Zelda: A Link Between Worlds – Eastern Hyrule fields overworld footage
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A few more Zelda: A Link Between Worlds details
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Kotaku has published a new preview for The Legend of Zelda: A Link Between Worlds, and we’ve rounded up the details below. There aren’t really any spoilers here, so you don’t have to worry across coming information that could affect your experience. Read on below for the information.
– Wallet limitations removed
– Don’t need most weapons right away
– New dungeons seem to require just one new one at a time
– Obtaining multiple weapons you don’t need yet, you’ll be able to access a lot of otherwise inaccessible areas
– Once again, Ravio takes away rented items if you die
– Something that cost 50 Rupees to rent will cost 400 to buy
– You can buy items you don’t need yet, but you won’t lose them if you die
– Early dungeon entrances are marked with icons that indicate which item you’ll need in the dungeon
– Fast-travel options let you quickly get back to Ravio’s shop to grab the object you need
– Game seems to have some sort of rapping character
– Place up to 20 pins on the main map to mark things you’re interested in and may want to return to
– Can’t draw scribble notes on the map
– Many songs are remixes of A Link To The Past
– Nintendo has “done something fun with bees”
Nintendo discusses advertising plans for Zelda: A Link Between Worlds in the UK
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Nintendo is planning a big UK TV marketing campaign for Super Mario 3D World. In addition, the company will be promoting The Legend of Zelda: A Link Between Worlds, which launches on the same day – November 22.
Expect to see TV ads starting at launch up through December 25th. Nintendo has also looked into ads for specialist websites and social media.
UK product manager Roger Langford told MCV:
“The Legend of Zelda series is a cornerstone franchise for us and always performs very positively. We achieved some great results with The Legend of Zelda: Ocarina of Time 3D in 2011. With the increased Nintendo 3DS install base as well as seasonality we are confident in A Link between Worlds being a top seller on Nintendo 3DS.
“To herald the Launch of The Legend of Zelda: A Link Between Worlds we will have a substantial marketing campaign both pre and post launch. We will also have bespoke activity aimed at a kids audience showcasing the characters and ingenious gameplay.”
Zelda: A Link Between Worlds – Sanctuary Sewers footage
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A few new Super Mario 3D World, Zelda: A Link Between Worlds details
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A short but sweet Nintendo segment just wrapped up on GT.TV, where Bill Trinen shared a few new details about Super Mario 3D World and The Legend of Zelda: A Link Between Worlds. You can find an overview of what was revealed in the summary below.
Super Mario 3D World
Shifty Boo Mansion
– Ghost house theme
– Team has done more with it in terms of shifting platforms, staircases
Pretty Plaza Panic
– Slightly different structure from a level standpoint
– Timer starts at 100
– Goal is to get anything you can within that time limit
– Stop watches give you additional time
– Get stars, other items
– Switch in the level designed to be activated only by Peach
Zelda: A Link Between Worlds
– Ice Ruins
– Central tower has elevators that go from top to bottom
– Going down, down down to the bottom of the level and then working your way back up
– Use the Fire Rod in the dungeon to melt blocks, etc.
– Shoots out a wave of fire
– Upgrade it further and it can almost become like a fire tornado
Aonuma always thinks he’s making his last Zelda game, but ends up wanting to make another one in pursuit of perfection
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Eiji Aonuma has been heavily involved with The Legend of Zelda since Ocarina of Time. Given how he’s played a major role in the series for over 15 years, it’s only natural that thoughts crop up about moving on. There’s one major element that keeps Aonuma going, however: the pursuit of perfection.
Aonuma admitted to GamesTM in its previous issue, “I always make these games with the thought that this is going to be my last.” But he ends up having regrets and wishing certain things could have been implemented, which motivates him to work on another Zelda title.
“I guess that could come to a close if I finally make a perfect game,” Aonuma said, “but perhaps I would not be able to create such a thing even if I spent my whole life on it.” Aonuma understands that he’ll one day have to stop making Zelda games, so before that happens, he “really would like to create something as close to perfection as possible not too far into the future” and “retire with no regrets.”
More: Eiji Aonuma, interview, The Legend of Zelda, top
Another Zelda 3DS XL unboxing video
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Another gorgeous piece of Zelda: A Link Between Worlds art
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Another lovely piece of art from The Legend of Zelda: A Link Between Worlds was posted on the Zelda UK Facebook page recently. You can find it above.