Sakurai cut Dolby Surround audio from Kirby Air Ride to avoid making players wait on the logo screen
Posted on 7 months ago by Brian(@NE_Brian) in GameCube, News | 0 comments
Kirby Air Ride almost supported Dolby Surround audio. That’s according to Masahiro Sakurai, the game’s director.
Sakurai was speaking about the game during a live stream with Bayonetta creator Hideki Kamiya. The two participated in a live discussion event hosted by Hamster Corporation. Sakurai’s comments came about while discussing how he’d like publishers to improve the waiting time before each game begins.
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Masahiro Sakurai on the making of Kirby Air Ride, why Kirby was turned into a racer
Posted on 1 year ago by Brian(@NE_Brian) in GameCube, News | 0 comments
In a new video on YouTube, Masahiro Sakurai discussed the making of Kirby Air Ride and why he decided to create a racing game based on the franchise. He acted as the project’s director and a designer.
Sakurai first pointed out how more games were needed to coincide with the Kirby: Right Back at Ya anime. With a racing game, it would be quicker to develop than a traditional action game. Other titles for were also already planned, including a mainline entry for GameCube that ended up getting cancelled.