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Capcom survey asks about Mega Man 11, collections fans would be interested in

Posted on March 20, 2016 by (@NE_Brian) in General Nintendo, News

Capcom included a link to a survey in the Japanese version of Mega Man Legacy Collection. Two questions in particular stand out.

At one point of the survey, Capcom asks if “you would like to play a new entry in the classic series (like Mega Man 11).” A third section pertains to future collections, and asks which past series (X, Zero, Legends, Battle Network, ZX, Star Force) fans would like to see in a package.

I’m not one to make a big deal out of surveys, but this one is a bit interesting. Will anything materialize based on how fans respond? That I’m unsure of!

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  • Exy

    Note it’s specifically only polling Japanese players, because only their opinions matter.

    • Lord Drieg

      Unfortunately, it is likely because Mega Man was most popular close to two and a half decades ago. The most remembered games in the west are of the 8-and 16-bit era so Capcom likely wanted a more rounded pool from which to dredge up answers.

      (And before the flamers come to tear me apart, Capcom released a good dozen FULL Mega Man titles that never left Japan and were tied to Mega Man series other than the classics. They may not have done as well, but it’s likely the Japanese gamers are more familiar with all versions of Mega Man compared to a modern Western gamer.)

      • Exy

        Whenever I get a survey like this where the answers are obvious, I like to answer no just to see if they’re paying attention.

      • Reggie

        I’d chalk it up mostly because Capcom is a Japanese company, therefore caters to the Japanese market first and foremost, and thus would value their opinion more.

        I mean may as well, since Rockman is not as popular in Japan as it once was. Only Capcom of America have been making efforts in keeping it alive.

        • Lord Drieg

          That’s true. But Nintendo is a Japanese company too and rather than running to a safe Metroid after the dismal(I don’t think so) failure of Other M, they’re journeying into the Prime series and gameplay which is less popular than its 2D iteration. Then again, Nintendo may have the financial chops to make this daring move whereas Capcom doesn’t.

          • KnightWonder

            I can say that though Nintendo has suffered losses from the WiiU, because of the great 3DS sales and Amiibo, they’re still pulling in money. Granted, they have lost some, but nowhere near enough to give up on consoles or handhelds.

          • Reggie

            Nintendo does cater to the Japanese market first and more though. Take a look at games like Tomodachi Life and Miitomo, especially their appeal and marketing. Those are distinctively Japanese. I’m not saying that doesn’t sometimes work in the west, but Nintendo does tend to value their home market more. Capcom is no different, in fact they’re more so.

        • Fenrir007

          Capcom is one of the companies that takes the western market very seriously.

          • Reggie

            If they do, then they must not listen to them much. Capcom has suffered major financial losses in the past couple years and lost a lot of its reputation in the west.

          • Fenrir007

            They have gotten a good reception on a few of their recent attempts like the RE remakes and Dragons Dogma. Monster Hunter also sells well on the west consistently.

          • Reggie

            They still got a long way to go though. The string of cancellations about five years back was a huge, huge blow to the company. There’s been plenty of other controversies since then.

          • Fenrir007

            At least they got rid of Conman. Thats a good start.

          • Reggie

            They didn’t. Inafune left on his own will.

          • Fenrir007

            That’s what he says. Wouldn’t be his first lie.

          • Reggie

            Inafune is a man of many empty promises and biting too much than he can chew. But he wouldn’t lie about leaving a company out of his own accord.

            I know Inafune has screwed up on a lot of things and ruined his once good name, but we can’t go hating on him for everything. As a person who actually admires his artwork, I can’t hate every part of him. Let’s leave MN9 out of this. It’s not like he’s the only person at fault.

          • Fenrir007

            He is a hackjob. That megaman game he was developing before leaving looked like absolute garbage.

          • Reggie

            Yet Legends 3 didn’t, which was another project he brought up.

            Maybe consider replying to me when you decide to have a more reasonable argument.

  • Reggie

    Oh my god I would love it hardcore if Capcom took the stick out of their behinds and made a proper Mega Man game again. Doesn’t have to classic series strictly. I mean we have two other series that were left on a cliffhanger. But bottom line, I’d love it if they would seriously consider this.

    But my pessimistic nature and past experiences tell me that it’s still not likely to happen.

    • Velen (Not WoW)

      There’s also the fact there has yet to be any further news on the new Mega Man cartoon supposedly coming next year. Either they’re playing things incredibly close to the chest with Man of Action due to fear of fan backlash, or it’s been buried before it even got a chance to take off. Cause there’s no way Man of Action and Capcom would have nothing to show by now.

      Between that the cancellat-*Ahem*… Excuse me, “hiatus” of the Mega Man Archie Comics series. I’m not very optimistic about Mega Man’s future with Capcom, cause it seems to me that outside of merchandising, he’s going the way of the likes of Bionic Commando and Boktai.

      • AquaBat

        Do you not know how long cartoons take to create?
        The Ducktales reboot cartoon was announced early last year with a 2017 release and the very first promotional artwork was just revealed two weeks ago.
        The Samurai Jack reboot was announced in December of last year with a three second teaser and a tentative 2016 release. We have seen nothing from it three months into the year.

        Not having anything to show doesn’t mean anything in animation.

        • Velen (Not WoW)

          I do know how long they take to create in some part, namely the actual animation. I’ve done hand-drawn animation via ToonBoom Studio, which is made to work like traditional animation. It took me 4 weeks, by myself, to do a 15 second, hand-drawn digital animation. 4 weeks to do what usually takes a lot less time with a lot more people.

          The new cartoon was announced last June. You’d think there would at least be more information that can be shared about it at this time after 8 months of pure silence. I find it baffling how it takes now coming close to a year just for *pre-production to come even close to getting off the ground.*

          • AquaBat

            As I mentioned, the Ducktales reboot was announced in February 2015 for a 2017 release. The very first promotional image, the ONLY promotional image, was revealed two weeks ago. Going by that you really shouldn’t expect much for another few months.

            It seems like you don’t really know as much about how long it takes as you claim. It isn’t simply a matter of dividing by number of animators. This is a professional cartoon going through professional producers, professional writers, professional animators, professional actors, professional editors, and professional producers before going through the professional network executives who deem whether or not it is worthy of being shown on their network. It is a VERY time consuming process no matter HOW big your studio is.

            This video is partially humor, and also meant to explain hiatuses rather than beginning production, but does help to give a general gist of what goes on when animating a cartoon:
            http://youtu.be/rKP6h45tJOc

          • Velen (Not WoW)

            I said “in part” I never claimed I knew how long the whole process takes, Aqua. I have an idea how long the actual animation process takes, not everything else.

            I find it very hard to believe however that all those things for pre-production (after the producer has gathered the people for the project) aren’t all happening in tandem (writing scenarios and scripts, conceptual art for example), which is why I find it so hard to believe that after 8 months, there’s literally been no word from Capcom about it since June.

            Hearing at least something at this point would assuage my fears, instead of this silence. For all we know the project has silently been canceled, just like most other Mega Man related things have been. I’m tired of cancellations, plain and simple.

  • Radish

    CAPCOM, Please make Mega Man 11! And I’d love to see the X series, Zero, ZX, and Starforce in a package, but especially the X series and please make it available to Nintendo CONSOLE owners as well. I still can’t believe the Legacy Collection was available on 3DS and not Wii U.

    • Reggie

      The Mega Man Network once held an interview with some people from Capcom. One of the questions was “Why isn’t this coming out on the Wii U?”, and the question was literally ignored. Pretty obvious they don’t want to make a Wii U port because they don’t wanna. I blame the Wii U’s poor success for that.

      • Radish

        That’s such a shame. Mega Man became a success on Nintendo consoles in the beginning and now the Nintendo console is the only system not getting these repackaged NES game collections with modern features. C’mon Capcom, even Yacht Clubt Games gave us Shovel Knight which I absolutely love.

        Whatever the NX is I really hope Capcom can give us Mega Man on it. Especially since Mighty No. 9 might take a mighty 9 years to get made.

        • Reggie

          Well as Lord Drieg said, it’s honestly not surprising. The Wii U is a financial failure and no one wants to develop for it. Legacy Collection has been used to retest the waters, so may as well release it on the more popular devices.

      • Lord Drieg

        That seems the most likely answer. And unfortunately, it’s sound financially. With such a small install base, it’s hard to convince developers to make games for the Wii U because they will likely not make back their investment, let alone a profit. And they are a business at the end of the day. They gotta watch out for their bottom line.

        • Burning Gravity

          Wow, someone who is reasonable. I’m kinda shocked. Nice logic there. 🙂

  • Exy

    How well did 10 sell?

    Also, I grew up with X myself but if they’re going to revisit it, they ought to do what they did with 9 and go back to the style of the first game. I can’t get behind any of the non-SNES games at all.

    • Lord Drieg

      Capcom claimed MM9 and 10 sold fairly well, though, at the time they launched, Capcom had unrealistic profit expectations for all their content. So while they stated they were happy with sales, it was likely said to cover possible underwhelming sales and appease Mega Man fans.

  • Reggie

    The X series was originally supposed to end at… I believe six? That was how Keiji Inafune wanted it, and he wrote the game’s ending to coincide with the upcoming Zero series. But Capcom decided to extend the X series to cash in on it. They could technically do that with any completed series if they really wanted to.

    • Exy

      It was supposed to end with 5. It really shows in 6.

      • Reggie

        Right. 5. I always get the two mixed up.

    • Lord Drieg

      X5 was supposed to be the last. X6 was like a rehash of X5 but after watching a playthrough of X6, I prefer X5’s ending. It (marginally) leaves the Zero series set to begin while leaving X facing the challenge of placating a volatile humanity that likely wants him and all Reploids destroyed (“Zero”‘s setting)

      • Exy

        Pretty much the only good thing to come from X6 is a handful of its musics.

  • Exy

    Survey answers are private and unknowable, and the company is by no means obligated to follow through on them. But I still like to throw in an answer that goes against what everyone else is likely to say because it won’t matter anyway, if only to throw whoever reads them for a tiny loop.

    • Lord Drieg

      Ah, I see. That’s kinda funny. But mostly sadistic.

  • Blake Good

    Mega Man 11 and possibly 12 on 3DS and eShop (3DS and Wii U), PlayStation Network (PS4), Xbox Live Arcade (Xbox One), and Steam (PC), YES PLEASE!!

  • VinixTKOC

    Mega Man 11?

    First Capcoms need to make the franchise go back to evolving again. Will hold Mega Man classic in 8 Bits? Mega Man 7 and 8 were great games to think the classic can only get stuck on the NES.

    Secondly, Even if Mega Man 10 Had a good gameplay, not only it was “more of the same” but it also had one of the most ridiculous and rushed plots in the franchise purely using as a basis the epidemic that occurred at the time, that created the satire “Roboenza”. The idea of nostalgia was cool, but should have died in Mega Man 9.

    Third, there are more important series that are still open. Where’s Mega Man X9, ZX3 and Legends 3? It’s kind of ridiculous to today Zero and Battle Network series are the only fully completed series. Until when will we keep stuck with collections and ports before we decide to move on? C’mon! It would not be the first nor the last game franchise to continue without his original creator. In fact it is quite common, What is Capcom afraid of? Can it go wrong? Yes it can. But you can’t know until you do the first try. But a first try with conviction, a real first try.

    • AquaBat

      Mega Man Legends 3 was killed by its own creator. After already having conflicts with Capcom over development strategies previously, Inafune announced the game early without informing Capcom first, then quit the company for no reason mid-development two weeks later, and then a mere three days after that, badmouthed Capcom and cursed the Legends 3 project, hoping it fails, on one of the biggest gaming media outlets.
      Inafune is garbage and his series deserve to rot.

      • VinixTKOC

        You have too much hatred in your heart. I don’t care about Inafune, he only cared about Zero. It was always Zero Zero Zero… I care about the franchie, having my favorite franchise back.

        • AquaBat

          “You have too much hatred in your heart”, he said, after expressing his furious rage at Capcom.

          • VinixTKOC

            Furious? lol I didn’t call Capcom garbage or send the series deserve to rot.

          • AquaBat

            And? Your entire post is a huge rant about how they’re not doing what you want them to do.

          • VinixTKOC

            Criticism is not necessarily hatred. I’m wishing them to improve their performance. And not wanting to plague them.

      • Velen (Not WoW)

        He probably quit the company due to hostilities between him and the higher-ups due to his methods of getting projects greenlit, and the more probably reason for him condemning Capcom and Legends 3 was because he was no long on that project. Capcom probably had Legends 3 canned simply for spite.

        • AquaBat

          …No, that’s not it at all. Are you so against Capcom that you don’t realize that Inafune brought this on himself? He ANNOUNCED THE GAME EARLY WITHOUT PERMISSION, then QUIT MID-DEVELOPMENT TWO WEEKS LATER. You don’t just do that no matter what kind of dispute you have. You decide on an announcement date with the higher-ups, you announce the game, you finish the game you created, and THEN leave.
          And why would he insult Capcom and wish for Mega Man Legends 3 to be cancelled when he quit by his own accord and left his own project unfinished? Of course he wasn’t on the project anymore, he quit himself!

          • Velen (Not WoW)

            I do realize that Inafune has brought a lot of what has happened to him on himself.

            From my perspective though: it seems you’re so against Inafune that you think Capcom had nothing to do with him leaving in the first place, or that they have no fault for pulling the plug on Legends 3’s development.

            There’s also this: http://www.ign.com/articles/2011/09/16/inafune-jabs-capcom-over-mega-man-legends-3 I know it’s IGN, but I’m posting it to show a point. It includes a translated interview about Legends 3’s cancellation and further elaborating on how he wanted to continue. Leaving to found your own company mid-development was and is dumb, yes, but he offered to continue working with them contractually on it, and they said no.

            Also, where are you getting he wished for Legends 3 to be canceled. I’ve googled around and found nothing, are you just pulling that out of your backside? You might want to show a source if you’re going to claim that cause so far all I’ve found are posts telling of his wish to finish Legends 3.

            Also, he didn’t insult only Capcom, he insulted the Japanese gaming industry in general, including Nintendo, and everyone else, saying they were far behind the Western industry in terms of innovation. As for whether he’s right or not, I have no comment.

            Also, you’re forgetting Capcom Europe at one point blamed lack of fan support for the game not being released, despite the petition for continuing it’s development reaching over 20,000 more people than what was needed. It was very clear people wanted the game, and yet Capcom decided to ignore this fact. So after refusing his offer, they pulled the plug sometime later after he left.

            They lead people on, then crushed them underfoot, plain and simple.

          • AquaBat

            And so did Inafune. What are you getting at?

            You also don’t seem to have a source for that “lack of fan support” comment.

            Meanwhile, apparently the source for Inafune’s comments has disappeared. I admit that I cannot provide them. Oh well.

            Anyway, the rest of the team commented that they would continue development on the game as much as possible, and they did, so I fail to see why people insist that Capcom cancelled it out of spite. They announced the Prototype Version a while after Inafune left and the developers claimed it was nearly complete.

            Also, petitions don’t do anything. They really don’t. They also never, ever represent a majority, no matter how much they may claim to. Never, ever use a petition as a source.

          • Velen (Not WoW)
  • AquaBat

    Well, at least Inafune won’t be around to ruin anything anymore. The last time he touched Mega Man he nearly killed Capcom singlehandedly.

    • Radish

      He’s gonna really show Capcom why he left with Mighty No. 9. All those delays are just him biding his time….waiting for the perfect moment to spring an A-HA! at Capcom.

      • Velen (Not WoW)

        Honestly, at this point that A-HA! moment has long since been missed. Thanks to the delays, among other things I highly doubt Mighty No.9 will be much of a success. Inafune squandered it, period, the only reason I’m holding onto my pre-order of it is in hopes it will be a better game as a result of the delays… but if it gets delayed one more time, I’m done.

        • Radish

          Lol I was being sarcastic. If anything, Inafune is proving to us why Capcom doesn’t really need him anymore for Mega Man. Sure, he doesn’t have a good team now but his leadership skills are clearly an issue when you have an anime series, a sequel, etc planned for a game that isn’t being competently developed. I think that Kickstarter was the worst thing that happened to him, must’ve gotten to his head. I’ll give MN9 a shot if it is priced well and gets good reviews. If it ever comes out.

          • Lord Drieg

            I’m honestly surprised Kickstarter devs haven’t learned from Yacht Club Games. They hit all their stretch goals but rather than make all the proposed content at once, they focused on the core game and have released the stretch content as they finish it. This has made the game take longer for the full release but I appreciate this approach. It almost feels like Smash Bros. and its DLC. Each new piece of content revitalized the game without detracting from the core gameplay. However, I haven’t heard nearly the number of complaints about Shovel Knight compared to Mighty No. 9 in regards to release schedule. Sure, now that I’ve completed the amiibo content, I’m waiting for the next content update to happen. But at least I have an excellent game to replay until it comes out.

            And that’s what Inafune should’ve done. Release the core game, update it with the online content and the rest of the stretch goals as you are able, then focus on franchise work afterward. With such disdain directed at him for his delay fiascos, it will be hard to maintain a potential of the Mighty No. 9 franchise even if the game is spectacular. Unfortunately, Inafune is repeating Capcom Mega Man mistakes.

          • Radish

            Couldn’t agree more, well said.

          • Reggie

            Unfortunately, it doesn’t work that way. Inafune described this to USGamer,

            “When you release a game with single-player content only, you can only label that game as a single-player game when you do the certification to the first-party, the platform holders. So you cannot write “single-player/multiplayer” on the box or any other way to promote it, so it’s only a single-player game. When that happens, the price will drop-we cannot price the game as a the single-player and multiplayer game, we can only price it as a single-player game.”

            Basically, he’s saying that because MN9 will have multiplayer content, they cannot simply add it as downloadable content. They’re required to include it in the final game. But it is also the multiplayer functions that have given them the most grief and have been the main reason for the repeated delays.

            Basically, Inafune and Comcept shot themselves in the foot by deciding to add too many stretch goals and ideas to one game and trying to make it all work between multiple platforms. This is why we still haven’t seen the damn thing out yet.

          • Lord Drieg

            Ah, ok. I guess local multiplayer and Internet multiplayer are two different classifications. Cause unless Yacht Club Games was really quiet about this being an issue, they released amiibo-based co-op mode for the Wii U and will be adding a multiplayer aspect to Shovel Knight in the form of a four-player brawl mode was an achieved stretch goal. Though I don’t recall if there will be online functionality with that mode, either through Internet gameplay or leaderboards.

          • Reggie

            I think it’s largely to due that MN9 is seeing a physical release. There’s different rules compared to digitally released games.

    • Igor C.

      I honestly thought Capcom was responsible for everything bad that hapenned with Megaman, as in Capcom was being Konami before Konami being Konami; but recently checking news of the cancelled games and how Mighty No. 9 is being already milked for credit it doesn’t deserve yet, it shows that Inafune is half of the problem

    • Reggie

      He was the only man there who had an interest in Legends 3 though, and the reason alone why it was even once being developed. It was only after he left Capcom that the company decided to cancel all of those games in his absence.

      I realize Inafune is not so great, especially now with all of MN9’s delays, but the MM series has been a mess since his departure.

      • AquaBat

        That is blatantly incorrect. The REST of the development team that Inafune straight-up abandoned said that they would continue development, and even announced the Prototype Version long after Inafune left, which according to developers was nearly complete.

        • Reggie

          Of course they did. And they continued it for as long as they could. But it’s no secret that Capcom also cancelled Mega Man Universe within relatively the same time frame, which was being touted as “Inafune’s pet game”. It’s obvious to me that when Inafune left, Capcom had free pass to cancel it without him complaining.

          • AquaBat

            Mega Man Universe was panned severely from the start, as soon as gameplay trailers were released and people got their hands on demos. Cancelling that isn’t unfair or because of Inafune leaving. It’s making the right decision when the project fails. Besides that, once again, they were still working on it after Inafune left, if only for a short time.

            From the Wikipedia article:
            “Four months [after gameplay trailers were released], after the departure of Keiji Inafune, Capcom’s Christian ‘Sven’ Svensson reported that despite the continued silence on the game’s development, it was not cancelled, although it had experienced some significant changes due to criticism regarding unresponsive controls and strong negative feedback regarding the game’s art direction. However, on March 31, 2011, Capcom announced the game had been cancelled due to ‘various circumstances'”

    • Velen (Not WoW)

      Again with stuff like this, first you say he wished for Legends 3 to be canceled when all evidence points to the contrary, and then you say he nearly killed Capcom single-handedly the last time he touched it.

      I have to ask, where are you pulling this information from, cause my google searches for articles showing such things are coming up drier than the Sahara in a bad heat wave.

  • No more of the numbers. What we need is the game that links between the classic and the X series, yet still in 8-bit, just so we can get a closure.

  • Radish

    I’m just excited that Capcom is even thinking about Mega Man so I will accept any game (except Battle Network) they bring. I agree that the classic series is a bit overdone, but I’d take a new X-style game just as much. X is still my favorite Mega Man game. But if they are going to do that I want a Legacy Collection for the X series available on NX.

    • Lord Drieg

      I am afraid to ask, but what was wrong with Battle Network?

      • donut

        opinions is what’s wrong with battle network. personally, it’s my favorite in the series.

      • ShaolinTurtle

        Nothing, Battle Network is an excellent series, it took core Mega Man game design(Pattern recognition, weapon stealing, weakness exploitation, non linear action through special weapons and etc.) and re-purposed it into an incredibly deep, unique and addictive Action RPG/TCG hybrid. I personally prefer it’s successor Star Force, but both are great and If you haven’t checked them out I recommend you do so, they are well worth it.

        Radish probably doesn’t want Battle Network and I assume Star Force, because they’re both very different from the norm and he or she either played one of them and couldn’t get into it, or is just simply put off by the fact that the games are very different from usual 2D MM titles, which is fine, only thing I’d add is that Star Force does in fact play differently than Battle Network, enough to the point that I believe it’s worth trying even for those who couldn’t get into BN and vice versa, Star Force is faster paced and is a lot more accessible than it’s predecessor is, It also has some of the better storytelling the franchise has to offer with a surprising amount of character depth and growth for nearly the entire cast.

        While I prefer Star Force to Battle Network, and I feel it improves upon it’s predecessor in a number of important areas, the core of these games is the battle system they offer and in that regard I can’t really say one is better than the other, it depends on the kind of player I guess, Battle Network is slower(certainly not a slow game but slower than Star Force.) but more methodical, space controlling is important in gaining in edge over opponents and chips follow code restrictions so fighting tends to be about finding the most optimal chips that work well together in specific code letter categories.

        Star Force is faster, and relies more on aggressive play, quick execution, hard reads, (PvP) reflexes and is generally more about action, that’s not to say it lacks strategy, because there is plenty of it and more than most games in it’s genre, It’s just more “do or die” and less methodical than Battle Network was, Star Force’s Battle Cards lack letter codes like Battle chips did, In doing this Star Force provides players with more freedom to make Mega Man fight however they want him to, however there is understandable restrictions put in place to make sure the player doesn’t go too far.

        I’d explain more but I’ve dragged on way too long and I mainly just noted this stuff in the hopes that more people will look at Star Force as a seperate entity from it’s predecessor because despite how it initially looks it is different from BN in more ways than one can imagine, and I feel it should be judged on it’s own merits.

        • Radish

          You’re right that I was put off by how different the games were, and I apologize if it sounded like I was condemning the games as a matter of fact rather than personal preference.

          I did, however, enjoy reading your summation of the differences between the games. Your fervor for them is contagious even though I don’t have much interest in the games. I like seeing how passionate and fired up people get over games they like.

        • Lord Drieg

          You don’t have to tell me. I own quite a number of the BN and SF games. I just wanted to hear Radish’s opinion, even if it might’ve been vehement disdain for those series of games.

      • Radish

        Nothing in a broad sense, actually. And I actually should have included Star Force in that parenthesis. I didn’t mean to scare you off or anything, it’s just a personal preference. To me the Mega Man games shine for their gameplay, and I personally don’t get too caught up in the story so the prevailing affinity for the stories in Battle Network and Star Force are not enough to win me over.

        Secondly, I just don’t play Mega Man as an RPG. Again, nothing wrong with it for those who like that, so I’m not the right person to ask what is wrong with it, if anything. I do like RPGs, but if I had to pick the direction I would say Capcom would be squandering action-platforming gold by going the RPG route. I guess in a perfect world Capcom would give us all of the above, but to pick one I’d say an action platformer as the base of the game, and I will be happy whether it’s 8-bit style, 16-bit style, or something entirely new.

        In fact, now that I think of it, if they could include some RPG elements into the action game we could almost get an all-in-on Mega Man experience and I’d totally sign up for that. But I don’t know if Capcom is capable of delivering on a more ambitious level. But I’d rather them try and fail than not try at all!

        • Lord Drieg

          Oh, ok. I was nervous that you adamantly hated the Battle Network/Star Force series. As I have quite a few of their titles and I enjoy each one (and love a few), I feared seeing a spout of hatred posted regarding those unique iterations of the Mega Man franchise.

          • Burning Gravity

            lol, a fear of hearing something bad about a game you like? That sounds like a recipe for conflict, haha… XP

          • Lord Drieg

            No. I wasn’t afraid of that. I don’t care for people whose opinion tends to be very open and shut. By that, I mean once they have their opinion, they feel obligated to shout loudly why theirs is the only/right opinion with no room for discussion. I like to think I’m open-minded in my opinions of all the games I’ve played, even the ones I don’t care for. Perhaps, it’s because I’ve never come across a game I truly hate to have such an opinion. And while I sometimes don’t understand why my friends or brothers don’t love a game as much as I do (like Shovel Knight) I respect and accept their opinion. That’s what I was trying to convey.

  • Addy the Wanderer

    I don’t trust this survey, it’s going to end up incomplete with only one robot master available and the rest are in-disc DLC. Capcom is dead to me.

  • Matthew Castro Lledo

    it doesn´t have to be classic, X9 maybe without Axl, (sorry but i hate that childly dumbass)

  • donut

    if they make a megaman 11, i hope they consider NOT making it retro-styled this time around. either way, i’m just happy a new game is possibly coming out.

  • ShaolinTurtle

    I’m 100% all for a Star Force collection, I loved those games and the 3DS is the perfect system for them even more so than the DS, The games are massively underrated not only among Mega Man titles, but among DS titles in general, I also support Mega Man 11 as well, I just would like it to be similar to Mega Man 8 in that it does new fun things with the formula without really overstepping it’s boundaries, something like that instead of more 8 bit stuff.

    • Aline Piroutek

      Megaman Starforce remaster, with enhanced 3D graphics(the 2D is quite OK), 3DS funcionalities such as streetpass and online interaction.
      Cool.

      • Princess_Eevee9

        The StarForce games actually had Online battles. To build off that would be different modes to play.

        • ShaolinTurtle

          I think from a technical perspective, a new Star Force collection just makes the most sense, Those games are literally perfect for the 3DS platform, moreso than they were for the DS.

          Connectivity and Multiplayer features were important in the original Star Force releases, in a good way so that you didn’t need them to win or have fun with the game but they enhanced the experience a lot if you used them, problem is that the DS’s connnectivity options were fairly limited, and so if you got a copy of any of the games late, it was much harder to find matches for online wave battles and make brotherbands, gamefaqs was basically the only place you could go, and it was packed with Elitists, who’d only consider letting you make bros with them if you were good enough to provide them with a challenge in a wave battle. With the 3DS’s enhanced connectivity features like Miiverse, Streetpass, Spotpass, Friend codes that are tied to the system and more, There would pretty much always be a fairly easy way to play these games with friends or anyone else, and more people would finally get to experience Star Force as it was honestly meant to be enjoyed, with others.

          There’s also the 3DS’ 3D effect which is perfect for the battle system’s perspective, something could be done with that possibly.

          There’s more to say regarding how SF collection would work and what it could include but let me elaborate more on why I said a Star Force collection seems to make the most “technical sense.”

          1.) Star Force really doesn’t have potential copyright issues standing in it’s way.

          Legends took forever to make it to PSN because of copyright issues surrounding an advertisement for what I believe was a real Japanese college in Japan, I know this has been settled but it did exist and could potentially provide trouble for a collection.

          Battle Network 4, 5, and 6(In this case japan exclusive though.) feature crossovers with Konami’s Boktai series and Battle Network 5 also has a few battle chips based on the old anime Duel Masters, If a complete BN collection were to be made, these features would have to 100% be eradicated from the games, which would provide a slight inferiority to the original releases, I assume the games were able to be released on Wii U, because multiplayer elements were removed, therefore the Boktai scenarios couldn’t be accessed, you could bet for a collection, people would want the multiplayer to make a return.

          Star Force 1 had a Boktai scenario but it was removed entirely from the overseas releases, If Capcom wanted to avoid issues they could just simply release it without the Boktai scenario as they did before.

          2.) Star Force already has online components.

          I’ve heard from many that want a BN collection that they would like to see Online Net Battles among the new features, Capcom would have to go out of there way to create a decent system for 6 games that originally never had the function, and people would very much consider it to be a missed opportunity if they didn’t include this.

          Star Force on the other hand already had Online multiplayer and features, All Capcom would have to do is rework the system so it could be played on a 3DS, there is no possible way they could skip including the function, especially since they were in the original releases and connectivity is really important in Star Force.

          3.) Star Force has yet to be re-released
          X1-3 have been released on Wii U while X4 and X5 have been released on PSN, Legends and Misadventures of Tron Bonne have been released on PSN with Legends 2’s release being inedible. BN1-6 has been released on Wii U as well.

          Star Force and ZX have yet to be re-released and with the NX coming they probably won’t get their shot at Wii U releases.

          This makes a Star Force collection a bit more opportune than others as it would be the first new option to actually play these games besides the DS.

          4.) Star Force 3 never released in the PAL reigions

          Exactly as I stated above, a new collection could finally allow players from that area to see the conclusion(sort of) to the trilogy and finally experience the best (IMO)Star Force game.

          5.) Star Force was only developed for one system, and contains enough gameplay to justify it’s game count at a 29.99 price, it also only has to be released for one system (3DS) which would make production less of a problem.

          Now the same can be said for Battle Network and Legends but let’s talk about X and ZX.

          Their are only two ZX games both of which aren’t too long, they’re excellent action games but I just can’t see a 29.99 retail price being made for these games considering their length.

          MMX has a whole world of problems, the entries are spread across 3 different platforms, meaning developers would have to make 3 different emulation engines, just to include all 8 games, and I don’t really think Capcom could pull a Legacy Collection and just re-release the SNES games, there is only 3 of those and they are all less than 2 hours long, there is no way I can see a 29.99 retail release coming along with that.

          Star Force only has 3 games, but I think that number is justified for a collection, especially when each game is about 30 hours long and that’s not counting all the side quests and post game content, and better yet they are all available on one system meaning the developers would only have to develop an engine that runs DS games and nothing else.

          I could go on about reasons why a Star Force collection makes a lot of technical sense, but I feel I’ve said enough.

          Those games simply work extremely well for the 3DS and unlike the other MM series I feel the Star Force series could actually take advantage of the new hardware, rather than simply use it to archive the games together.

          I’m sure a collection would be fairly easy to make to, I can’t see it being expensive to make whatsoever.

      • ShaolinTurtle

        as someone who liked the visuals in both areas of the Star Force series, I’d say just increase the resolution and reduce some of that DS pixelation, The actual models used in the series are actually very detailed and well made considering the platform, seriously look at a few model rips if you’re curious.

        • Aline Piroutek

          Even WiiU DS Virtual Console doesn’t reduce DS cames pixelation.
          Not like this:

          • ShaolinTurtle

            That looks fantastic, and makes me think more positively about removing pixelation from DS games, If Capcom could do something like that for Star Force I think the visuals would seriously look better than ever, I’d also like to see it done for Viewtiful Joe: Double Trouble! that game also looked really nice considering the system.

  • Timothy Zaremski

    I want a mmx collection on my ps4, that’d be awesome, course i’d love a mmx9.

  • MoYeung

    Survey for Japan only; many Rockman games don’t have western release.

  • R.Z.

    Funny that they listed the Legends series in there …
    Wouldn’t say no to a compilation of these on 3DS.
    Zero already has a more than decent collection on DS.

  • RickyWill

    16-bit X9?

    … Please?

  • Igor C.

    Don’t know about you guys, but I lost hope. It’s gone, not happening, this news does not fill me with determination. After Inafune left Capcom and they cancelled 4 Megaman games: an MMO [Rockman Online], an anticipated sequel [Legends 3], a level editor a-la Mario Maker [Universe], an FPS a-la Metroid Prime with the creators of it, mind you [Maverick Hunter]. It really look they did it out of spite of Megaman’s Creator. Add to that that joke of a character in that crossover game and one bad april fools joke it’s clear Capcom does not care about the blue bomber.

    That’s likely what made his reveal in Smash all the more exciting, because from his moves to his taunts to his final smash, it’s clear Nintendo cares more about him than Capcom ever did.

    • Reggie

      Dude, cancelling Maverick Hunter was a blessing. I hated the thing the very second I saw it.

      • Igor C.

        People said the same thing about Metroid, how it would never work as a FPS [is even right to call it a shooter? more like First-person Blaster], yet look how wonderful it looked at the end of the day, it was even being developed by the same people. It had everything to be great.

        • Reggie

          Metroid is completely different. The opinion that Maverick Hunter would have been a terrible game is fairly universal within the fandom. The game resembled MMX in no shape or form.

          • Igor C.

            Yeah, but it was made by the people who made Metroid Prime, this statement gotta hold some whater, it’s not like what Konami did with Bomberman, those people knew what they were doing.

          • Reggie

            Sure. They really knew what they were doing when they decided to not make X a humanoid robot, but a generic reploid with an X-shaped face, supposedly that generates holograms too.

  • MagcargoMan

  • nekoknight

    I would love to see Mega Man 11. But before then, I would like to see Mega Man Legends 3 on Nintendo 3DS. Maybe Capcom should port the first two Legends games to the 3DS and if they sell well enough, they’ll decide to finish 3.

  • deleted guy

    did they seriously only reach 10 so far. I thought there were releasing the games really fast and that they started in like 1985.

    • Igor C.

      Last time I checked there are 137 Megaman games.

      • deleted guy

        I mean, by the end of the NES we already had a game named “Mega Man 6” and four more console gens have went by since then and now they are asking as if “Mega Man 11” is not a thing yet.

        • Igor C.

          I’m surprised they’re still calling it 11, there are at least five games titled Megaman, but they’re not the same game. The NES, Mega Drive, Game Boy, that obscure console with touchscreen, the Wonderswan all have a Megaman game that’s not a port of the first game. Then there are the the games unreleased outside of Japan (Wily wars is the only one I can think of right now), the Megaman games of Sega’s deal with Capcom without Nintendo’s knowledgem all of these are in the original series canon.

  • Owl Eyes

    GIVE ME ALL THE X’S AND ZERO’S also would like them to finally make a game that merges between original and x I really want to know what happend to rock

  • night shroud96

    Please be one for Starforce…