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Motohiro Okubo

At the end of 2017, Soulcalibur VI producer Motohiro Okubo was asked about the chances of a Switch port. Okubo was open to the idea as he was interested in Nintendo’s console and said it could be a possibility depending on compatibility with Unreal Engine.

Unfortunately, it doesn’t sound like things have changed since then. Okubo told Soulcalibur Community that the team hasn’t had time to investigate a Switch port as Bandai Namco has been occupied with Season 2 DLC.

Okubo said: