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Batman

Throughout the creation process, Warner Bros. Montreal was forced to deal with “resistance and reluctance” at “every level” while developing Batman: Arkham Origins, according to senior producer Ben Mattes.

Perhaps one of the biggest obstacles was facing skepticism from fans. Because Rocksteady was out of the picture, some felt Warner Bros. Montreal wouldn’t be able to deliver an Arkham game. Mattes said there were also “concerns within the organisation that we weren’t going to be able to deliver the special sauce of a Rocksteady game.”

“Obviously resistance and reluctance exists at every level. There were fans who said: ‘They’re not Rocksteady, they can’t make an Arkham game.’ And there were concerns within the organisation that we weren’t going to be able to deliver the special sauce of a Rocksteady game.

“And there were concerns within our team, like – ‘Maybe we’ve bitten off more than we can chew? Are we sure we’re able to dance with these guys? Do we deserve to be in this same hallowed ground?’ – but we wouldn’t have continued through the years if we didn’t feel we had a shot. I’m really proud of what we’ve done.”

GameTrailers posted a new interview with Batman: Arkham Origins director Michael McIntyre delving into the game’s mechanics. You can find it after the break.

A few days ago, Batman: Arkham Origins creative director Eric Holmes promised a new trailer for the game this week. The new video, titled “Every Waking Moment” will arrive tomorrow, according to Holmes.

As noted by Holmes in a recent tweet:


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