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Steve Lycett

4Gamer recently caught up with Sonic & All-Stars Racing Transformed producer Steve Lycett with the game having been released in Japan last month. We already heard that Lycett had hoped to include Ristar as a playable character, but as it turns out, this wasn’t the only franchise he hoped the game would represent.

Lycett stated:

From three big SEGA classics, I think, “Space Harrier”, “OutRun”, and “After Burner”. Because these three are so popular around the world, I was thinking I wanted to find a way for them to work somehow. For “After Burner”, since there is no emerging main character, both it an “OutRun” both got full courses. But unfortunately, “Space Harrier” only got a song in the soundtrack on one of the stages. Even though it wasn’t convenient to include the hero of “Space Harrier”, we just couldn’t abandon the recording.

Lycett continued by elaborating on his interest in featuring Space Harrier one day:

Well, the truth is, I wanted to include the running character riding the dragon. But I won’t give up! If I ever get the opportunity, I absolutely want to see this happen.

Sonic & All-Stars Racing Transformed finally reached Japan very recently. With the game’s arrival, 4Gamer caught up with a couple of the game’s developers, including executive producer Steve Lycett.

One of Lycett’s more interesting comments came about when 4Gamer mentioned how choosing the characters must have been tough. Lycett said in response:

Selecting the characters really was difficult. Basically, one of the premises we wanted to represent in the game was a correct balance between old and new IPs from SEGA. From such a wide range of material, as well as a balance between male and female, animals, and robots, I chose not to be biased.

Lycett followed up by discussing what the criteria was in selecting characters. While talking about this, he revealed how he originally wanted to include Ristar on the roster, but things sadly didn’t work out.