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Satoshi Terada

Zelda Echoes of Wisdom map

The developers of Zelda: Echoes of Wisdom have spoken a bit about the game’s map, and you might be surprised by just how big it is.

According to Grezzo director Satoshi Terada, the map is eight times the size of Link’s Awakening. That wasn’t always the plan though. Series producer Eiji Aonuma said that it was at first four times the size, but it sounds like the team included quite a bit for players to see and do.

Terada and Aonuma shared the following about the map in Zelda: Echoes of Wisdom:

Zelda Echoes of Wisdom playable protagonist

The developers behind Echoes of Wisdom have opened up on the decision to make Zelda playable and take the starring role as the protagonist.

Interestingly, the team was actually thinking about Link having his standard role as the main character you play as. But as things progressed with the concept of echoes, Nintendo and Grezzo felt that the protagonist needed to be someone who lacked a sword and shield. 

Aonuma also acknowledged fan requests made over the years to see Zelda be the protagonist. After seeing the team struggle over who should be the main character in Echoes of Wisdom, it made sense for Zelda to be playable.

Aonuma and Grezzo director Satoshi Terada shared the following:

Zelda Echoes of Wisdom dungeon creating

In a new interview ahead of this week’s launch for The Legend of Zelda: Echoes of Wisdom on Switch, the developers revealed that the game was originally being made to let players create their own dungeons. Eventually this morphed into echoes featured in the final product.

We get to hear from Grezzo director Satoshi Terada, Nintendo director Tomomi Sano, and series producer Eiji Aonuma here. The group started off by sharing the following:


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