Yokota wants players to be able to cool down on Star Ship Mario

Thanks to Thomas N for the tip!

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