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Xenoblade Chronicle X details cover buffs/debuffs, class changes

Posted on April 3, 2015 by (@NE_Brian) in News, Wii U

The Japanese Xenoblade Chronicles X website was updated once again earlier this week. We now have information on buffs/debuffs as well as class changes. Continue on below for the latest information along with some art.

Buffs & Debuffs

– Various buffs and debuffs will come into effect during battle through things like arts usage, weather effects, zone effects, or battle probe effects
– Melee Accuracy Up: Raises the accuracy of Melee attacks
– Ranged Power Up: Increases the damage of Ranged Attacks
– Beam Resistance Up: Reduces damage taken from Beam attacks
– Damage Armor: Raises a barrier that reduces damage received by a fixed amount
– Bullet Charge: Doubles damage of next attack
– Fake Body: Evades a fixed number of enemy attacks
– All Resist Up: Reduces damage taken
– Critical Rate Up: Raises Critical rate
– Ether Attack Buff: Increases damage done by Ether attacks
– Resist Down: Reduces enemy debuff resistances, making them more susceptible to effects like “Break” or “Topple”
– Break: Throws off balance. Can be Toppled, or more easily caught by enemy Dolls
– Knockback: Pushes backwards
– Stun: Stuns
– Sleep: Falls asleep, unable to move. Awakens if hit by an attack.
– Black Sight: Lowers Accuracy and Evasion rates, and decreases damage from Ranged attacks.
– Blaze: Inflicts Heat damage at fixed intervals
– Ranged Accuracy Down: Reduces Accuracy rate of Ranged attacks
– Melee Power Down: Decreases damage inflicted by Melee attacks
– Weather Damage – Heat: Receive Heat damage at fixed intervals
– Weather Damage – Bolt: Receive Bolt damage at fixed intervals

Class Change

– Once you hit rank 10 in your initial class, Drifter, you’re able to advance into three different branches of classes
– Drifter has three successive classes: Assault, Command and Forcer
– Drifter: Origin of all classes, learns a variety of well balanced arts; equips: Knives, Assault Rifles
– Assault: Specializes in attack and defense oriented arts; Augments HP and Melee Power; Equips: Longswords, Assault Rifles
– Command: Inflicts greater damage to enemies with its arts effects; Augments Melee and Ranged Accuracy, and Evasion. Equips: Dual Swords, Dual Guns
– Forcer: Focused on supporting with numerous Ranged arts. Augments Ranged Power and Latent Ability. Equips: Knives, Rayguns

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