In an interview with Eurogamer, Splatoon producer Hisashi Nogami opened up on the game’s origins. It started out as a prototype with an idea from programmer Shintaro Sato, who was attempting to create something new.
Nogami said:
“It’s something we do a lot of at EAD. We’re constantly making different prototypes with different game ideas to see what’s going to be good. One prototype that a programmer made was just this kind of idea of shooting ink on the ground, and doing a territory control game. We played it, thought it was really fun and maybe we can make a full game out of this.”
Circle Entertainment teased Attack! Attack! Glory Of Generals for the 3DS eShop on Twitter earlier today.
No actual game details were shared. However, Circle did include a single screenshot with its tease:
Attack! Attack! Attack! Glory Of Generals coming to 3DS eShop… pic.twitter.com/SwlQb9xfqv
— CIRCLE Ent. (@CIRCLE_Ent) June 20, 2014
Shigeru Miyamoto and Shinya Takahashi, who oversees the Nintendo SPD teams, both commented on Minecraft as part of an interview with Kotaku. Both had pretty positive things to say.
First, here’s what Miyamoto shared:
Super Smash Bros. for Wii U and 3DS are the first two games to truly take advantage of communication features between both of Nintendo’s systems. You might be wondering why this functionality hasn’t been pursued sooner.
Shinya Takahashi, the GM of Nintendo Software Planning & Development, told IGN:
“With Smash Bros., because the two games have the same gameplay and the same controls, that game in particular is designed where you’ll want to start playing on the 3DS first and build up your characters there, and then transfer that character data over to the Wii U and play with them there.”
Shigeru Miyamoto also chimed in: