Streets of Rage 4 major update announced, out now on Switch
A major update has just been announced for Streets of Rage 4, and it’s now available on Switch.
Over 300 improvements are included. Players can also access new co-op moves and the all-new Custom Survival Mode, which grants brawlers full control over the roguelite beat ’em up gauntlet which debuted as part of the Mr. X Nightmare DLC.
Below are the full patch notes for the Streets of Rage 4 update:
Major Update – R08 Changelog:
Stages:
- Added some destroyable to help to maintain the combo counter
 Combo counter:
- Added a half second to disappear
 - Stage transitions have a bonus time to not break the combo counter
 Added Custom Survival Mode:
- Players can tweak his/her survival experience with a variety of options.
 Mania +:
- Added Cursed arcades in Mania+ difficulty.
 - Added special reinforcements during boss battles.
 - Added One life.
 - The score to get an extra life is higher in the arcade mode.
 Added coop attack:
- Hold ‘Pick up’ and grab your partner to throw him.
 - Airborne player can press a special button to perform a unique attack.
 All characters:
- Lots of reduced hit stop
 - All charged attacks and normal combo last hits can hit multiple enemies after the first active frames even if an enemy is hit
 - Fixed a bug where some wall bounces could do no damage
 - Increased stun on air-down attacks
 - Throws will hit the other enemies close to the player with more consistency
 SOR4 CHARACTERS
Axel Stone (SOR4)
- Air down attack has a slightly bigger hitbox.
 - Dragon crush has a bigger hitbox.
 - Dragon crush added air control.
 - Dragon crush travels farther.
 - Dragon crush launches higher.
 - Dragon crush leaves a fire area on the landing.
 - Dragon bites better recover.
 - Dragon bite life cost reduced.
 - Dragon bite damage increased.
 - Dragon bite has more active frames.
 - Dragon bite has less freeze.
 - Grand upper increased invincibility time.
 - Grand upper does more damage.
 - Grand upper hits can hit multiple enemies.
 - Dragon dive last hit improved hitbox.
 - Dragon dive can turn for the last hit.
 - Dragon dive has longer active frames.
 - Dragon dive has less freeze.
 - Dragon Upper has slight air control, a better hitbox, hits off the ground, recovery is invincible, and less freeze.
 - Dragon burst’s tornado has a bigger hitbox.
 - Charge attack recovers faster.
 - Last combo kick recovers faster and the hitbox stays active longer after impact.
 - Default defensive special has more depth.
 Blaze Fielding (SOR4):
- Hienzan ignores weight.
 - Hienzan life cost reduced.
 - Rekkaken has 2 more invincible frames.
 - Rekkaken juggle properties reworked (fewer infinite).
 - Rekkaken does less damage.
 - Shin Hishousouzan ignores weight.
 - Shin Hishousouzan recovery time was reduced.
 - Shin Hishousouzan better hitbox and depth.
 - Shin Hishousouzan life cost was reduced.
 - Shin Hishousouzan hitstop time reduced.
 - Uraken Uchi damage buff.
 - Uraken Uchi longer active frames.
 - Uraken Uchi life cost reduced.
 - Uraken Uchi has better range and depth.
 - Shin kikoushou has better damage and depth.
 - Back attack hitbox extended upward.
 Cherry Hunter (SOR4):
- Soundcheck hits sooner
 - Special stage effects don’t knock down on the first hit
 - Special stage effects first hit has a small ground bounce
 - Sommersault life cost reduced
 - Sommersault is now fully invincible
 - Sommersault has a deeper hitbox
 - Both blitzes can be canceled by air special
 - Cherry is now more vulnerable when on top of an enemy
 - Default air special does more damage
 - Alt air special damage rescaled (actual hit does more damage and fire pool does less damage)
 Floyd Iraia (SOR4):
- Walk speed increased.
 - Harder for enemies to escape Floyd’s throws and throw combos.
 - jab range increased.
 - Combo damage increased.
 - Combo’s last punch launches higher and farther with better wall-bounce, and better recovery.
 - Charge attack damage increased.
 - Charge attack launches higher and farther with better wall bounce.
 - Charge attack has armor properties.
 - Charge attack better recovery.
 - Power slide added hit on the way down.
 - Power slide launches higher and closer to Floyd.
 - Throw bounce higher.
 - Throw wall bounce damage increased.
 - Throw hits the enemy at close range.
 - Throws do more damage.
 - Double-throw launches closer to Floyd.
 - Double-throw has a larger hitbox.
 - Double-throw breaks armor and invincibility.
 - Grab special launches higher.
 - Grab third punch slams the enemy on the ground.
 - Gatling punch is not invincible if whiffed.
 - More damage on the star move-back hit.
 - Alt defensive do not heal with bloodthirst.
 - Default blitz has some invincibility at the beginning.
 Adam Hunter (SOR4):
- Fixed a bug where you could do an air special with no life cost.
 - Alternate star move last hitbox is taller.
 - Last combo kick now has body-hit properties.
 - Specials cost reduced.
 - Added jump cancel after combo 3rd hit.
 - Extended combo 3rd hit hitbox toward body.
 - Fixed a bug where you couldn’t perform special forward while grabbing from behind.
 - Added wall bounce damage on Howl Fang’s 2nd hit.
 - Split fang ignores weight.
 - Split fang wall bounces higher.
 - Sword upper recovers faster.
 - Sword upper has less freeze.
 - Blitz hits OTG.
 - Blitz has a bigger hitbox.
 - Default air special is invincible and has a lower hitbox.
 - Default air special costs less.
 - Alt offensive special last hit has more depth.
 - Alt defensive more active frames, depth, and can hit multiple enemies.
 - Throws lower.
 - Charge attack has more depth.
 Estel Aguirre (SOR4):
- Combo damage increased.
 - Combo adjusted so it doesn’t loop into itself.
 - Combo third punch pushes less and stuns more.
 - Combo 5th hit wall damage increased.
 - Charge attack cannot be linked with itself.
 - Charge attack damage buffed.
 - Charge attack can be canceled by a special move.
 - Back attack damage increased.
 - Boot mark damage increased.
 - Flying scythe damage increased.
 - Sucker punch damage increased.
 - Added FX to flying scythe.
 - Neutral jump attack better hitbox.
 - Grab neutral attack damage increased, better wall bounce, better recovery, longer active frames, and bigger hitbox.
 - Flashbang bigger hitbox, longer stun, and more active frames.
 - Air Flashbang stun duration increased, life cost decreased, added slight air control.
 - Fire grenade has a larger hitbox, launches higher, and added wall bounce.
 - Air Fire grenade damage increased, life cost decreased, added slight air control.
 - Surgical strike better hitbox, better juggle, spawned knife last longer.
 - Police tackle invincibility/duration increased and damage increased.
 - Police tackle aoe punch is the same for both few hits and several hits variation.
 - Player Estel’s police call has blue cross airs.
 - Heel kick has more range.
 - Default blitz has less freeze.
 - Police call longer invincibility.
 - Alt air special does more damage.
 Shiva (SOR4):
- Final crash is faster, does more damage, and has less recovery, launch properties reworked.
 - Flying kick does less damage, has less invincibility, and has more recovery.
 - Spirit Palm has less invincibility and more recovery.
 - Back attack can be followed by a launching kick.
 - Air Senretsu ken has more recovery on the ground.
 - Alternate defensive special now launch standing enemies and has better OTG launch.
 - Shiva clone special moves do not heal with bloodthirst (Clone star move still does).
 - Default air down special has a larger and higher hitbox, and launches higher.
 Max Thunder (SOR4):
- Fixed the last hit of combo hitting twice, now has a proper ground slam.
 - Charge attack bigger hitbox.
 - Back attack infinite juggle fixed.
 - Vortex vacuum costs more health and vacuums less.
 - Spinning knuckle bomb lasts longer (additional hits), travels farther, and is more juggle-friendly.
 - Air thunder strike strikes 3 times in a line.
 - Default air special has better air control and a better hitbox.
 - Max Iron will end is more noticeable.
 - Max has 20% damage and speed increase under Iron Will star move.
 - Body Slam has better air control and recovery.
 - Clothes line has body hit.
 - Power slide, Spinning Knuckle Bomb, Thunder Tackle less hit stop.
 - Rolling grab deals low damage on its path, less invincibility.
 SOR1 CHARACTERS
All SOR1 characters:
- Added many wall bounces.
 - Invincibility lasts longer after a cop attack.
 - Cop attack hits the full screen.
 - Cop attack damage increased.
 - Adjusted move properties for more combos.
 - Faster jump start.
 - Added Charge attack.
 - Charge attacks have short invincibility.
 - Last combo hit and charge attack hitbox remains active after hitting so it can hit multiple enemies during active frames.
 SOR1 Adam:
- Pummel elbow bounces enemy.
 - Alternative star move launches higher, bounces the enemy, and does more damage.
 - Back attack improved invincibility and hitbox.
 - Combo’s last hit and Charge attack better hitbox.
 SOR1 Blaze:
- Back attack added body hit properties.
 - Back attack improved hitbox.
 - Alternative star moves better hitbox.
 - Jump kick is faster.
 SOR1 AXEL:
- Combo’s last hit and Charge attack better hitbox.
 - Air attack improved hitbox.
 - Air attack slams on the ground.
 - Charged attack slams on the ground.
 SOR2 CHARACTERS:
SOR2 Axel:
- Alternative star move always sends flying forward.
 - Faster walk speed.
 - Headbutt is now invincible.
 - Dragon Dash Blow does more damage.
 - Spinning Dragon Upper has less recovery.
 - Spinning Dragon Upper better wall bounce.
 - Dragon smash’s last hit is invincible and has a better hitbox.
 - Spinning kick juggles better.
 - Dragon blow life cost reduced.
 - Jumping kick is faster and has a better hitbox.
 - Star move wall bounce only on the last hit.
 - Default offensive has better juggle properties.
 - Default star move has less recovery.
 - Alt defensive has more depth.
 - Alt Star move not being invincible to bottles and other star moves fixed.
 SOR2 Blaze:
- Back attack removed ground slam.
 - Blitz added one hit on the way up and slam the property to the last hit.
 - Blitz travels farther.
 - Blitz removed the wall bounce.
 - Alternate blitz better hitbox.
 - Alternate defensive special better hitbox and can hit multiple enemies.
 - Aerial grab added air control, damage rescaled, and bounces off enemies infinitely.
 - Kikou shou is faster and has an improved hitbox.
 - Slam throw slams opponent for real.
 - Alternate star move gives 2 seconds of invincibility.
 SOR2 Max:
- Throws do more damage.
 - Sliding tackle freeze time is reduced and slides farther.
 - Power chop damage increased and has less recovery.
 - Rolling grab is invincible during the rolling part.
 - Chokehold is now cancellable by special moves and blitz.
 - Spinning knuckle bomb has more depth.
 - Alternate defensive special does more damage, costs less HP but launches lower when it hits an airborne enemy.
 SOR2 Skate:
- Breakdance launches higher.
 - Back pummel reduced hit stop.
 - Back pummel can be interrupted by a jump.
 - Jump down attack can be followed up with a Jump kick.
 - Combo stuns more and does more damage.
 - Last combo hit launches closer to Skate.
 - Neutral grab attack launches closer to Skate.
 - Front pummel does more damage.
 - Charge attack does more damage.
 - Jab range increased.
 - Sommersault has better consistency in hitting both hits and improved hitboxes.
 - Cannonball does more damage and added air control.
 - Inline rush can be canceled sooner.
 - Vault throw launches farther, better wall bounce.
 - Jumping kick is faster and has a better hitbox.
 SOR3 CHARACTERS:
All SOR3 characters:
- All SOR3 characters (except Roo) jump higher.
 SOR3 Axel:
- Charge attack does more damage.
 - Scissor Kicks better launch, improved hitbox, travels farther.
 - Improved recovery on Star moves.
 - Spinning body blow can hit off the ground, reworked juggle speed, added wall bounce.
 - Spinning body smash launches higher and closer to Axel, and does more damage.
 - Alternate Star move launches 3 projectiles with longer freeze and spawns a katana.
 - Dragon punch does more damage, improved hitbox and depth, and better launch properties.
 - Grab headbutt is invincible.
 - Better depth on dodge roll.
 SOR3 Blaze:
- Chou reppa dan does more damage, improved launch, faster, added wall bounce.
 - Energy burst faster recovery and does more damage.
 - Alternative star move improved hitbox and launch properties.
 - Jumping kick is faster and has a better hitbox.
 - Alt blitz has less invincibility at the end.
 - Improved damage on default blitz and forward special.
 - Alternate forward special does more damage and ignores weight.
 - Better depth on dodge roll.
 SOR3 Skate:
- Ground Roll blitz reworked – now it goes farther, oscillates, and hits only once.
 - Flying headbutt first hit relaunches higher and closer to Skate.
 - Spinning attack launches away from Skate, fixed wall bounce bug.
 - Skating fist fury hits multiple times and direction can be controlled, does more damage overall, and only has invincible frames for half the duration of the move.
 - Flash kick does more damage and launches higher.
 - Vault throw launches farther, does more damage, added wall bounce.
 - Better depth on dodge roll.
 SOR3 Zan:
- Alternate blitz improved travel distance and launch.
 - Alternative offensive special reworked and added air control.
 - Alternative defensive special now hits during energy ball spawn, Spawned Energy ball does more damage.
 - The jumping attack is faster and has a better hitbox.
 - Default blitz travels farther and has better recovery.
 SOR3 Shiva:
- Alternate Star move does more damage, the target is invincible during the move, and the last hitbox is bigger.
 - Alternate blitz does more damage, faster startup, and recovery, hitbox depth improved, launches higher, and can be done three times in a row by pressing the attack button.
 - Alternate neutral special launches higher and closer to Shiva, hitbox improved, does more damage, added air control.
 - Alternate forward special improved launch, does more damage.
 - Default forward special improved hitbox toward the back of the character.
 - Final crash does more damage.
 - Combo does more damage.
 - Default blitz less freeze and more invincibility.
 SOR3 Roo:
- Offensive special juggles better.
 - Alternate offensive special does more damage, bounces enemies, and can be canceled into an air version that has slight air control.
 - Default air special does more damage, added air control, bounces enemies, and better hit consistency.
 - Earthquake startup is faster, last hit launches higher.
 - Jab infinite nerfed.
 - Spawned Bruce has the same palette as Roo.
 - Roo’s vault is no longer invincible.
 - Roo default offensive special wall bounce only on the last hit.
 - Default blitz and offensive special drag enemies.
 - Last pummel hit is invincible.
 - Alt-defensive has better active frames and hitbox depth.
 - Bruce spawn has more life and better invincibility on the hop.
 ENEMIES:
Zack:
- Removed armor during wake-up.
 Z and Z elite:
- Master more weapons.
 Cherry boss:
- Star move starts up slower
 Signal:
- Signal enemies now scream before their slide and throw.
 Yamato:
- Slight damage buff.
 Survival buffs:
- Glass cannon reduces defense by 60% instead of 100%.
 - Charged buffs are stronger.
 - Full of yourself is stronger.
 - Sharpen tool is stronger.
 - Allied Gold is stronger.
 - Allied Donovan masters more weapons.
 - Allied Galsia does the correct amount of damage with golden weapons.
 - Allied Cop has more life and his throw cannot be escaped.
 - Allied Mr. Y starts in an angry state and can juggle enemies with bullets.
 - Allied Stiletto attacks faster.
 - Allied Condor has more health, blocks less, and added wall bounce on hits.
 - Allied Sugar is armor during her headbutt preparation and has improved wall bounce.
 - Allied Steffie has a faster grenade throw rate (and the first grenade spawns instantly).
 - More healing pick-ups in survival mode at higher levels (so bloodthirst is not mandatory to reach high levels anymore).
 Misc:
- Flames from fire buff are different from regular flames.
 - Elemental effects in survival are toned down.
 - Ball hazard reworked and re-tweaked always launches in the same direction as the ball’s momentum.
 - Ball damage reduced for small hits.
 - Reduced Hole fall damage
 - Weapon throws are invincible and special cancelable.
 - Zan, Shiva 3&4, Roo can now activate bonus levels.
 - Improved Durian’s hitbox
 - Shorter transition time going out of bonus stage 2: Stage 4 full combo is easier.
 - Shorter transition time going out of bonus stage 3: Stage 5 full combo is easier.
 - Shorter transition time going out of bonus stage 4: Stage 8 full combo is easier.
 - Smaller hitbox on fire and steam geyser.
 - Added hidden weapon in stage 6 tower first floor.
 - Big Chinese sword has more durability.
 - Dick enemy has less life.
 - Barney enemy has less life.
 - More heal pickup in Stage 3
 - Ruby has less life.
 - You need more scores to gain an extra life in mania plus.
 - Can follow up a special move by a neutral jump without frame loss.
 
Have a look at a trailer for the major Streets of Rage 4 update below.
Streets of Rage 4 is celebrating today’s update with a sale on the Switch eShop. The game can be purchased for 50 percent off, and the same applies to the Mr. X Nightmare DLC.
