PlatinumGames creative producer talks Bayonetta 2 Wii U exclusivity
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 238 Comments
During a presentation held at UCF’s Center for Emerging Media last week, PlatinumGames creative producer JP Kellams shared a few words pertaining to Bayonetta 2’s Wii U exclusivity.
Asked about the challenges in moving between publishers and platforms, Kellams said that the game “would not exist without Nintendo white knighting that project.” In the end, Platinum “really wanted to make Bayonetta 2,” and that’s what mattered most.
Without getting into some stuff that is both business and confidential, the simple question I’d like to ask you is, ‘Do you want to play Bayonetta 2?’ Bayonetta 2 would not exist without Nintendo white knighting that project. So while I totally understand that people want to play it on the platforms that they’ve played it on previously, we really wanted to make Bayonetta 2.
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Platinum Games creative producer tired of Bayonetta 2 port-begging
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 12 Comments
Ever since Bayonetta 2’s announcement, fans have been very vocal about the game’s Wii U exclusivity. Fans have continued to ask Platinum about bringing the game to other platforms despite the fact that Nintendo is responsible for publishing.
After hearing request after request, Platinum Games creative producer JP Kellams has said on Twitter that he’s tired of the port begging.
Kellams wrote:
I hate posting anything Bayonetta 2 on our Facebook. Not because I hate Bayonetta 2, but because I hate the pedantic port-begging.
— JP Kellams (@PG_jp) December 11, 2013
It's been over a year since we announced. We heard you. We get it. We are just happy that we get to make Bayonetta 2 for the patient fans.
— JP Kellams (@PG_jp) December 11, 2013