Masahiro Sakurai on his huge workload for Super Smash Bros. Wii U/3DS and more - Nintendo Everything

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Masahiro Sakurai on his huge workload for Super Smash Bros. Wii U/3DS and more

Posted on November 30, 2013 by (@NE_Brian) in 3DS, News, Podcast Stories, Wii U

The amount of work Masahiro Sakurai puts into the new Smash Bros. games is kind of unbelievable. One of his tasks has him inputting a ton of different parameters, which under normal circumstances, would be a job for multiple staffers – not just one employee.

Sakurai wrote in his weekly Famitsu column this week:

“With the previous Smash Bros. games, I would input all the fighter specs and attack hitboxes, and with the new games I’m doing something very similar. If I were to hand over the work to someone else, it would be a full-time, multi-person designated workload.”

Why would Sakurai take on such an involved task by himself? For one thing, he’s working with a new team. Collaborating with Namco Bandai does have its advantages though, as he says the company has created development tools that are more advanced and allow for more immediate trial and error.

Sakurai also says working alone is “faster and more accurate”.

“It’s faster and more accurate to do it myself than to tell someone else over and over again what to do.”

The bulk of Sakurai’s own editing responsibilities usually doesn’t begin until 10 PM, which is 12 hours after he heads into work. As a result, he prefers coming in to work on Saturdays since other duties with the team don’t interfere.

Despite the fact that Sakurai works six days a week for seemingly endless hours and has a monstrous workload (not to mention his injured arm), it sounds like Sakurai is pleased with how things are at the moment.

“I’m thankful to be able to work a job where I can offer enjoyment to more and more people. More than anything, it’s fun to see things come together!”


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  • SparkRaid

    I greatly respect Sakurai and I’m a bit terrified lol, he works so hard. I have no doubt SSB4 is gonna be awesome. In the mean time Project M is holding me over.

  • Inputing all the fighter specs and hitboxes by himself again?… And here was I hoping this game would be more balanced and less inclined to faster characters alone. Oh well. Every time Sakurai opens his mouth, I loose hope little by little.

  • SecretX

    kinda nintendo fault for announcing it too early. but i trust him since i love all the smash bros franchise 😛

    • Rodrigo Coelho Costa Junior

      too early? I would say too late. Remember him complaining that Nintendo announced it and he wasn’t even aware?

  • Pokémon Fan

    Wow. So much work! I respect Mr. Sakuri greatly.

Related Game Info

Super Smash Bros. for Wii U boxart

Platform: 3DS
Publisher: Nintendo
Developer: Nintendo
Release date: October 3rd 2014 (3DS), Nov. 21, 2014 (Wii U)
OWN IT: 48 [I own this game]
BEAT IT: 24 [I beat this game]
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