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Yesterday, we posted a few comments from Super Smash Bros. director Masahiro Sakurai regarding concerns fans may have when it comes to playing online with the 3DS game. Kotaku now has the full blurb from Sakurai’s latest Famitsu column.

Below are his entire comments:

“Connectivity can depend heavily on location so I really don’t know what to say. At the very least, we’ve confirmed that smooth play is possible under various conditions of external networks. During multi-player, you’re connected with another player and sending light amounts of data back and forth, so if the game feels laggy, it’s due to the connection speed. If you play when it’s laggy, then the person you’re playing with will experience the same lag, so it’s best to play when the connection is clear. During development, there were cases where we had too many people and the connection became sluggish, so we turned off our cell phones and the connection would clear up. It’s best to avoid playing while streaming something or by a tethered connection. Free wi-fi spots are probably not very good either.”

One more quote from Sakurai as well. On the topic of his favorite character, he had this to say: “I don’t have one. However, for this game, I tend to like the heavier fighters.”

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Super Smash Bros. for Wii U/3DS marks the first time in which there are no character transformations. Zelda, for instance, transformed into Sheik in previous games.

In his latest Famitsu column, Super Smash Bros. director Masahiro Sakurai explains that the change came about due to limitations with the 3DS hardware.

He said:

“It’s basically due to the 3DS’ limitations. It was impossible to have both characters exist together [as one] on 3DS.”

“However, reaching that limit can sometimes lead in good directions. Transforming characters had the drawback of ambiguous tactics and such, and I believe that they have become more fresh now.”

Super Smash Bros. for 3DS will make use of the New 3DS’ c-stick. However, there is no support for the Circle Pad Pro, which works with regular 3DS systems.

Smash Bros. director Masahiro Sakurai explained why this is so in his latest bi-weekly Famitsu column. He noted:

“Supporting the CCP requires the use of some of the CPU’s processing load. From the information received during the development of Kid Icarus: Uprising, this is a quite large load at around 5%. Kid Icarus: Uprising and Smash both use the maximum capability of the device, so we had to abandon the idea of CCP support. With the New 3DS, we were able to support the C-Stick as the processing power is increased and it is not a peripheral device.”

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This week’s Famitsu review scores are as follows:

Flowers (PSV/PSP) – 8/9/7/7
Choco Ken no Chokotto Fushigi na Monogatari: Shokora Hime no Mahou to Recipe (3DS) – 7/7/7/7
Hideboh: Tap Dance Hero (PSV) – 6/8/7/6
Majin Bone: The Majin of Space and Time (3DS) – 6/7/7/6

Last week’s issue of Famitsu contained the first verdict of Fatal Frame: The Black Haired Shrine Maiden. Four reviewers gave the game “7”, “8”, “9”, and “9” for a total of 33 out of 40.

We now have the different texts translated from each if the reviewers. If you’re curious as to what was said, head past the break.

It’s time for the latest Famitsu’s most wanted games chart! Monster Hunter 4 Ultimate, Persona 5, Final Fantasy XV, Pokemon Omega Ruby/Alpha Sapphire, and Bravely Second are the new top five.

Head past the break for the full chart. All votes were cast between September 11 and September 17.

Famitsu recently posted an article about the new 3DS RPG The Legend of Legacy, which includes comments from director Masataka Matsuura and Kyoji Koizumi.

Matsuura first started out by talking about the game’s origins:

“I’ve always wanted to make an original RPG, and that’s why I’ve joined the industry, but the project basically started sometime around two years ago. At first, I wondered ‘what kind of RPG would do well nowadays?’ But after giving it some thought, I’ve come to the conclusion of ‘if I’m going to make a proper RPG, then wouldn’t it be best to make it with those who have already done so?’”

“That’s when I started a project called ‘Project Legacy,’and contacted those that I personally wished to work with, one by one. From there, people who were interested gathered, and the project formally began. It was something like that.”

Most recently known for the successful Japanese franchise Yo-kai Watch, studio Level-5 are gearing up production for a new “major project” announced in the latest Famitsu by bringing on more staff members. It’s unknown at the moment where or what this project is, but expect new details to pop up in the near future

This week’s issue of Famitsu has a substantial update on Final Fantasy Explorers. There’s some recap of previously announced information, but there’s quite a bit new as well.

There will be roughly twenty jobs in the game, including the Geomancer. This job uses the surrounding ground to attack enemies and features moves like Earthquake and Sinkhole. If an enemy falls into a sinkhole, it will be hit with the Stop status effect.

Doryuasu is an original summon in Final Fantasy Explorers. It attacks with tentacles and powerful magic spells such as Earthquake. Poison mist emits from its body into surroundings and as such can cause poison, paralysis, and darkness status effects.

Famitsu posted an online preview today with more details about The Legend of Legacy. Read on below for the latest game information.

– Set on the unknown island of Avalon harboring the heritage of the gods
– There is no one set route for the story
– Players can progress the game freely
– The map is available at the start of the game
– Use it to aid in exploration
– Each time you discover a new map, the number of areas you can adventure to increases
Players will discover the secrets hidden on the island
– Seven adventurers will challenge the legend of Avalon
– Players will select their main character from among them and create a party of three from those that remain
– Swap and replace party members in “Initium City”
– Meurs: 27-year-old male elemantalist
– Liber: 18-year-old male treasure hunter
– Owen: 36-year-old male bounty hunter
– Bianca: female of unknown age with amnesia
– Garnet: 20-year-old female knight
– Eloise: 24-year-old female alchemist
– Filmia: frog prince of the Kael Tribe of unknown age
– Designer Kyoji Koizumi wanted to make a game without quests, where players can find out what to do on their own
– The team understood some players would feel stuck without guidance
– The game provides the big objective, then leaves it up to the player to figure out how to do that, uncovering things along the way
– Magic can only be used in Avalon
– The magic in this game is different than magic in other RPGs for that reason
– No human-versus-human battles
– There are beings that are different from monsters
– As you get into the latter half of the game, you’ll fight them more often
– Avalon is dotted with ruins
– Koiziumi wants players to enjoy figuring out the mystery of who used to live there

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