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Runbow version 1.1.0 out now, patch notes

Posted on February 17, 2016 by (@NE_Brian) in News, Wii U eShop

Last week, Runbow received a new 1.1.0 patch. The update mainly fixes issues with online gameplay and external hard drives, but “a little secret” has also been added to the game mode selection screen. It sounds like the game could be getting more content based on 13AM Games’ tease.

Head past the break for the full breakdown and patch notes.

Online Fixes?

As of last week, Runbow’s brand new patch went live with a main focus of fixing some core issues in Online functionality. Thanks a lot to everyone for their ideas, and you’ll be happy to know we implemented a lot of them! The main one is that any two consoles in an open party can start a match together without waiting for 4 other people.

Players also now spawn in order based on score, just like offline, and many of our host disconnection issues have been fixed. If you notice more, let us know! Another patch is incoming soon.

Hard Drive?

Another thing we’ve been working on is trying to get Runbow running on external hard drives with fewer hiccups. The fix we’ve implemented should work on a number of hard drives. Let us know if yours is still affected. With fixes made for a number of other issues in offline and the Records system, we’re hoping this makes for a smoother, more complete Runbow experience for everyone. And you can play in Japanese, thanks to our partners at CrossFunction LTD.

More?

We’ve also added a little secret to the game mode selection screen. Hopefully soon you’ll get to see why we’ve been so silent this whole time.

Thanks, and happy running.

Full list:

[External Hard Drive] The frame stuttering issues that appeared when
playing Runbow on some external hard drives have been fixed with many hard drives.

[Online] Some (or all) of the game freeze cases in the Character Select Screen should be fixed.
[Online] The minimum amount of player for starting an online game in any mode is now just 2, instead of 3 or 4.
[Online] Players now spawn in an order based on their score, same as in
offline games.

[Run/Colourmaster] The bounce sound was removed from falling to the tracks “Train Hard”.
[Adventure] Some of the lasers didn’t kill the players. They’ve been fixed.

[Records] In the Gallery, the “Highway Robbery” and “Safari So Good” Records now appear as unlocked as soon as you get them, instead of later; and the “Yarr the Man Now!” and “No Bones About It” Records now appear as unlock when you unlock them, as previously they always appeared as locked.[Records] The “Curator” Record was incorrectly set to only be achieved when an unachiavable amount of art has been unlocked in the Gallery. This has been fixed.[Records] You don’t get the “Everyone gets…” Record anymore when someone else gets the title when playing online.[Records] A bug where score-based Records (such as Shut-out and Be aggresive) wouldn’t be unlocked properly in rare cases has been fixed.

[Localization] Japanese has been added as a selectable language!
[Localization] Names of players with Japanese characters in their names are now shown properly.
[Localization] The quotes in the autosave message at the beginning of the game have been corrected in French.
[???] The main menu layout has been changed for some mysterious reason…

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