Bayonetta 3 devs explain why the game took so long to make
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
The developers of Bayonetta 3 have opened up about the making of the game, and have discussed why the project took so long to wrap up.
PlatinumGames supervising director Hideki Kamiya, producer Yuji Nakao, director Yusuke Miyata, and Nintendo producer Makoto Okazaki spoke about this in a recent issue of Famitsu. The two indicated that things didn’t exactly go according to plan, but this was more due to the amount of content the team wanted to add. Nakao said it was never about being stuck.
Below is our translation of the interview excerpt: