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Panic Button teases more games for Switch, port studios receiving many Switch requests

Posted on February 21, 2018 by (@NE_Brian) in News, Switch

Panic Button has had a big impact on Switch. Thanks to the studio’s efforts, Doom and Rocket League have appeared on the console, with Wolfenstein II to come this year.

Adam Creighton, director of development at Panic Button, recently teased that the studio has more games in the works for Switch. Creighton told Gamasutra:

“You know that meme? With the dog? Drinking from a sprinkler? That’s me right now. And we might have some other titles for that platform, and maybe some other games for other platforms, in the works. In terms of volume, I’m in this amazing place where as a studio we get to choose how we want to grow, and with whom, and with what projects. My biggest challenge lately is not which projects do we pick to retarget to other platforms, but managing the other parts of our portfolio, picking the different projects that are exciting to different people in the studio, and being responsible about what I want to work on, versus what is best for the studio.”

Creighton also noted how Panic Button is receiving many port requests for Switch, and is seeing strong sales on Nintendo’s platform:

“The Switch release has been perfect. Actually it’s mentioned in almost all the port requests we receive. To keep up with this pace, we already have 12 kits at the office! Not yet the platform with the most kits, but definitely the fastest growing trend in our office. In the games we have published we’ve seen more sales on Switch than on PS4 and XBox One combined during the same period. Now every developer wants their game to be on the Switch.”

Aside from Panic Button, BlitWorks has also been porting titles to Switch. CEO Tony Cabello also indicated that things are busier than ever thanks to Switch:

“We’ve recently experienced a big increase in the amount of work. Even though we’re always very busy, we’re now working on more projects at the same time, especially indie games which are our specialty. This is mainly because nowadays, indie studios see that publishing their games on consoles is a possibility, that was not so easy to do in the past because the access to the market was more restrictive. So we now have more developers reaching out to us to get there.”

“We knew it was going to be big when people started requesting ports for the Switch way back before last summer. Since then, it’s been crazy.”

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