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Tomonobu Itagaki

Tomonobu Itagaki has taken to Facebook and has shared another status update for Devil’s Third.

Itagaki said that Devil’s Third is “an unprecedented massive shooter to be played by tons of players”. He adds, “The game contains a lot of elements well over the volume to be provided by two regular games.” Such a large amount of content means the game must be properly developed before it’s ready for launch.

Itagaki goes on to say that Devil’s Third “will be the biggest game of life for me and my colleagues”. The project required two years of concept work, plus four years for actual development.

Itagaki closed his update by thanking fans for their patience.

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Fatal Frame: The Black Haired Shrine Maiden boxart

Tomonobu Itagaki didn’t have anything to do with Fatal Frame: The Black Haired Shrine Maiden. However, he seems to think that the Wii U game will be released “in many countries.”

Itagaki wrote on Facebook recently:

“Hey guys, I strongly believe that Kikuchi Keisuke (producer) will release the Fatal Frame V in America, in many countries. He and me have same philosophy from Tecmo days. That’s what I can say for now. I want you guys to read between the lines.
Anyway I will play this game :)”.

Don’t take this as any sort of confirmation that the new Fatal Frame is coming to North America and Europe. Still, Itagaki’s words are interesting. You have to wonder why he feels so “strongly” that it will come outside of Japan.

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It’s been awhile since we received anything even remotely close to promotional material for Devil’s Third, but creator Tomonobu Itagaki did share a holiday card pertaining to the Wii U title. You can find it attached to this post.

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Tomonobu Itagaki is working directly with Nintendo on Devil’s Third. If the opportunity arises in the future, perhaps the two sides could team up again.

When asked by a fan on his Facebook page if he’d be open to revisiting a relationship with Nintendo on a future project, Itagaki wrote: “Naturally. I love their talent, their games!”

Another fan asked Itagaki if Devil’s Third has been completed. He explained in response:

“Haha, I really don’t know I have right to disclose about that lol. Many [people] are working hard for this video game industry, i don’t wanna offend anyone’s position.”

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Tomonobu Itagaki is continuing to share a few details about Devil’s Third over on his Facebook page. Here’s a roundup of the latest information:

– Devil’s Third meaning has to do with music
– Might be referring to a “tritone,” a musical interval composed of three whole tunes or six half tones
– This is colloquially sometimes referred to as “The Devil’s Interval”
– Unknown right now if this is what he meant

On whether Devil’s Third will feature both a single and multiplayer campaign:

“We made this game for single play (campaign) and online online multiplay gamers. ‘Cuz I know I have to respond to expectations by both gamers. So, in fact, we invested double amount of resources than general development in this industry, to accomplish to develop this game. I can’t show you specific length of single play mode, ‘cuz we’re still tuning this game. But you can estimate the total length of single play mode, by my saying above.”

Itagaki also said that the specs for Devil’s Third, which includes framerate and resolution, are still being worked on.

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Tomonobu Itagaki and the team at Valhalla Game Studios have been working hard on Devil’s Third since the game was last shown at E3. Their effort has payed off, as Itagaki told one fan on his Facebook page that the visuals have been improved.

Itagaki mentioned that the textures, weapon and environment models, and lighting have seen an upgrade. Ultimately, “it’s looking completely different now.”

Itagaki’s words in full:

The amount of progress we’ve made since then will surprise anyone.?Higher-quality textures, improved weapon and environment models,?better lighting… it’s looking completely different now.

That’s not all Valhalla has changed in Devil’s Third. The assignment of buttons have been modified, and the HUD UI has changed.

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Devil’s Third creator Tomonobu Itagaki shared an update about the Wii U game over on his Facebook page yesterday.

Itagaki noted that development is progressing well. The team just finished editing the closing movie recently.

Itagaki also hyped the scale of the story mode in Devil’s Third, which “is greater than that of Ninja Gaiden.” He also feels that the project “demolishes the standard of past console games in online multiplayer.”

Read Itagaki’s full update below.

In a recent issue of Famitsu, Tomonobu Itagaki sat down with the magazine to chat a bit about Devil’s Third. Itagaki further talked about working with Nintendo and the Wii U hardware, confirmed that “major improvements” have been implemented in all areas since E3, and plenty more.

Head past the break for the full discussion.

More bits from this week’s Famitsu interview with Valhalla Game Studios head honcho Tomonobu Itagaki have popped up online. Itagaki spoke more about Devil’s Third including how Nintendo encouraged him to inject more of the company’s “distinctiveness” and not hold back, why it’s more than an average shooter, and more.

Head past the break for Itagaki’s comments.

This week’s issue of Famitsu has an interview with Devil’s Third creator Tomonobu Itagaki.

To start off, Itagaki spoke about Nintendo. He believes that the company loves games more than anyone and they love to play. Itagaki feels that working with Nintendo on Devil’s Third is a huge opportunity.

On the topic of Devil’s Third using special elements on Wii U, Itagaki teased:

“It is our policy to make full use of the hardware’s characteristics. I’m currently thinking along the lines of having something other than having you press down on the Wii U GamePad, and something that will make you say, ‘Oh, I see!’”


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