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Jason Cirillo

Woah Dave! came to the 3DS eShop last year (and there are also plans to bring it to Wii U). Developer Jason Cirillo spoke with Destructoid about the game’s success, which came as a slight surprise.

He told the site:

“…despite the fact that we felt very strongly that we had created a truly fun game, I think even we were a bit surprised at how well it did.”

“I think the surprise came in that we knew we’d made a very simple game that would appeal mostly to more mature gamers who grew up with score-chasing arcade games in the 80s, but what we didn’t expect was the general enthusiasm we got from all crowds on all platforms. It was a very big success for MiniVisions both critically and financially.”

MiniVisions is building on the success of Woah Dave! with the studio’s next project, Space Dave!, which will be revealed at PAX Prime in August.

“…Space Dave! would most likely still have happened even if Woah Dave! hadn’t done well. The reason being is that MiniVisions games are largely driven, in all honesty, by us making games that we want to play ourselves. They’re all kinds of experimental.”

“We’re never sure if everyone else will be as in to these ideas as we are, but the passion on our end to make it is there, so we kinda roll with that. Also, probably worth nothing that Space Dave! is a surprisingly different formula, but still 100% a ‘Dave’ game.”

We don’t know which platforms Space Dave! will be on, but 3DS and Wii U seem like pretty safe bets. Information about the project should be shared very soon.


Woah Dave! came to the 3DS eShop a few months ago. Sometime in the future, the game could end up launching on another – albeit much older – Nintendo system.

Speaking with Tiny Cartridge, Choice Provisions’ Jason Cirillo said that the company is interested in making a NES version.

Cirillo stated:

“Yes, we are very keen on doing a cart-based version of Woah Dave! Our preferred platform would be NES because the NES is rad. I think we can all agree on that.”

“I imagine we might have to tone down the gameplay just slightly to keep people’s NES consoles from exploding, but it might be possible.”

“In fact, our own Adam Rippon who has so expertly ported Woah Dave! to various console, has an extensive knowledge on coding for legacy hardware such as Game Boy and the like.”


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