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Xenoblade Chronicles X

In making the original Xenoblade Chronicles, Monolith Soft wanted to include a full enemy encyclopedia. The team sadly ran out of development time so it wasn’t in the final game.

In new tweets published on the Xenoblade Chronicles X Twitter account by Monolith Soft’s Kojima, it’s confirmed that the RPG will feature an enemy encyclopedia. Players will be able to view 3D models of monsters they encounter, check what drop items they have, and more. Koh Kojima also teased that Xenoblade Chronicles 3D will include this as well.

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A translation has come in for the official character profile of Maurice in Xenoblade Chronicles X. Check it out below.

Maurice is a bureaucrat of the former United States Secretary of Defense, who then became the assistant to the President.

Afterwards, he used his previous position as a way to appoint himself as the chief administrator commissioner of NLA (New Los Angeles) and is now the representative of mankind on the Planet Mira.

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The original Xenoblade Chronicles had an issue keeping track of playtime. After 99 hours and 59 minutes, the counter wouldn’t progress any further.

This is something that Monolith Soft made sure to address in Xenoblade Chronicles X. Director Koh Kojima noted on Twitter:

“As always, thank you to the users for their support. I’m Xenoblade Chronicles X’s director, Kojima. The embargo on a lot of information pertaining to the game has been lifted, so I will be talking about it here.”

“First of all, as a greeting, I’ll talk about the game’s playtime display. There was talk about how, now matter how long you played, Xenoblade Chronicles would be completed in 99 hours and 59 minutes. And so, we’ve changed that this time around.”

“In the Famitsu interview a few days ago, Takahashi mentioned the time of ‘300 hours’ and of course the playtime will be properly displayed [this time around]. Of course, we’ve made it so there will be no problems even if you play beyond that amount of time.”

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Just announced via twitter Xenoblade Chronicles X will have a “Nintendo Direct” style broadcast on 2/6.

It would appear as if the focus will be on the world and scale of the game.

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Famitsu has a major feature on Xenoblade Chronicles X in this week’s issue. In addition to a new preview, the magazine shared an interview with director Tetsuya Takahashi.

One of the things Famitsu brings up is how Takahashi called the original Xenoblade “an orthodox RPG”, even though the field was huge and there were a number of different challenges. Takahashi says in response that the story of the original Xenoblade Chronicles “was one big thread so I think it was a linear game.” But in Xenoblade Chronicles X, “the story progresses in various directions as you finish quests which you get from different places.”

Famitsu next brings up the topic of loading. Takahashi confirms that players will be able to cross the huge world from one end to another without having to load data… for the most part anyway.

Siliconera has translated the official Guin and Nagi profiles from the Japanese Xenoblade Chronicles X website. Check them out below.

Guin

A member of the private military organization, BLADE. Back on Earth, he worked as a subordinate of Elma and Irina as part of the government spec-ops vehicular instructor corps known as the Doll Squad.

He occasionally messes up here and there, but he’s an honest character who admires Irina and also has a bit of a crush on her.

Nagi

Nagi is the former captain of the White Whale, an interstellar immigrant ship. He currently serves as the military director of the autonomous government of NLA (New Los Angeles).

In order to protect the livelihood of those living on Planet Mira, he works himself to death on a daily basis with government affairs.

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Xenoblade Chronicles X is a huge game. So much so that it nearly takes up all of the space on the Wii U disk, and the game is extremely close to the storage limit. At one point, Monolith Soft actually considered using more than one disk.

All of that information is from today’s Japanese Xenoblade Chronicles X Twitter update, which was posted by producer Shingo Kawabata. His full comments are posted below.

Xenoblade Chronicles X is using up most of the space on the Wii U disk. It’s really, really close to the storage limit. (To the point that at one stage we were considering using more than one disk for the game). To enjoy playing, the enormous seamless map must load quickly (which was achieved through the hard work of our programming division), but we had help from Nintendo proper implementing a further improvement to what we had. I believe we’re going to reveal the details of that on the official page in the future, but to people considering purchasing the packaged version of the game, as one of the game’s developers, I highly recommend you make use of this improvement.

Just in case you’re wondering, Wii U disks offer 25GB of space. It makes you wonder what Xenoblade Chronicles X’s size will be!

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We’ve translated another batch of details about Xenoblade Chronicles X from this week’s Famitsu. There are several points covered here, including the Frontier Network, Unions, and more. A number of you have also asked about off-TV play, and it now looks like that’s confirmed.

Read all of the latest Xenoblade Chronicles X information below.

– You can add scars or beauty spots to faces in the character creator
– In New Los Angles, there are four main areas: blade area, industrial area, commercial area and residential area
– The main character joins BLADE and takes part in the group’s various activities
– In order to search for human pods scattered around Mira, you have to expand the information system called Frontier Network
– If you establish a Data Probe, the data of the surrounding area will be added to the system
– Data Probes can be established in spots called Frontier Network Spot
– A pillar of light helps locating a Frontier Network Spot
– Frontier Network info can be seen on the GamePad
– Map info includes player location, quest target area
– Can warp to already visited places
– Although the GamePad normally works as a terminal, the game can also be played on the GamePad screen
– The activities of BLADE are separated into 8 different divisions called Unions
– Available tasks differ depending on the Union you join
– The player can freely choose which Union to join
– The player can also enter a different Union after the initial decision

– Path Finder: Union for pioneers. Responsible for establishing Data Probes. Expands the Frontier Network.
– Interceptor: Responsible for suppressing native life forms. Guards research teams and rescues citizens.
– Avalanche: Interceptor protects while Avalance attacks. Suppresses dangerous creatures.
– Testament: Search and collects the wreckage of the White Whale. Also looks for things left behind in battlefields.
– Colepedian: Goes to various places of Mira to do research and collect materials.
– Land Bank: Searches Mira for stocking up resources in order to maintain the daily life. An important task is to gather minerals.
– Arms: Helps the “Arms company” to develop weapons like dolls.
– Companion: Helps the civilians of New Los Angles. Does almost anything as task vary from arbitrating quarrels to finding lost cats.


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