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Long Way Home

It feels like racing games are often excused from needing to tell stories; even as players, we’ve been trained to expect little more from the genre than schlocky tales of midnight street racing, if there’s even any context to the action at all. That can be just fine as many players only care about the feel of the driving, but there’s so much potential for fresh ideas. That’s why I’m curious about Resistor, an upcoming racing RPG whose lead developer, Violet McVinnie, previously worked on cinematics and narrative for titles like Mass Effect and Dragon Age. There’s a lot of potential for Resistor to be something unique, and while my brief demo only let me preview a small slice of the game, I’m hopeful it will prove that racing games can indeed tell deeper stories than they typically do.

Resistor

Original (6/10): Today, publisher PQube and developer Long Way Home unveiled Resistor. It will be available on Switch in the future.

Resistor is a narrative-driven adventure RPG with an open-world, stunt-infused racing, and vehicular combat. You can learn more about it in the following overview:


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