Submit a news tip



F-Zero 99

F-Zero 99 update 1.2.0

Support continues for F-Zero 99 and Nintendo just dropped a brand new version 1.2.0 update for the game.

A big addition this time around is support for private lobbies. Players can choose a game mode and set a passcode to create one. Players that enter the same settings will be added to the same lobby. However, less EXP and fewer tickets will be given out and challenge progress, records, and leaderboard points will not be saved.

The update also includes Secret Tracks, maximum level and maximum skill rating increase, and one badge that can be used to customize Pilot Cards.

Here’s the full update rundown:

F-Zero 99 update 1.1.5 Frozen Knight League

F-Zero 99 just got a new version 1.1.5 update, which includes a couple of new elements for players.

First up is the Frozen Knight League, which will be available for a limited time and features falling snow. Nintendo has also included unlockable Boost colors for the event to be used for machine customization as well as backdrops, badges and borders to be used for Pilot Card customization.

Here’s the full rundown:

F-Zero 99 update 1.1.0

Nintendo announced the new version 1.1.0 update for F-Zero 99 yesterday, and we now have the patch notes.

As previously mentioned, Classic mode has been added. Lucky Ranks gameplay is in as well. Some other adjustments and changes are also a part of the update.

Here’s the full rundown:

F-Zero 99 update 1.1.0 Classic Race

Nintendo has announced a major update for F-Zero 99, with version 1.1.0 set to add Classic Race as a new mode.

Classic Race has a few elements to it but is essentially designed to replicate the original SNES experience with smaller courses. It’ll come with the same screen ratio as the original, offers a total of 20 racers, and limits things to one Boost per lap. Additionally, the Skyway, spin move, and filling the meter by taking down opponents are all disabled.

More: ,

F-Zero 99 Mute City III, Red Canyon II, Fire Field

Nintendo has announced that three more courses are joining F-Zero 99 this week in the form of Mute City III, Red Canyon II, and Fire Field. These were the last tracks for the King League.

Red Canyon II will be included in Pro Tracks, Grand Prix, and Mini Grand Prix. Fire Field will be limited to Grand Prix. Also note that King League will begin to show up in Grand Prix.

More: ,

F-Zero 99 update 1.0.2

Nintendo has issued a new update for F-Zero 99, and players can now get their hands on version 1.0.2.

This update is all about fixes. In particular, Nintendo has addressed a few key issues relating to ranks as well as some general improvements.

Here’s the full rundown:

One of the big announcements from this month’s Nintendo Direct was F-Zero 99. Given how long the franchise has been gone for, it was nice to see it return. First impressions may have you thinking that it’s just like the very original F-Zero, but obviously competing with 98 other people online is a significant hook.

With F-Zero 99 having been out for a bit now, what do you think about the game? How do you feel it stacks up to the other “99” titles on Switch? Let us know in the comments.

F-Zero 99 Mute City II, Port Town I, Red Canyon I, and White Land II

Nintendo has announced that five new courses will be joining F-Zero 99 tomorrow.

Mute City II, Port Town I, Red Canyon I, and White Land II from the Queen League are planned. On top of that, Death Wind II from King League will be added. Queen League will be featured in Grand Prix after tomorrow’s content drops.

More: ,

F-Zero 99 will be adding more tracks soon, Nintendo has confirmed – plus dataminers have found unreleased modes.

First up will primarily be Queen League courses within the next week. After that, mid-October will bring along King League tracks.

More: ,

F-Zero 99 gameplay

Gameplay is in for F-Zero 99, which was announced and released today. This is a bonus for Nintendo Switch Online members.

Here’s an overview of the title:


Manage Cookie Settings