Bandai Namco comments on Project CARS’ Wii U delay
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 37 Comments
Bandai Namco has issued an official response regarding Project CARS’ delay on Wii U.
We learned earlier today that the racer won’t be arriving on Nintendo’s console until 2015. The PS4, Xbox One, and PC versions are still due out in November of this year.
Bandai Namco’s statement reads:
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Project CARS not launching on Wii U until 2015
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 17 Comments
Project CARS will be available this November on the PlayStation 4, Xbox One, and PC. Unfortunately, the same can’t be said of the Wii U version.
Publisher Bandai Namco confirmed on Twitter today that Project CARS is launching on Nintendo’s console in 2015. The company did not explain why this is so.
#ProjectCars will be released on PS4, Xbox One and PC in November. WiiU will follow in 2015!
@WMDCars
— Bandai Namco UK (@BandaiNamcoUK) July 11, 2014
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Project CARS screenshots, European boxart
Posted on 10 years ago by Brian(@NE_Brian) in Wii U | 8 Comments
Bandai Namco enters into a worldwide distribution agreement with Slightly Mad Studios on Project CARS
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 7 Comments
Bandai Namco announced today that the company has reached a worldwide distribution agreement with Slightly Mad Studios on the release of Project CARS. The game will be available on Wii U, PS4, Xbox One, and PC in November.
Here’s an overview of the racer:
Project CARS is the most authentic, beautiful, intense, and technically-advanced racing game on the planet.
Crowd-funded by a passionate community that has been involved in the development process throughout to create their ultimate racing experience, Project CARS allows you to create a driver, pick from a huge variety of motorsports, and shift into high gear to chase a number of Historic Goals and ultimate recognition in the Hall Of Fame. Then test your skills online either in competitive fully-loaded race weekends, leaderboard-based time challenges, or continually-updated community events – sometimes for real-world prizes.
Featuring the largest track roster of any recent racing game with a ground-breaking dynamic time of day & weather system, world-class graphics and handling, deep tuning & pit stop functionality, and support for Oculus Rift and Project Morpheus, Project CARS leaves the competition behind in the dust.
A couple of Project CARS trailers can be found above.
Project CARS footage
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 6 Comments
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Project CARS screenshots
Posted on 10 years ago by Brian(@NE_Brian) in Screenshots, Wii U eShop | 6 Comments
Note: screenshots are from the PS4 version, though the Wii U version should ultimately end up looking very similar.
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Project CARS – “The Ultimate Driver Journey” trailer
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 1 Comment
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Project CARS fan-made trailer
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 9 Comments
Although this is fan-made, it does showcase pre-alpha gameplay.
New Project CARS trailer
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 1 Comment
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Project CARS “extremely promising” on Wii U
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U eShop | 26 Comments
Speaking with Nintendo Enthusiast, creative director Andy Tudor commented that the Wii U version of Project CARS “is extremely promising.” The console is also capable of running one of CARS’ tracks in the rain “pretty damn well”, he said.
Tutor’s comments in full regarding the visuals of Project CARS on Wii U:
I literally just had a blast racing around one of our tracks in the rain (the most graphically-intensive weather setting) and it held up pretty damn well. Of course there are optimisations still to be done but side-by-side, the Wii U version we have running in the studio is extremely promising.
When asked why Slightly Mad has decided to bring the game to Wii U whereas other third-party developers have lessened their support, Tutor replied: