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PixlBit Studios

An update for PixlCross is currently in the pipeline which should improve the experience. During a Reddit AMA, the game’s developer spoke about what’s in store.

When the patch is made available, players will be able to turn down the auto scroll speed or turn it off entirely. PixlBit Studios is also adding button control, am option to turn off error detection, and the ability to go through puzzles on the television. Loading times are also being improved.

We’ll let you know as soon as the update goes live.

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More gameplay of the Wii U puzzler PixlCross has arrived. Get a look at some additional footage below.

PixlCross is coming to the North American Wii U eShop next week. It’s planned for PAL regions as well, but it’ll be another couple of months before it arrives. Developer Nick DiMola told 4colorrebellion that it’s targeted for mid-May in Europe and Australia.

DiMola also commented on the possibility of a 3DS port. Here’s what he said on that front:

“So the sticky situation with this is that we’ve built PixlCross on top of the Nintendo Web Framework. Unfortunately, that makes porting it to other console platforms a bit tough. Natively, the game runs in a browser, so it’s easy to port to PC/Mac/Linux. If we start talking about the 3DS, it means rewriting the game in native code, which is not something that’s currently within my capabilities.

The New 3DS would be a more likely target for us, but it still means a total rewrite in Unity. Unity would also give us the flexibility to bring the game to other platforms like the PlayStation 4 and the Xbox One. All of that’s a longwinded way of saying, we’re thinking about it. If we do pretty decently on the Wii U, it’ll make the rewrite in Unity seem much more appealing!”

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PixlBit Studios is bringing its nonogram-style puzzle game PixlCross to Wii U next week. It’s due out in North America on March 31 as an eShop download. Pricing is set at $5.99.

You can find an overview of PixlCross below. We’ve also gone ahead and attached the title’s launch trailer.

PixlCross, like Picross, has players leverage hints to fill in a grid and reveal a hidden picture. Boasting more than 150 puzzles across four levels of difficulty, players start by solving puzzles on simple 5×5 grids, but can eventually conquer the challenging final puzzles on massive 35×35 grids! The game’s handy auto-save feature allows players to start as many puzzles as they want without ever losing progress!

Since the game’s initial reveal, PixlBit Studios has made some notable improvements, many of which enhance Miiverse interaction and improve gameplay. After creating a puzzle using the robust puzzle editing tool, players can now share an ID code on Miiverse and other social media channels that will allow friends, family and fellow players to easily download their creations. Additionally, PixlCross now lets players track the popularity of their shared puzzles. Compete against your best friend, your crazy aunt, or a fellow Miiverse player to have one of the most popular puzzles in the country.

The update also provides sleeker, more streamlined menus for an optimized puzzle-solving experience! In-game, players will now know as soon as they’ve solved a portion of a row or column, to help complete puzzles even faster. When you finish a puzzle, be sure to tap the newly added Miiverse™ button to boast about your success! Whether using the GamePad on the Wii U or the mouse on the PC, it’s spectacularly simple and intuitive to interact with PixlCross. Simply slide along the grid to fill in or cross out grid boxes. Boxes count as you fill, pop-out hints eliminate unnecessary scrolling, and the auto-scroll feature makes it even easier to tackle even the toughest challenges!

Source: PixlBit Studios PR

PixlBit Studios has announced its first title “PixlCross”, which will soon be available on the Wii U eShop and other platforms.

PixlBit describes its new title as follows:

“PixlCross is a nonogram-style puzzle game (i.e. Picross) where you use hints to fill in a grid and reveal a hidden picture. Containing more than 150 puzzles across four levels of difficulty, players will start by solving puzzles on simple 5×5 grids, eventually taking on the challenging final puzzles on massive 35×35 grids! Each puzzle, no matter how large, can be solved without guessing – a common frustration for fans of the pen-and-paper puzzles.”

Players can slide along the grid to fill in or cross out grid boxes. Boxes count as you fill, and pop-out hints eliminate unnecessary scrolling. The game also makes use of an auto-scroll feature to make even the toughest challenges a bit easier.

Because PixlCross saves after every move, it’s possible to exit and return to puzzles at any time. There’s also a hint system that allows the game to be as easy or difficult as players see fit.

Aside from puzzles, PixlCross also features a Puzzle Editor. Players will be able to create their own puzzles and share them with the community through online connectivity.

We also have confirmation that the game will support off-TV play as well as Miiverse integration.

PixlCross doesn’t have a release date just yet. However, it’s already with Nintendo for certification, so it will probably be ready sooner rather than later.

Take a look at PixlCross’ trailer below.

Source: PixlBit Studios PR


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