Zelda: Echoes of Wisdom devs explain why making Zelda’s design was “difficult”
Posted on 1 week ago by Brian(@NE_Brian) in News, Switch | 0 comments
The developers of Zelda: Echoes of Wisdom have opened up about designing Zelda for the game, which was a “difficult” challenge for the team.
We’re able to get insight from co-director Tomomi Sano and series producer Eiji Aonuma here. There were a few things that Nintendo and Grezzo needed to balance. For one thing, they couldn’t make Zelda too cute. They also couldn’t make her stand out given her fugitive status, but they also didn’t want her to look too much like a fugitive. Finally, Zelda is a princess at the end of the day, so that’s something the team also needed to keep in mind.
Nintendo shares Echoes of Wisdom placement on Zelda timeline
Posted on 1 week ago by Brian(@NE_Brian) in News, Switch | 0 comments
The Legend of Zelda: Echoes of Wisdom now has an official placement within the series’ timeline, per an update from Nintendo.
The franchise’s portal website was just updated today. According to the newest addition, The Legend of Zelda: Echoes of Wisdom takes place after Tri Force Heroes. The original Zelda, Zelda II, Breath of the Wild, and Tears of the Kingdom then follow.
Zelda: Echoes of Wisdom dev explains how the echoes were chosen
Posted on 2 weeks ago by Brian(@NE_Brian) in News, Switch | 0 comments
How did Grezzo and Nintendo go about choosing the echoes in The Legend of Zelda: Echoes of Wisdom? Co-director Satoshi Terada shared some insight in a recent interview.
There are a massive amount of echoes to find and collect in the game – over 100, in fact. Terada shared the following about the thought process of making them, telling Famitsu in a recent interview:
Zelda producer was against using the word Triforce in Echoes of Wisdom, led to Prime Energy
Posted on 3 weeks ago by Brian(@NE_Brian) in News, Switch | 0 comments
The Legend of Zelda: Echoes of Wisdom features the use of the Triforce for its story, but rather than actually calling it that, the game uses “Prime Energy” instead. The developers have now shared noteworthy information about the decision to use a different name.
The Trifroce is one of the more iconic elements of the Zelda series. However, Nintendo and Grezzo made the active choice to avoid using that word. In fact, series producer Eiji Aonuma was specifically opposed to using the Triforce. Aonuma indicated that “Triforce” brings along certain expectations, and that’s also why the team “purposefully made the setting and time ambiguous.”
Nintendo on 2D Zelda’s future, wants it as contrast to 3D games
Posted on 3 weeks ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Nintendo has reaffirmed its commitment to 2D Zelda titles, with series producer Eiji Aonuma mentioning in a recent interview that the company’s wants “to keep this up as a contrast to the dynamic 3D games.”
Much of the hype surrounding the franchise these days has been in the 3D space. Breath of the Wild and Tears of the Kingdom have been two of the most acclaimed games across the entire industry. Still, it’s clear that 2D Zelda isn’t going anywhere.
Zelda: Echoes of Wisdom devs on frame rate and menu criticisms
Posted on 3 weeks ago by Brian(@NE_Brian) in News, Switch | 0 comments
The developers of Zelda: Echoes of Wisdom have responded to a couple of criticisms – namely the game’s frame rate and menu system for echoes.
There are certain parts of the experience in which the frame rate can move between 60 and 30 FPS. In the end though, co-director Tomomi Sano said this was the “best option” available.
Link almost spoke in Zelda: Echoes of Wisdom
Posted on 3 weeks ago by Brian(@NE_Brian) in News, Switch | 0 comments
According to the developers behind The Legend of Zelda: Echoes of Wisdom, Link came close to speaking in the game.
Series producer Eiji Aonuma shared that information in a recent interview. While the original plan was to have Link speak in Echoes of Wisdom, co-director Satoshi Terada said that it didn’t feel right. Since he hadn’t really spoken in a game before, that also made things difficult. Having Tri as Zelda’s companion is ultimately where things took a shift.
Here’s what Aonuma and Terada shared in the interview, as published by Famitsu:
A Mountainous Mystery side quest guide for Zelda: Echoes of Wisdom
Posted on 1 month ago by Ethan in Guides, Switch | 0 comments
A Mountainous Mystery is one of several side quests in The Legend of Zelda: Echoes of Wisdom that leads to one of the game’s many accessories. In this case, your reward for this side quest is the Goron Bracelet, an item that increases your walking speed while carrying objects over your head. Here’s everything you need to know about A Mountainous Mystery and how to earn its ultimate reward.
How to complete the Zora Child’s Fate side quest in Zelda: Echoes of Wisdom
Posted on 1 month ago by Ethan in Guides, Switch | 0 comments
The Zora Child’s Fate is a somewhat important side quest in The Legend of Zelda: Echoes of Wisdom, because its reward is one of the many accessories found throughout the game. If you’re looking for which Echoes you need to complete this quest and how to receive the Zora Scale reward at the end, then we’ve got you covered.
Zelda: Echoes of Wisdom update out now (version 1.0.2), patch notes
Posted on 1 month ago by Brian(@NE_Brian) in News, Switch | 0 comments
Nintendo is starting off the week with a new update for The Legend of Zelda: Echoes of Wisdom via version 1.0.2.
The patch notes indicate that a couple of specific bugs have been addressed. Other general issues were tackled as well, though Nintendo doesn’t go into any additional specifics.
Here’s the full rundown: