Super Mario Run starts new Donkey Kong Bananza event
Posted on 2 months ago by Brian(@NE_Brian) in Mobile, News | 0 comments
Donkey Kong Bananza is out on Nintendo Switch 2 today, and to celebrate, a brand new event has started up in Super Mario Run.
New rewards are available that can be earned by completing different missions. You’ll clear your first once by simply booting up the mobile game and visiting your kingdom. Other missions involve collecting coins, defeating a certain amount of enemies, and more. Players can fill out three mission sheets in total, which provide different statues.
Donkey Kong Bananza 1.1.0 update out now, patch notes
Posted on 2 months ago by Brian(@NE_Brian) in News, Switch 2 | 0 comments
With the release of Donkey Kong Bananza, a new version 1.1.0 update is now available.
Many games these days tend to receive day-one patches, and the Nintendo Switch 2 title is no different. The main addition this time involves a couple of GameShare options. On top of that, we get the typical vague improvements.
The full rundown is as follows:
More: Donkey Kong Bananza, title update
Donkey Kong Bananza tech analysis, including frame rate and resolution
Posted on 2 months ago by Brian(@NE_Brian) in News, Switch 2 | 0 comments
As the wait for Donkey Kong Bananza wraps up, we have fresh details about the game’s frame rate, resolution, and more thanks to a new technical analysis. Digital Foundry just delivered its verdict.
Below is the full rundown:
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Donkey Kong Bananza reviews roundup
Posted on 2 months ago by Brian(@NE_Brian) in News, Switch 2 | 0 comments
Nintendo’s next major Switch 2 exclusive following Mario Kart World is almost here, and reviews for Donkey Kong Bananza are now starting to come in.
We’ve mentioned this a few times, but Donkey Kong Bananza is the first 3D platformer in the series since Donkey Kong 64. There’s impressive talent behind it as the team that worked on Super Mario Odyssey created the game. And during the adventure, you’ll be journeying with Pauline as you explore the Underground World by smashing, crashing, jumping and singing your way through it.
Here’s the full Donkey Kong Bananza reviews roundup:
My Nintendo adds Donkey Kong Bananza rally towel
Posted on 2 months ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Just in time for the arrival of Donkey Kong Bananza comes a new My Nintendo reward. As of now it’s only available in North America
Starting today, memebers can get their hands on a rally towel, which measures 8 x 12 inches. The design features Donkey Kong blasting forward in a minecart. As noted by Nintendo, “it’s the perfect size for cheering on the big guy and Pauline during their adventure.”
Donkey Kong Bananza lets player skip locations and parts of the story
Posted on 2 months ago by Brian(@NE_Brian) in News, Switch 2 | 0 comments
Thanks to the destruction in Donkey Kong Bananza, the game will let players skip locations and parts of the story.
That news comes from co-director Kazuya Takahashi. Speaking in an interview that went live today, he spoke about how the Nintendo Switch 2 exclusive provides “leeway in terms of progression”. While games often block off sequence breaking, it’s allowed in Donkey Kong Bananza.
Takahashi noted in the interview:
Donkey Kong Bananza producer hoping the game leads to 2D and 3D branches, similar to Mario
Posted on 2 months ago by Brian(@NE_Brian) in News, Switch 2 | 0 comments
In a new interview, Donkey Kong Bananza producer Kenta Motokura shared that he’s hoping the game leads to separate 2D and 3D branches of the series, similar to what we’ve seen with Mario.
Mario clearly has a subset of 2D and 3D games. With Donkey Kong, however, things are murkier. Part of that is simply due to a lack of games. We’ve seen a good amount of 2D Donkey Kong titles, but 3D has been underrepresented – fans know that Donkey Kong 64 was the last time there’s been something in the 3D space.
More: Donkey Kong Bananza, interview, Kenta Motokura, top
Nintendo explains how Donkey Kong Bananza was upgraded on Nintendo Switch 2
Posted on 2 months ago by Brian(@NE_Brian) in News, Switch 2 | 0 comments
In an interview published today, Nintendo went into detail as to how the team behind Donkey Kong Bananza was able to take advantage of Switch 2.
We recently heard that the game was initially in the works for the original Nintendo Switch. However, Kenta Motokura said the team “ran into some challenges” and started thinking about moving to the new console around 2021.
Donkey Kong Bananza director comments on frame rate drops
Posted on 2 months ago by Brian(@NE_Brian) in News, Switch 2 | 0 comments
Kazuya Takahashi, the director of Donkey Kong Bananza, has commented on the game’s performance and frame rate drops.
Overall, early impressions of the Nintendo Switch 2 exclusive have been positive. However, some who have been able to try out the game prior to launch have noticed some frame rate dips. It’s largely stable and tends to hit its target of 60 frames per second, but inconsistencies have been noticed. We should get a better idea about performance following launch, which is happening next Thursday.
More: Donkey Kong Bananza, interview, Kazuya Takahashi, top
Nintendo explains why Pauline was made young in Donkey Kong Bananza
Posted on 2 months ago by Brian(@NE_Brian) in News, Switch 2 | 0 comments
It goes without saying that Donkey Kong is the star of Donkey Kong Bananza, but young Pauline – who’s 13 years old in the title – is pretty important as well. Aside from accompanying Donkey Kong on his journey, she plays a role in the gameplay.
Now thanks to an interview with producer Kenta Motokura and director Kazuya Takahashi, we have some information about why Pauline is in the game. Having a character journey with Donkey Kong was always a part of the plan. Eventually concept art for the zebra transformation was made, it was prototyped, music was made, and that music was turned into a song.