Nintendo and Acquire brainstormed over 100 possible names for Mario & Luigi: Brothership
Posted on 1 month ago by Brian(@NE_Brian) in News, Switch | 0 comments
December 5: The Mario & Luigi: Brothership name has been well-received by fans, but it seems that it wasn’t an easy process to get there.
Associate producer Tomoki Fukushima and producer Akira Otani spoke about this in a new interview published today. It turns out that Nintendo and Acquire brainstormed over 100 possible names for Mario & Luigi: Brothership. Also shared is that both the west and Japan are using the same title for the first time.
Mario & Luigi: Brothership’s Connie initially had human-like design
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Nintendo and Acquire have shared concept art for Mario & Luigi: Brothership’s Connie, who initially had a human-like design.
We have a look at the concept art for the character above. Art director Hitomi Furuta said in an interview published today that the design changed once the team “settled on the motifs of outlets and electric plugs, and the ideas of an outlet-like face and a plug design that looks like a hat fit right into that world.”
Mario & Luigi: Brothership devs initially made an “edgier, more rugged Mario”
Posted on 1 month ago by Brian(@NE_Brian) in News, Switch | 0 comments
As part of a new Nintendo interview, we’re able to get some insight into the early days of Mario & Luigi: Brothership’s development and how Acquire initially pursued an “edgier, more rugged Mario”.
Nintendo wasn’t quite on board with that idea. According to art director Hitomi Furuta, the company felt Acquire should go with a look that fans would resonate with. Producer Akira Otani said Nintendo “wanted Acquire to have their own unique style, we also wanted them to preserve what defines Mario.”
Below is the relevant discussion with Furuta, Otani, and director Haruyuki Ohashi:
Nintendo “considered giving up” on the Mario & Luigi series
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Nintendo has opened up about finally bringing back the Mario & Luigi series with an original installment after nearly a decade, which happened with Brothership.
Producer Akira Otani revealed in a just-published interview that there were various discussions about continuing the franchise following Paper Jam, but “needed to aim for something new that would keep up with hardware advancements while maintaining the appeal of the classic Mario & Luigi games.” After not being able to accomplish this, Nintendo “thought it might not be possible to make any more games in the series and considered giving up.” But after reaching out to Acquire, things progressed from there and that led to Mario & Luigi: Brothership.
More: Acquire, Akira Otani, Mario & Luigi: Brothership, top
Mario & Luigi devs on why new remake isn’t on Switch, skipping Partners in Time, Luigi’s role in the series, more
Posted on 6 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Switch | 0 comments
Game Informer recently spoke with the developers behind Mario & Luigi: Bowser’s Inside Story + Bowser Jr.’s Journey. The publication caught up with Yoshihiko Maekawa and Akira Otani, the producers at AlphaDream and Nintendo respectively (among others). Maekawa and Otani commented on why the latest 3DS remake isn’t on Switch, why Partners in Time wasn’t revisited, Luigi’s role in the series, and more.
We’ve rounded up some of the more interesting excerpts from the interview below. Find the full discussion here.
AlphaDream not interested in making Paper Mario, false endings talk in Mario & Luigi, more
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, News | 13 Comments
Game Informer has a new interview up with Mario & Luigi: Paper Jam producer Akira Otani (Nintendo) and director Shunsuke Kobyashi (AlphaDream). In addition to the 3DS game, Otani and Kobyashi talked about the series in general as well as a few other topics. The two developers were asked about things like the possibility of the studio making a Paper Mario game (not happening), false endings in the Mario & Luigi series, and more.
Head past the break for some excerpts from the interview. You can read the full piece here.