Tomonobu Itagaki on the theme of war within Devil’s Third
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 11 Comments
People’s Daily was recently able to speak with Tomonobu Itagaki from Valhalla Game Studios. In one question, Itagaki was asked about how his team will will work the Chinese mobile game market into their strategy. That doesn’t have much revelance here, but he did end up discussing the upcoming Wii U title Devil’s Third and how it incorporates the elements of war.
Itagaki’s comments are as follows:
We always seek to innovate in games, and so it means they will not be the same. We’re currently working on a game called “Devil’s Third.” It is different than previous games up until now, as it is not just about fighting, but about diplomacy and forming treaties in the midst of a war in a realistic world setting. All of this is mashed up into one game. It is a world where peace is sought. My colleagues and I worked to put all this within a “war game.” Eventually it became a household game for the Wii U, but we are currently developing games for mobile too.
Devil’s Third was re-revealed as a Wii U title at last year’s E3, though we haven’t seen it since. It’ll be interesting to see if it appears at E3 2015 next month.
Itagaki recommends using the Pro Controller while playing Devil’s Third
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 45 Comments
Devil’s Third creator Tomonobu Itagaki talked up the Wii U game a bit more on his personal Facebook page.
There’s nothing too major here, but Itagaki does mention that you should use the Pro Controller while playing Devil’s Third. He also mentioned how it’s much different compared to what was shown back in 2011. That makes sense given what we saw during E3 last year.
Below is a roundup of Itagaki’s latest Facebook remarks:
Another update on Devil’s Third from Itagaki
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 11 Comments
Tomonobu Itagaki has taken to Facebook and has shared another status update for Devil’s Third.
Itagaki said that Devil’s Third is “an unprecedented massive shooter to be played by tons of players”. He adds, “The game contains a lot of elements well over the volume to be provided by two regular games.” Such a large amount of content means the game must be properly developed before it’s ready for launch.
Itagaki goes on to say that Devil’s Third “will be the biggest game of life for me and my colleagues”. The project required two years of concept work, plus four years for actual development.
Itagaki closed his update by thanking fans for their patience.
Itagaki believes Fatal Frame: The Black Haired Shrine Maiden will be released outside of Japan
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 29 Comments
Tomonobu Itagaki didn’t have anything to do with Fatal Frame: The Black Haired Shrine Maiden. However, he seems to think that the Wii U game will be released “in many countries.”
Itagaki wrote on Facebook recently:
“Hey guys, I strongly believe that Kikuchi Keisuke (producer) will release the Fatal Frame V in America, in many countries. He and me have same philosophy from Tecmo days. That’s what I can say for now. I want you guys to read between the lines.
Anyway I will play this game :)”.
Don’t take this as any sort of confirmation that the new Fatal Frame is coming to North America and Europe. Still, Itagaki’s words are interesting. You have to wonder why he feels so “strongly” that it will come outside of Japan.
Tomonobu Itagaki shares a Devil’s Third holiday card
Posted on 10 years ago by Brian(@NE_Brian) in Images, Wii U | 4 Comments
It’s been awhile since we received anything even remotely close to promotional material for Devil’s Third, but creator Tomonobu Itagaki did share a holiday card pertaining to the Wii U title. You can find it attached to this post.
More: Devil's Third, Tomonobu Itagaki
Itagaki open to working with Nintendo again in the future
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 5 Comments
Tomonobu Itagaki is working directly with Nintendo on Devil’s Third. If the opportunity arises in the future, perhaps the two sides could team up again.
When asked by a fan on his Facebook page if he’d be open to revisiting a relationship with Nintendo on a future project, Itagaki wrote: “Naturally. I love their talent, their games!”
Another fan asked Itagaki if Devil’s Third has been completed. He explained in response:
“Haha, I really don’t know I have right to disclose about that lol. Many [people] are working hard for this video game industry, i don’t wanna offend anyone’s position.”
Itagaki on the Devil’s Third name, lots of resources for development, still working on specs
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 6 Comments
Tomonobu Itagaki is continuing to share a few details about Devil’s Third over on his Facebook page. Here’s a roundup of the latest information:
– Devil’s Third meaning has to do with music
– Might be referring to a “tritone,” a musical interval composed of three whole tunes or six half tones
– This is colloquially sometimes referred to as “The Devil’s Interval”
– Unknown right now if this is what he meant
On whether Devil’s Third will feature both a single and multiplayer campaign:
“We made this game for single play (campaign) and online online multiplay gamers. ‘Cuz I know I have to respond to expectations by both gamers. So, in fact, we invested double amount of resources than general development in this industry, to accomplish to develop this game. I can’t show you specific length of single play mode, ‘cuz we’re still tuning this game. But you can estimate the total length of single play mode, by my saying above.”
Itagaki also said that the specs for Devil’s Third, which includes framerate and resolution, are still being worked on.
Itagaki says Devil’s Third’s visuals have improved since E3, “looking completely different now”
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 71 Comments
Tomonobu Itagaki and the team at Valhalla Game Studios have been working hard on Devil’s Third since the game was last shown at E3. Their effort has payed off, as Itagaki told one fan on his Facebook page that the visuals have been improved.
Itagaki mentioned that the textures, weapon and environment models, and lighting have seen an upgrade. Ultimately, “it’s looking completely different now.”
Itagaki’s words in full:
The amount of progress we’ve made since then will surprise anyone.?Higher-quality textures, improved weapon and environment models,?better lighting… it’s looking completely different now.
That’s not all Valhalla has changed in Devil’s Third. The assignment of buttons have been modified, and the HUD UI has changed.
Itagaki provides an update on Devil’s Third
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 61 Comments
Devil’s Third creator Tomonobu Itagaki shared an update about the Wii U game over on his Facebook page yesterday.
Itagaki noted that development is progressing well. The team just finished editing the closing movie recently.
Itagaki also hyped the scale of the story mode in Devil’s Third, which “is greater than that of Ninja Gaiden.” He also feels that the project “demolishes the standard of past console games in online multiplayer.”
Read Itagaki’s full update below.
Itagaki on Devil’s Third – more talk about working with Nintendo, Wii U, big improvements since E3
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 33 Comments
In a recent issue of Famitsu, Tomonobu Itagaki sat down with the magazine to chat a bit about Devil’s Third. Itagaki further talked about working with Nintendo and the Wii U hardware, confirmed that “major improvements” have been implemented in all areas since E3, and plenty more.
Head past the break for the full discussion.




