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Dahku Creations

Dahku Creations has decided to move on with video game development. Soon Shine, released in North America last month, will be the studio’s final game.

Dahku’s decision ultimately comes down to a lack of revenue. Chubbins and Soon Shine were both described as successes on the Wii U eShop, but not enough copies were sold in the end.

As written in Dahku’s blog yesterday:

Non-disclosure agreements prevent us from talking details, but even before we signed on as developers we’d heard that Nintendo offers newcomers a chance to work with their equipment free of charge for a time. We hoped that Chubbins would be successful enough in that window of opportunity that we could then move on to bigger and better Wii U exclusive games.

By contrast, Chubbins on Wii U was a success. We managed to stand out, get great community coverage, and the sales have been infinitely better than they were on iOS. Sadly, it still wasn’t enough. Nowhere near it, in fact. Having put all that effort into learning the Wii U ropes and gaining valuable insight into the market, we realized the window of opportunity would still be open just long enough that we could try to put that knowledge to use on an experiment of sorts.

As stated, it was an experiment. We hoped it would succeed where Chubbins hadn’t, and allow us to keep going. Having seen some of the other piddly games that were making waves on Miiverse and reporting great success, we figured we couldn’t go wrong with Soon Shine. As it turns out we were way off the mark.

By contrast, Soon Shine on Wii U was a success. Again we got great community coverage, reviews were generally more positive than they were for Chubbins, and the sales have been infinitely better than they were on iOS. And in fact, Soon Shine sold as many Wii U copies in four days as Chubbins did Wii U copies in four weeks. Of course that isn’t saying much, and sadly, it still isn’t enough. Nowhere near it, in fact.

So that’s it. The window of opportunity has closed. Our dev equipment has been returned to Nintendo. If our games turn out to be sleeper hits, or if we eventually have money to burn from some other source of income, maybe we’ll be back to take another stab at game development someday. For now, this chapter comes to an end.

You can find more from Dahku on the official blog here.

Dahku Creations announced Soon Shine for the Wii U eShop earlier this month with plans to launch in mid-August. Now, thanks to a listing on Nintendo’s website, the title has been confirmed for release on August 14. You’ll be able to pick up Soon Shine for $1.99 at launch.


Dahku Creations has announced its second title for the Wii U eShop titled “Soon Shine”.

Below is an official overview of the game:

Soon Shine tasks players with fighting off hoards of spirits hungering for the energy of the sun and moon. The game is played entirely on the Wii U GamePad’s touch screen, and combines the single-screen score-racking fun of puzzle classics like Tetris with the quick reflexes and tenacity required of an action game.

At the moment, Soon Shine is under Nintendo review. Dahku Creations hopes to have it out in the Americas mid-August. Pricing will be set at $1.99.

Source: Dahku Creations PR

Dahku Creations has nailed down a final release date for Chubbins. The game is due out on June 5th, the developer confirmed on Twitter.

Dahku said earlier today:


Dahku Creations has wrapped up development on Chubbins. The game is completely done and is now in Nintendo’s hands for approval.

Chubbins doesn’t have a final release date yet, but Dahku hopes it will be ready in June.

Dahku tweeted the following just a few moments ago:


Dahku Creations has released a few screenshots from Chubbins on Wii U, which we’re told is tentatively slated for release in May. Among the images is a comparison showing improved backgrounds over the iOS version.

Like many Wii U titles, Chubbins can be switched between the GamePad and television. The GamePad presents a few control options such as the d-pad and shoulder buttons depending on the player’s preference. Menus can be navigated with the touch screen when playing on the controller.

As far as the future goes, Dahku “would absolutely love to continue support for the Wii U eShop (and 3DS if Unity supports it in future),” the studio’s Paul Burns told us. “We have other existing titles and are considering how they might be enhanced for Wii U, but we are also very excited about the possibility of future Wii U exclusives. The success or failure of Chubbins on Wii U will be an important deciding factor in how we proceed.”

Dahku Creations has is developing Chubbins for Wii U, the studio has announced.

Originally, Chubbins hit iOS last year. The platformer’s eShop release will boast a few new additions/improvements, all of which are covered in depth below: