Streets of Rage 4 major update announced, out now on Switch
A major update has just been announced for Streets of Rage 4, and it’s now available on Switch.
Over 300 improvements are included. Players can also access new co-op moves and the all-new Custom Survival Mode, which grants brawlers full control over the roguelite beat ’em up gauntlet which debuted as part of the Mr. X Nightmare DLC.
Below are the full patch notes for the Streets of Rage 4 update:
Major Update – R08 Changelog:
Stages:
- Added some destroyable to help to maintain the combo counter
Combo counter:
- Added a half second to disappear
- Stage transitions have a bonus time to not break the combo counter
Added Custom Survival Mode:
- Players can tweak his/her survival experience with a variety of options.
Mania +:
- Added Cursed arcades in Mania+ difficulty.
- Added special reinforcements during boss battles.
- Added One life.
- The score to get an extra life is higher in the arcade mode.
Added coop attack:
- Hold ‘Pick up’ and grab your partner to throw him.
- Airborne player can press a special button to perform a unique attack.
All characters:
- Lots of reduced hit stop
- All charged attacks and normal combo last hits can hit multiple enemies after the first active frames even if an enemy is hit
- Fixed a bug where some wall bounces could do no damage
- Increased stun on air-down attacks
- Throws will hit the other enemies close to the player with more consistency
SOR4 CHARACTERS
Axel Stone (SOR4)
- Air down attack has a slightly bigger hitbox.
- Dragon crush has a bigger hitbox.
- Dragon crush added air control.
- Dragon crush travels farther.
- Dragon crush launches higher.
- Dragon crush leaves a fire area on the landing.
- Dragon bites better recover.
- Dragon bite life cost reduced.
- Dragon bite damage increased.
- Dragon bite has more active frames.
- Dragon bite has less freeze.
- Grand upper increased invincibility time.
- Grand upper does more damage.
- Grand upper hits can hit multiple enemies.
- Dragon dive last hit improved hitbox.
- Dragon dive can turn for the last hit.
- Dragon dive has longer active frames.
- Dragon dive has less freeze.
- Dragon Upper has slight air control, a better hitbox, hits off the ground, recovery is invincible, and less freeze.
- Dragon burst’s tornado has a bigger hitbox.
- Charge attack recovers faster.
- Last combo kick recovers faster and the hitbox stays active longer after impact.
- Default defensive special has more depth.
Blaze Fielding (SOR4):
- Hienzan ignores weight.
- Hienzan life cost reduced.
- Rekkaken has 2 more invincible frames.
- Rekkaken juggle properties reworked (fewer infinite).
- Rekkaken does less damage.
- Shin Hishousouzan ignores weight.
- Shin Hishousouzan recovery time was reduced.
- Shin Hishousouzan better hitbox and depth.
- Shin Hishousouzan life cost was reduced.
- Shin Hishousouzan hitstop time reduced.
- Uraken Uchi damage buff.
- Uraken Uchi longer active frames.
- Uraken Uchi life cost reduced.
- Uraken Uchi has better range and depth.
- Shin kikoushou has better damage and depth.
- Back attack hitbox extended upward.
Cherry Hunter (SOR4):
- Soundcheck hits sooner
- Special stage effects don’t knock down on the first hit
- Special stage effects first hit has a small ground bounce
- Sommersault life cost reduced
- Sommersault is now fully invincible
- Sommersault has a deeper hitbox
- Both blitzes can be canceled by air special
- Cherry is now more vulnerable when on top of an enemy
- Default air special does more damage
- Alt air special damage rescaled (actual hit does more damage and fire pool does less damage)
Floyd Iraia (SOR4):
- Walk speed increased.
- Harder for enemies to escape Floyd’s throws and throw combos.
- jab range increased.
- Combo damage increased.
- Combo’s last punch launches higher and farther with better wall-bounce, and better recovery.
- Charge attack damage increased.
- Charge attack launches higher and farther with better wall bounce.
- Charge attack has armor properties.
- Charge attack better recovery.
- Power slide added hit on the way down.
- Power slide launches higher and closer to Floyd.
- Throw bounce higher.
- Throw wall bounce damage increased.
- Throw hits the enemy at close range.
- Throws do more damage.
- Double-throw launches closer to Floyd.
- Double-throw has a larger hitbox.
- Double-throw breaks armor and invincibility.
- Grab special launches higher.
- Grab third punch slams the enemy on the ground.
- Gatling punch is not invincible if whiffed.
- More damage on the star move-back hit.
- Alt defensive do not heal with bloodthirst.
- Default blitz has some invincibility at the beginning.
Adam Hunter (SOR4):
- Fixed a bug where you could do an air special with no life cost.
- Alternate star move last hitbox is taller.
- Last combo kick now has body-hit properties.
- Specials cost reduced.
- Added jump cancel after combo 3rd hit.
- Extended combo 3rd hit hitbox toward body.
- Fixed a bug where you couldn’t perform special forward while grabbing from behind.
- Added wall bounce damage on Howl Fang’s 2nd hit.
- Split fang ignores weight.
- Split fang wall bounces higher.
- Sword upper recovers faster.
- Sword upper has less freeze.
- Blitz hits OTG.
- Blitz has a bigger hitbox.
- Default air special is invincible and has a lower hitbox.
- Default air special costs less.
- Alt offensive special last hit has more depth.
- Alt defensive more active frames, depth, and can hit multiple enemies.
- Throws lower.
- Charge attack has more depth.
Estel Aguirre (SOR4):
- Combo damage increased.
- Combo adjusted so it doesn’t loop into itself.
- Combo third punch pushes less and stuns more.
- Combo 5th hit wall damage increased.
- Charge attack cannot be linked with itself.
- Charge attack damage buffed.
- Charge attack can be canceled by a special move.
- Back attack damage increased.
- Boot mark damage increased.
- Flying scythe damage increased.
- Sucker punch damage increased.
- Added FX to flying scythe.
- Neutral jump attack better hitbox.
- Grab neutral attack damage increased, better wall bounce, better recovery, longer active frames, and bigger hitbox.
- Flashbang bigger hitbox, longer stun, and more active frames.
- Air Flashbang stun duration increased, life cost decreased, added slight air control.
- Fire grenade has a larger hitbox, launches higher, and added wall bounce.
- Air Fire grenade damage increased, life cost decreased, added slight air control.
- Surgical strike better hitbox, better juggle, spawned knife last longer.
- Police tackle invincibility/duration increased and damage increased.
- Police tackle aoe punch is the same for both few hits and several hits variation.
- Player Estel’s police call has blue cross airs.
- Heel kick has more range.
- Default blitz has less freeze.
- Police call longer invincibility.
- Alt air special does more damage.
Shiva (SOR4):
- Final crash is faster, does more damage, and has less recovery, launch properties reworked.
- Flying kick does less damage, has less invincibility, and has more recovery.
- Spirit Palm has less invincibility and more recovery.
- Back attack can be followed by a launching kick.
- Air Senretsu ken has more recovery on the ground.
- Alternate defensive special now launch standing enemies and has better OTG launch.
- Shiva clone special moves do not heal with bloodthirst (Clone star move still does).
- Default air down special has a larger and higher hitbox, and launches higher.
Max Thunder (SOR4):
- Fixed the last hit of combo hitting twice, now has a proper ground slam.
- Charge attack bigger hitbox.
- Back attack infinite juggle fixed.
- Vortex vacuum costs more health and vacuums less.
- Spinning knuckle bomb lasts longer (additional hits), travels farther, and is more juggle-friendly.
- Air thunder strike strikes 3 times in a line.
- Default air special has better air control and a better hitbox.
- Max Iron will end is more noticeable.
- Max has 20% damage and speed increase under Iron Will star move.
- Body Slam has better air control and recovery.
- Clothes line has body hit.
- Power slide, Spinning Knuckle Bomb, Thunder Tackle less hit stop.
- Rolling grab deals low damage on its path, less invincibility.
SOR1 CHARACTERS
All SOR1 characters:
- Added many wall bounces.
- Invincibility lasts longer after a cop attack.
- Cop attack hits the full screen.
- Cop attack damage increased.
- Adjusted move properties for more combos.
- Faster jump start.
- Added Charge attack.
- Charge attacks have short invincibility.
- Last combo hit and charge attack hitbox remains active after hitting so it can hit multiple enemies during active frames.
SOR1 Adam:
- Pummel elbow bounces enemy.
- Alternative star move launches higher, bounces the enemy, and does more damage.
- Back attack improved invincibility and hitbox.
- Combo’s last hit and Charge attack better hitbox.
SOR1 Blaze:
- Back attack added body hit properties.
- Back attack improved hitbox.
- Alternative star moves better hitbox.
- Jump kick is faster.
SOR1 AXEL:
- Combo’s last hit and Charge attack better hitbox.
- Air attack improved hitbox.
- Air attack slams on the ground.
- Charged attack slams on the ground.
SOR2 CHARACTERS:
SOR2 Axel:
- Alternative star move always sends flying forward.
- Faster walk speed.
- Headbutt is now invincible.
- Dragon Dash Blow does more damage.
- Spinning Dragon Upper has less recovery.
- Spinning Dragon Upper better wall bounce.
- Dragon smash’s last hit is invincible and has a better hitbox.
- Spinning kick juggles better.
- Dragon blow life cost reduced.
- Jumping kick is faster and has a better hitbox.
- Star move wall bounce only on the last hit.
- Default offensive has better juggle properties.
- Default star move has less recovery.
- Alt defensive has more depth.
- Alt Star move not being invincible to bottles and other star moves fixed.
SOR2 Blaze:
- Back attack removed ground slam.
- Blitz added one hit on the way up and slam the property to the last hit.
- Blitz travels farther.
- Blitz removed the wall bounce.
- Alternate blitz better hitbox.
- Alternate defensive special better hitbox and can hit multiple enemies.
- Aerial grab added air control, damage rescaled, and bounces off enemies infinitely.
- Kikou shou is faster and has an improved hitbox.
- Slam throw slams opponent for real.
- Alternate star move gives 2 seconds of invincibility.
SOR2 Max:
- Throws do more damage.
- Sliding tackle freeze time is reduced and slides farther.
- Power chop damage increased and has less recovery.
- Rolling grab is invincible during the rolling part.
- Chokehold is now cancellable by special moves and blitz.
- Spinning knuckle bomb has more depth.
- Alternate defensive special does more damage, costs less HP but launches lower when it hits an airborne enemy.
SOR2 Skate:
- Breakdance launches higher.
- Back pummel reduced hit stop.
- Back pummel can be interrupted by a jump.
- Jump down attack can be followed up with a Jump kick.
- Combo stuns more and does more damage.
- Last combo hit launches closer to Skate.
- Neutral grab attack launches closer to Skate.
- Front pummel does more damage.
- Charge attack does more damage.
- Jab range increased.
- Sommersault has better consistency in hitting both hits and improved hitboxes.
- Cannonball does more damage and added air control.
- Inline rush can be canceled sooner.
- Vault throw launches farther, better wall bounce.
- Jumping kick is faster and has a better hitbox.
SOR3 CHARACTERS:
All SOR3 characters:
- All SOR3 characters (except Roo) jump higher.
SOR3 Axel:
- Charge attack does more damage.
- Scissor Kicks better launch, improved hitbox, travels farther.
- Improved recovery on Star moves.
- Spinning body blow can hit off the ground, reworked juggle speed, added wall bounce.
- Spinning body smash launches higher and closer to Axel, and does more damage.
- Alternate Star move launches 3 projectiles with longer freeze and spawns a katana.
- Dragon punch does more damage, improved hitbox and depth, and better launch properties.
- Grab headbutt is invincible.
- Better depth on dodge roll.
SOR3 Blaze:
- Chou reppa dan does more damage, improved launch, faster, added wall bounce.
- Energy burst faster recovery and does more damage.
- Alternative star move improved hitbox and launch properties.
- Jumping kick is faster and has a better hitbox.
- Alt blitz has less invincibility at the end.
- Improved damage on default blitz and forward special.
- Alternate forward special does more damage and ignores weight.
- Better depth on dodge roll.
SOR3 Skate:
- Ground Roll blitz reworked – now it goes farther, oscillates, and hits only once.
- Flying headbutt first hit relaunches higher and closer to Skate.
- Spinning attack launches away from Skate, fixed wall bounce bug.
- Skating fist fury hits multiple times and direction can be controlled, does more damage overall, and only has invincible frames for half the duration of the move.
- Flash kick does more damage and launches higher.
- Vault throw launches farther, does more damage, added wall bounce.
- Better depth on dodge roll.
SOR3 Zan:
- Alternate blitz improved travel distance and launch.
- Alternative offensive special reworked and added air control.
- Alternative defensive special now hits during energy ball spawn, Spawned Energy ball does more damage.
- The jumping attack is faster and has a better hitbox.
- Default blitz travels farther and has better recovery.
SOR3 Shiva:
- Alternate Star move does more damage, the target is invincible during the move, and the last hitbox is bigger.
- Alternate blitz does more damage, faster startup, and recovery, hitbox depth improved, launches higher, and can be done three times in a row by pressing the attack button.
- Alternate neutral special launches higher and closer to Shiva, hitbox improved, does more damage, added air control.
- Alternate forward special improved launch, does more damage.
- Default forward special improved hitbox toward the back of the character.
- Final crash does more damage.
- Combo does more damage.
- Default blitz less freeze and more invincibility.
SOR3 Roo:
- Offensive special juggles better.
- Alternate offensive special does more damage, bounces enemies, and can be canceled into an air version that has slight air control.
- Default air special does more damage, added air control, bounces enemies, and better hit consistency.
- Earthquake startup is faster, last hit launches higher.
- Jab infinite nerfed.
- Spawned Bruce has the same palette as Roo.
- Roo’s vault is no longer invincible.
- Roo default offensive special wall bounce only on the last hit.
- Default blitz and offensive special drag enemies.
- Last pummel hit is invincible.
- Alt-defensive has better active frames and hitbox depth.
- Bruce spawn has more life and better invincibility on the hop.
ENEMIES:
Zack:
- Removed armor during wake-up.
Z and Z elite:
- Master more weapons.
Cherry boss:
- Star move starts up slower
Signal:
- Signal enemies now scream before their slide and throw.
Yamato:
- Slight damage buff.
Survival buffs:
- Glass cannon reduces defense by 60% instead of 100%.
- Charged buffs are stronger.
- Full of yourself is stronger.
- Sharpen tool is stronger.
- Allied Gold is stronger.
- Allied Donovan masters more weapons.
- Allied Galsia does the correct amount of damage with golden weapons.
- Allied Cop has more life and his throw cannot be escaped.
- Allied Mr. Y starts in an angry state and can juggle enemies with bullets.
- Allied Stiletto attacks faster.
- Allied Condor has more health, blocks less, and added wall bounce on hits.
- Allied Sugar is armor during her headbutt preparation and has improved wall bounce.
- Allied Steffie has a faster grenade throw rate (and the first grenade spawns instantly).
- More healing pick-ups in survival mode at higher levels (so bloodthirst is not mandatory to reach high levels anymore).
Misc:
- Flames from fire buff are different from regular flames.
- Elemental effects in survival are toned down.
- Ball hazard reworked and re-tweaked always launches in the same direction as the ball’s momentum.
- Ball damage reduced for small hits.
- Reduced Hole fall damage
- Weapon throws are invincible and special cancelable.
- Zan, Shiva 3&4, Roo can now activate bonus levels.
- Improved Durian’s hitbox
- Shorter transition time going out of bonus stage 2: Stage 4 full combo is easier.
- Shorter transition time going out of bonus stage 3: Stage 5 full combo is easier.
- Shorter transition time going out of bonus stage 4: Stage 8 full combo is easier.
- Smaller hitbox on fire and steam geyser.
- Added hidden weapon in stage 6 tower first floor.
- Big Chinese sword has more durability.
- Dick enemy has less life.
- Barney enemy has less life.
- More heal pickup in Stage 3
- Ruby has less life.
- You need more scores to gain an extra life in mania plus.
- Can follow up a special move by a neutral jump without frame loss.
Have a look at a trailer for the major Streets of Rage 4 update below.
Streets of Rage 4 is celebrating today’s update with a sale on the Switch eShop. The game can be purchased for 50 percent off, and the same applies to the Mr. X Nightmare DLC.