Child of Light developer now a “core team” within Ubisoft
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii U eShop | 4 Comments
CVG is reporting that Ubisoft has created a dedicated “core team” within the company featuring members from the Child of Light development group.
In an interview with the site, Ubisoft Montreal’s VP of creative Lionel Raynaud said:
“We are super happy with Child of Light. The team did a good job and the game had a great reception. We were proud to deliver something new and unique – a lot of people were surprised that Montreal was delivering this kind of game. The team learned a lot about RPG mechanics during development and this has resulted in us creating a core team. The people who made this game now want to work together again, whether it’s on a small game or not. This dynamic has incredible value in the industry and it’s what we want to do: we want to create core teams that want to make great games.”
“So yes, we will encourage other initiatives like Child of Light and there’s a chance that we will have many more games like that in the future. I already have many different projects that are in the pitch stage – I even had one in my office this morning, which was super exciting.”
Plourde himself has “moved on” from the Child of Light team to work on a different project. However, the chance to work on a smaller game provided him with the opportunity “to grow and try something different.”
“It wasn’t the most commercial idea so it became very personal – I even did a lot of the PR myself; GDC talks, global tours etc. I have moved on. I guess I’m a special snowflake in this case, because I hate being stuck in one place. At some point somebody put me in a room and said, ‘Pat, you’re the Rainbow Six guy!’ or ‘You’re the Assassin’s Creed guy!’ but I said no, even after Far Cry.”
More: Child of Light, interview, Lionel Raynaud, Ubisoft
Ubisoft says it’d be “stupid” to not put out a yearly Assassin’s Creed given fan interest
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U eShop | 10 Comments
Since the first Assassin’s Creed, we’ve seen at least one new entry in the series released in some form or another. Wondering why that’s so?
Aside from the obvious reasons – such as the fact that it makes total financial sense for Ubisoft – the company’s vice president of creative Lionel Raynaud also says yearly Assassin’s Creed games are put out due to fan interest. “As long as this is true we would be very stupid to not satisfy this need”, Raynaud told EDGE.
His comments in full:
“We are able to offer people a new Assassin’s Creed every year because they want Assassin’s Creed every year. As long as this is true we would be very stupid to not satisfy this need, but it puts a lot of pressure on us to create something that will never disappoint.
It needs to keep the series core values and we need to really make sure that we have a good, high level understanding of what it is to be an Assassin. We have to make sure we always deliver a better feel and overall experience every time while still bringing something that they haven’t seen before that’s consistent with being an Assassin in the world we’ve created.”
More: Assassin's Creed, Lionel Raynaud, Ubisoft
Ubisoft has ideas in mind for Watch Dogs sequel
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 4 Comments
Last year’s Watch Dogs delay allowed the team to pack in extra content. Moreover, many ideas that may have been scrapped or saved for a sequel made their way into the game.
In an interview with CVG, VP of creative Lionel Raynaud said:
“There are always things that you have to keep for the next game. In this case, the extra time allowed us to put a lot of our ideas into the game, so we are happy with that.”
Keep in mind that Ubisoft definitely has extra ideas in store for a potential sequel. Raynaud teased:
“Yes, we have ideas [for a sequel]. Some ideas that we weren’t able to get into the game would not have made a difference, while other, bigger ideas that naturally emerged during development were so different that we felt they would have changed the experience.”
“The consistency that we have achieved with the characters, structure and narrative would have been difficult to maintain if we put in the other ideas that we had. So where we are now is keeping these ideas safe for the next game.”